In this guide, you’ll find all the Weapons that are included in the Halo 2 Anniversary game.
United Nations Space Command Standard
Weapon Name | Description | |
BR55 Service Rifle | The BR55 Service Rifle is a shoulder-fired, bullpup battle rifle that is manufactured by Misriah Armory. It is the standard-issue rifle of the UNSC Army and Marine Corps. The BR55 is a gas-operated, rotating-bolt rifle that fires three-round bursts. It is highly accurate and has a high range. | |
MA5D Individual Combat Weapon System (Multiplayer only) | The MA5D Individual Combat Weapon System is a gas-operated, magazine-fed, rotating bolt automatic rifle that fires from the hip. It is a shorter and lighter variant of the standard MA5B assault rifle. The MA5D features a 32-round magazine and can fire up to 610 rounds per minute. | |
M6C Personal Defense Weapon System | The M6C Personal Defense Weapon System is a pistol that was used by the UNSC during the Human-Covenant war. It is a short recoil principle weapon that fires 12.7x40mm M228 Semi-Armor-Piercing High-Penetration/.50 Magnum rounds. It is handheld and single-handed and has a magazine size of 12 rounds with a maximum ammunition of 60 rounds or 5 magazines. | |
M7/Caseless Submachine Gun | The M7/Caseless Submachine Gun is a weapon that is used by the UNSC. It is a submachine gun that fires 5x23mm M443 Caseless Full Metal Jacket/.197 caliber rounds. It is gas-operated and has a rotating breech. It is low to medium damage and has a magazine size of 60 rounds. It has a maximum ammunition of 240 rounds and a rate of fire of 15 rounds per second. It is accurate from low to moderate ranges and has a muzzle velocity of 427 meters per second. | |
M7S Caseless Submachine Gun (Multiplayer only) | The M7S Caseless Submachine Gun is a submachine gun manufactured by Misriah Armory. It is a gas-operated weapon with a rotating breech. It fires 5x23mm M443 Caseless Full Metal Jacket/.197 Caliber rounds. It is moderately accurate and has a short to medium range. It is effective against infantry but is less effective against vehicles. | |
M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon | The M41 SSR MAV/AW is a shoulder-fired, semi-automatic rocket launcher that fires 102mm High-Explosive Anti-Tank Shaped Charges. It is manufactured by Misriah Armory and is issued to SPARTAN-IVs in the Spartan Assault loadout. It is very accurate and has a high damage per hit. | |
Sniper Rifle System 99C-Series 2 Anti-Matériel B | The M41 SSR MAV/AW is a shoulder-fired, semi-automatic rocket launcher that fires 102mm High-Explosive Anti-Tank Shaped Charges. It is manufactured by Misriah Armory and is issued to SPARTAN-IVs in the Spartan Assault loadout. It is very accurate and has a high damage per hit. | |
Sniper Rifle System 99C-Series 2 Anti-Matériel B | The Sniper Rifle System 99C-Series 2 Anti-Matériel B is a sniper rifle used by the UNSC. It is a shoulder-fired weapon that fires 14.5x114mm APFSDS rounds. It is gas-operated and has a rate of fire of 2 rounds per second. It is extremely accurate and has a pinpoint range of 2300 meters. | |
M90 Close Assault Weapon System | The M90 Close Assault Weapon System is a pump-action shotgun manufactured by Weapon System Technologies. It is classified as a Close Assault Weapon System due to its high damage at close range. It has a magazine size of 12 shells in Halo: CE and Halo 2, and 6 shells in Halo 3. It has maximum ammunition of 72 shells in Halo: CE, 48 shells in Halo 2, and 36 shells in Halo 3. | |
M9 High-Explosive Dual-Purpose grenade | The M9 High-Explosive Dual-Purpose grenade is a grenade manufactured by Misriah Armory. It is classified as a grenade and is used in the Halo series. The grenade has a diameter of 14.8 centimeters (5.8 in) and weighs .4 kg (.875 lbs). It inflicts very high damage on impact and has maximum ammunition of four grenades in Halo: Combat Evolved and Halo 2. The grenade is thrown and can be used in either singleplayer or multiplayer mode | |
