Published on: April 13, 2021
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DRAGON BALL XENOVERSE 2 is the second part of the DRAGON BALL XENOVERSE game. This is a role playing video game which was released in 2016. DRAGON BALL XENOVERSE 2 features many original characters from the Dragon ball universe and some new characters are also introduced. You have the option to customize these characters. The characters are categorized into five groups.

You have to pick your character in order to battle against the enemies. Some new enemies and their bosses were also added in this part of the game. The fight will be a 3D battle and will be held in a specially designed battling arena. You will get rewards on killing the enemies and clearing the levels. You have the choice to play the training mode at the start of the game to learn the skills and abilities of the characters. Your character will get flying ability as you progress in the game.

Apart from just killing the enemy bosses, you can also explore the Dragonball universe. You can use different vehicles available in the playing field to explore the land. DRAGON BALL XENOVERSE 2 is made with ultimate graphic and visual effects that is available for you to play on the PlayStation, Xbox, Nintendo switch and Windows PC.

At Gameskeys.net, you’ll find the DRAGON BALL XENOVERSE 2 CD keys at cheapest possible prices, you can also use the discount codes to save more on your purchases, in the above list we have compared prices of Steam CD Keys, PS4 and Xbox live.

We have only included safe digital stores in our list, although these are third party sites, but our staff members test the DRAGON BALL XENOVERSE 2 digital codes on a frequent basis, to make sure that our listed sites are functional, so that you can buy securely.

Last Updated on April 13, 2021

Complete Review & Description

I’ve been sceptical of the Xenoverse games. I don’t care much for alternate universe stories – they don’t benefit the main story arc you actually care about. They reverse a few roles and expectations before ending in triviality. No character development or real work done to the story you’re properly invested in, just a temporary side-show without consequences.
Xenoverse 2 more or less reinforced my prejudice – offering little in the way of meaningful story interactions with my character, but opted instead for a bevy options that near drown you in how much there is. Ironically it’s a better RPG than fighting game.

Xenoverse 2 (and also the first game) is an interesting example of cross-cultural genre. While many Japanese games gravitate towards narrative, Xenoverse 2 only does so to the degree it can be called a Dragon Ball game without losing sight of the Western sensibilities it’s emulating. The pillars of Western RPG – customisation and exploration – are much clearer in the design. Afterall, these games are about your own Dragon Ball experience with your own unique character (which is quite likely, considering there are three models of scouter – and I’m not talking about the colour).
And much like Xenoverse 1, the menu is the hub world. Playing a specific game mode means travelling to the booth or character in charge – which isn’t particularly fast or efficient, but does emphasise the “experience.” While not hugely vast, Conton City is very explorable, with new areas and points of interest unlocking constantly to make it worth trekking times over.
What grasped me is how reverent the game feels – like a fervent dream my brain would think up during sleep. I was positively ecstatic when I found you could join the Frieza Force, become a Great Saiyaman, or have Vegeta as my personal trainer. Fulfilling your fantasy wishlist and curiosities are the apex moments of Xenoverse 2. The number of quests, sideshows, and what sometimes seem like attractions, are abundant – because this is a game that very much feels like a Dragon Ball theme park.

Other realms like Frieza’s ship, Guru’s house, or Hercule’s mansion can offer different kinds of missions. Helping the Namekians protect the dragon balls doesn’t necessarily involve any fighting for example – just that you find and retrieve the required number of orbs with the dragon radar. These are the refreshing respites between your normal time-patrolling duties. Granted those duties largely comprise butt-kicking – just an inordinately large amount of butt-kicking.
There you have one of the more problematic issues for a Dragon Ball game; combat proceeds to both grip and lose you in varying waves of interest. Glorious battles don’t seem so glorious at first when you don’t have the skills to make them so. Spend time with the instructors and tutorials then you’ll appreciate some of the nuances. But battle after battle after battles erodes the subtleties until you’re playing in auto pilot, and fighting starts feeling like a laborious obligation than a gleeful challenge for super elites like yourself.
Though it’s a world with so much to do – most of it is fighting. That might be a bit on the nose for a Dragon Ball game, but A) that’s all the more reason to ensure the actual ‘fighting’ part of your fighting game doesn’t stale, and B) you can do so by mixing it up in varying ways. Protecting the Dragon Balls on Namek was something I looked forward to each time. Characters don’t kick and punch the same either – they even fly differently. Yet while there are distinctives, their basics remain the same, and those basics will be your bread and bulma along what can sometimes be a gruelling supervision across time.

Parallel quests are really the only chance you have to use canon characters; half-based story missions mixing different characters under different circumstances. These can either be off or online. Though you’ll have a hell of a time trying to find a match for a specific quest – ’cause who wants to search for “any quest” and probably replay one they don’t need to again?
After a certain narrative landmark the game nearly goes full-MMO. Now other liberally-dressed Saiyan warriors will be running around your hub world with name-tags floating above their heads, all crowding around one NPC like a super saiyan sermon. I tended away from this option, for not wanting to maneuver over walking obstacles, and because the quests weren’t so difficult as to require the help of other players. Even when they were too hard, I’d just do what Goku would and ascend above the situation.
Dragon Ball games have looked the part for a while now. Xenoverse 2 has all the outlines and the pencil markings to present itself reasonably well, though this is a case where aesthetics win over graphics. Nothing looks great under the microscope, or even from a socially acceptable distance. Graphically it’s a rather basic game, and would’ve looked like a last-generation one had the colours and art style not picked up the slack. Conton City looks like it was drawn by a crayon sensei, being so rich in colour and beauty it could make Zarbon blush with envy.
You can even make the game look better, if you’re sensible and so inclined. I would highly recommend adjusting the brightness to its maximum (which I discovered courtesy of Team Four Star). This is a game where ‘brightness’ actually means ‘quality of image’. Turning it down imparts an intrusive and cloudy filter, while turning it all the way up emboldens the colour.
And sweet Mary mother of Guru, the music! If I didn’t have the special power to blot things out, I’d think the hub world was trying to hypnotize me with carnival music someone accidentally took from a teddy bear parade.

Xenoverse 2 is best for those who missed the first game, as they are far, far, far too similar. Many of the maps are recycled, and really so is the combat. But your abstinence as a Dragon Ball fan (and aren’t we all) will be dearly compensated with an expanded version. Neither its story nor treadmill-fighting are likely to get you zealing for a year’s training at 500-times Earth’s gravity, but you’ll be up to your Dragon Balls in creative things to do, with an excitable use of the lore. The Xenoverse series may only exist to piggyback the monetary success of western game design, though whether sincere or not, that’s actually the best part of this translation. Like all of these games with steep stories, the depth of your enjoyment will likely depend on the depth of your fandom.

Last Updated on April 13, 2021


Last Updated on April 13, 2021