Toukiden: Kiwami

(2 customer reviews)


SKU: 912f161de832 Categories: ,


At, you’ll find the Toukiden: Kiwami CD keys at cheapest possible prices, you can also use the discount codes to save more on your purchases, in the above list we have compared prices of Steam CD Keys, PS4 and Xbox live.

We have only included safe digital stores in our list, although these are third party sites, but our staff members test the Toukiden: Kiwami digital codes on a frequent basis, to make sure that our listed sites are functional, so that you can buy securely.

Last Updated on

Complete Review & Description

I’ve never liked Monster Hunter. I like the idea of Monster Hunter, but I’ve tried time again to get into it, and have never had any success. Stories about it taking 20 odd hours before it clicks and starts to become worthwhile aren’t uncommon, but I guess that’s a bump I’ve never managed to overcome.
Enter Toukiden, Omega Force’s (the folks behind Dynasty Warriors) take on the ever more popular “hunting RPG” genre. The original game, Toukiden: Age of Demons came out internationally last year, exclusive to PS Vita, following a Japanese launch on both Vita and PSP in 2013. Toukiden: Kiwami, meanwhile, is an expanded re-release of Age of Demons, doubling the amount of content and bringing it to PlayStation 4 as well as Vita.

Toukiden is best described as a sort of “Monster Hunter-lite”. It’s strikingly similar to Capcom’s powerhouse in its premise: as a Slayer, you’re tasked with protecting a village from the growing threat of Oni (demons) by slaying them, gathering the bits and pieces they drop, and using those to forge new weapons and armour. The traditional, experience-based levelling system is out the window (mostly); instead, character growth hinges almost entirely on your gear. Better equipment means higher stats, letting you take on bigger, tougher Oni, letting you create even stronger gear, letting you kill stronger Oni still, letting you… you get the picture.
What sets Toukiden apart, and why I describe it as Monster Hunter-lite, is that it trades in a certain degree of complexity and depth for accessibility. There are fewer weapon types – nine, rather than 14 – and more traditional forms of feedback, like health bars, are present. The equipment-based growth system is augmented with other mechanics that will be more familiar to RPG fans, and the actual hunting part of the hunt – tracking monsters across multiple maps – takes a back-seat to combat more akin to a standard action game. Whether or not this makes it better or worse? Well, that depends on the player. In my case, I managed to slot right into the groove of the game from the outset, with no need to spend 20 hours just to get a point where the game becomes enjoyable – so it certainly gets my vote.
Story has a big part to play in Toukiden’s accessibility, too. The game takes place in a fictitious fantasy world based heavily on Japanese folklore and mythology. At some point in the past (nobody seems to remember exactly when) the land was overrun by Oni, and now humanity is reduced to the inhabitants of a few sparse towns. The only thing stopping the Oni from taking over completely are Slayers, or “demons who slay demons.” In other words, you, your friends, and a handful of non-player characters.

In terms of plot, it’s not exceedingly interesting or original, but a fantastic cast gives a somewhat thin story some depth. They all come across as very archetypal anime characters at first – there’s the gruff, grumpy man who wants revenge for his clan, the annoying young girl, the ninja who scriptwriters love because he says “…” a lot. But this quickly gives way to a surprising level of complexity, as these archetypes transcend their cliches.
That annoying girl with the high-pitched voice? A mysterious time-travelling accident means that she’s displaced from her own time by 40 years, and the cultural shifts in that time result in her struggling to connect with her peers. The demands of war mean that the happy-go-lucky archer is forced to confront her past where, as a doctor-in-training, her faltering on the operation table cost the life of her best friend. The ellipses-loving ninja is never short on words when there’s a cute, fox-like Tenko nearby.
All of this adds a sense of weight and meaning to your actions. Mechanically, you’re going through the motions – kill Oni, make gear, kill stronger Oni, make better gear – but this is a means to an end. In my handful of attempts at Monster Hunter, that series never managed to convince me (in the opening few hours, at least) that the game world was anything other than a big national park where it’s open season for anything and everything that breathes. That’s not the case here.