M41 Light Anti-Aircraft Gun | The M41 Light Anti-Aircraft Gun is a rotary-barreled mounted machine gun that fires 12.7x99mm armor-penetrating rounds. It is electrically powered and has a rate of fire of 450-500 rounds per minute, 900 rounds per minute when overheated. It is medium to high in accuracy and has a medium to high range. The M41 Light Anti-Aircraft Gun is a United Nations Space Command weapon that is used during the Insurrection and the Human-Covenant war. It is a counterpart to the Plasma Turret, and its main counter weapon is the Spartan Laser. | |
M68 Asynchronous Linear-Induction Motor | The M68 Asynchronous Linear-Induction Motor is a Magnetic Accelerator Cannon used by the UNSC. It is a very high-damage weapon with a magazine size of 750 rounds. It has a very high muzzle velocity and accuracy, and a range of 8 kilometers. | |
M247 General Purpose Machine Gun | The M247 General Purpose Machine Gun is a turret that was used in the Human-Covenant war. It is a large weapon that is 149.86 centimeters long and weighs 10.43 kilograms. It can fire 100 rounds of ammunition before needing to be reloaded. It has a range of 1,100 meters. | |
M247H Heavy Machine Gun (Multiplayer only) | The M247H Heavy Machine Gun is a heavy machine gun that is used by the United Nations Space Command. It is air-cooled, gas-operated, electrically fired, and belt-fed. It can fire up to 600 rounds per minute and has a muzzle velocity of 2,900 feet per second. It is accurate up to the medium range and is typically used in the Human-Covenant war and the post-war era. |
Forerunner Weapons
Weapon Name | Description | |
Sentinel Beam | Sentinel Beam is a Forerunner-directed energy weapon that is handheld or can be used with two hands. It has maximum ammunition of 100 battery units and a continuous fire mode. The beam is a yellow-orange laser beam in minor form and a blue energy beam in major form. It is very accurate and has an infinite range. It was used during the Forerunner-Flood war, the Human-Covenant war, and the post-war era. It is the counterpart to the MA5 series and the Type-25 Directed Energy Rifle. |
Covenant Standard
Weapon Name | Description | |
Type-1 Energy Weapon/Sword | The Type-1 Energy Weapon/Sword is a close-quarters combat weapon used by the Covenant Empire. It inflicts significant damage to shields and can kill an opponent with a single lunge. The weapon has a maximum ammunition capacity of 100 battery units and can be fired in melee mode. | |
Red variant (Multiplayer only) | This weapon is a red variant of a Type-1 Energy Weapon/Sword. It inflicts high damage with each hit and has a magazine size of none, with a maximum of 100 battery units. It can only be used in melee mode and its ammunition type is plasma. Its range is close-quarters combat. It was used during the Human-Covenant war and the Human-Banished war. | |
Type-25 Directed Energy Pistol | The Type-25 Directed Energy Pistol is a Covenant energy weapon that appears in the Halo series. It is a semi-automatic pistol that fires superheated plasma rounds. The rounds have a medium level of accuracy and deal significant damage to shields and health. | |
Type-25 Directed Energy Rifle | The Type-25 Directed Energy Rifle, or “DMR,” is a rifle used by the Covenant in the Halo series. It is a handheld, one-handed weapon that fires superheated plasma. The DMR is a very accurate weapon but has a short to medium range. | |
Type-26 Anti-Infantry Stationary Gun | The Type-26 Anti-Infantry Stationary Gun is a Covenant anti-infantry turret that was first seen in Halo 3. It is a Shade turret that is mounted on a tripod. It has a mass of 30.39 kilograms and is 1.30 meters long. It is armed with a plasma cannon that can fire bolts of plasma at enemy infantry. It can be manned by one gunner. | |
Type-33 Guided Munitions Launcher | The Type-33 Guided Munitions Launcher, also known as the “needler” is a Covenant weapon that fires large spikes that home in on targets. The spikes do variable damage, from low damage to an instant kill. The weapon has a magazine size of either 20 or 30 needles, depending on the game, and it can be used by all Covenant races. This weapon fires explosive crystalline shards. It has a high accuracy and short-medium range. It is a counterpart to the MA5 Series assault rifle and the M7/Caseless Submachine Gun. | |
Type-33 Light Anti-Armor Weapon | The Type-33 Light Anti-Armor Weapon is a Covenant ballistic projectile weapon that fires radioactive explosive rounds. It is a semi-automatic weapon that has a magazine size of 5 rounds, and a maximum ammunition of 30 rounds. It has a very high damage per hit and a rate of fire of 2 rounds per second. It has medium accuracy and range and can shoot up to 165 meters away. It is the counterpart to the Rocket Launcher, Plasma Launcher, and Incineration Cannon. | |
Type-50 Sniper Rifle System | The Type-50 Sniper Rifle System is a sniper rifle that is used by the Covenant. It is a handheld, two-handed weapon that is 160.4 cm (63.2 in.) in length. It has a very high damage per hit and a magazine size of none. It can hold up to 100 Battery Units and fires semi-automatic rounds. The rounds are ionized hydrogen and the weapon has a linear particle acceleration. It is very accurate and has a range of 1500 meters (4900 ft). | |
Type-51 Carbine | The Type-51 Carbine is a semi-automatic, recoil-operated, charger-fed rifle that fires 8.7 x 60mm caseless radioactive projectiles. It is a medium damage-per-hit weapon with high accuracy. It has a range of 600 meters (2,000 ft). | |
Type-42 Directed Energy Support Weapon | The Type-42 Directed Energy Support Weapon is a Covenant-manufactured, portable plasma turret. It is 131.7 centimeters in length and fires medium-damage, superheated plasma rounds at an average rate of fire of 600 rounds per minute. It is moderately accurate and has a medium range. | |
Type-1 Anti Personnel grenade | Iruiru Armory’s Type-1 Anti Personnel grenade is a very high damage per hit grenade with a kill radius of 3.96 meters and a damage radius of 12.9 meters. The grenade is fused when activated and explodes 3 seconds after hitting a surface. The grenade is accurate depending on the user and has a range that depends on the user. | |
Scarab Gun (Easter Egg) | The Scarab Gun is a rifle that shoots superheated plasma. It is handheld and single-handed, but can also be dual-wielded. It does extremely high damage and has unlimited ammo. It is all-purpose and has a high rate of fire. It is accurate and has a medium to far range. It was used in the Human-Covenant war and the Covenant Civil War. |
Jiralhanae
Weapon Name | Description | |
Fist of Rukt | The Fist of Rukt is a type-2 energy weapon/hammer used by the Jiralhanae. It is a two-handed melee weapon that is 67.3 cm (26.5 in) long. The Fist of Rukt inflicts high area-effect damage and can kill instantly. It fires a gravity shockwave. | |
Type-25 Directed Energy Rifle/Jiralhanae variant | The Type-25 Directed Energy Rifle/Jiralhanae variant is a Covenant-directed energy weapon. It is a hand-held, single-handed weapon that fires superheated plasma. It has a magazine size of 100 charges per energy core and a maximum ammunition of 100 charges per energy core. It has a rate of fire of 360-540 shots/min and is moderately accurate. It has a short to medium range of 50 meters (160 ft). | |
Type-25 Grenade Launcher | The Type-25 Grenade Launcher is a Covenant weapon that fires explosive grenades. It is handheld and can be fired with one or both hands. It is semi-automatic and has medium to high damage per hit. It can hold up to 18 grenades and has a medium-high accuracy. It has a close, medium, and semi-long range. |