The worldbuilding in Toukiden certainly helps in this regard. Drawing on the rich tapestry of Japanese folklore, the Oni designs are strange and wonderful in a way that make fighting worthwhile in its own right. The battlefields you fight on are better still – they’re not so much specific locations as they are slices of history (why this is the case is never really explained).
The Age of War map is based on the Sengoku period, when Japan was embroiled in civil war, for example, while the Age of Peace is based on the mostly peaceful and prosperous Edo period. This, coupled with great art direction that really captures the mood of each epoch, gives every map a sense of place and awe that doesn’t let up, even when you’re there for the umpteenth time because a certain Oni might drop the horn you need for that cool new sword.
Omega Force also channel their love of history (these are the folks behind Dynasty Warriors, remember) through the Mitama system. Slaying certain Oni will result in you freeing the soul of a figure from history or folklore, like Oda Nobunaga or Tomoe Gozen. These can then be attached to your weapons, adding a more traditional RPG element to the hunting formula as they confer passive bonuses to your hunter and level up by participating in battle. They also determine what kind of magic you can use, in addition to your array of attacks and weapon-based skills. Mitama from the Healing group come with a variety of different health restoration spells, for example, while Attack Mitama let you boost your attack power or add a drain effect to your strikes.

The weapons themselves offer a welcome range of options in combat, with a variety of different attacks and defensive maneuvers for each class. The most welcome surprise was just how unique and deep each weapon is – not only do no two types feel the same, but they don’t even feel like the same game a lot of the time. You could stick to one weapon and spend a good deal of time perfecting the art of fighting with it, and each player will have their preferences – for me, I love channeling Katniss Everdeen and Oliver Queen with the bow.
That said, it’s worth trying everything out (a very good tutorial helps with this), and having a few alternatives in the bank. Different body shapes, movement styles, and attack patterns mean that some weapons fare better against certain Oni than others. A foe that makes quick, unpredictable movements is hard to hit with a bow, but is quickly dealt with by the naginata’s wide, sweeping arcs. The lack of vertical range with a sword can make it hard to hit high weak points on tall enemies, but they’re no problem for ranged weapons or a pair of knives that pack a special jumping attack.
The most welcome surprise was just how unique and deep each weapon is
For all that it excels at, Toukiden: Kiwami is held back to some extent by a few mechanical issues and design oversights. Due to its origins as a PSP / Vita game, the game doesn’t make great use of the PS4 controller, and some things can take a bit of getting used to. For example, certain attacks require you to aim, but because you have to hold down a face button while you’re doing so, you can’t really use the right analog stick. Instead, you have to use the less precise D-Pad, or do some awkward finger gymnastics to use the stick.

As is common for hunting RPGs, Toukiden is designed with multiplayer in mind, and every mission is playable co-operatively with up to four players. This is great, until the necessary concessions of online play seep into the singleplayer experience. You can’t pause the game, ever – I can attribute at least a couple of deaths to having to suddenly get up and stop the cats from setting the house on fire. There’s absolutely no reason to not have a pause function in the singleplayer component of a game, and the frequency of games lately that overlook this is starting to alarm me.
There’s also one weird little oversight that’s probably negligible for most, but I found really annoying – Toukiden: Kiwami doesn’t work with the PS4’s new PlayStation Music-enabled background music function. I’ve been using it so much since it was added that not having that option in Toukiden was a sudden and disappointing step backwards. There’s nothing wrong with the game’s own music, but sometimes you just want to jam The Pinkprint while you’re out slaying demons.

Toukiden: Kiwami is a Monster Hunter game for people who don’t like Monster Hunter. It trades in complexity and expansiveness for more accessibility – whether this is a good or bad thing will depend on the person playing. If you’re a hardcore Monster Hunter fan, you’ll probably find Toukiden wanting. But for everyone else – and especially people like me, who’ve struggled to get into the hunting genre but like the idea of it – this is a perfect place to jump in.

Last Updated on


Last Updated on

2 reviews for Toukiden: Kiwami

  1. Batyah

    I just spent last night while playing this game

  2. junrose123

    Easy to play

Add a review

Your email address will not be published.