In this guide, you’ll find all the available scripts for the Roblox Bad Business game along with the procedure of executing the scripts using the Roblox script executor. Additionally, you’ll find out about the perks that you’ll be getting by using these scripts.
Bad Business
Bad Business on Roblox is an adrenaline-fueled first-person shooter that throws you into intense combat scenarios. Prepare for heart-pounding action as you engage in fast-paced FPS battles against other players. The game offers a wide range of weapons, you can create your own custom firearms. You will have the freedom to personalize your character’s appearance, ensuring you stand out on the battlefield.
Function of Scripts
The Bad Business script offers a suite of powerful functions to enhance gameplay. These functions will allow you to Bad business wallhack script, a Bad business no-ban hack script, and a Bad business script exploit working new hack. By executing the script, you can also get Bad Business aimbot, Bad Business owl hub exploit script, and many other features.
- Bad business wallhack script
- Bad business no ban hack script
- Bad business script exploit working new hack
- Bad business aimbot.
- Bad busniess esp wall script hack
- Bad business owl hub exploit script
- Bad business trigger bot
Bad Business script
loadstring(game:HttpGet(“https://raw.githubusercontent.com/ttwizz/DarkHub_V4/main/init”, true))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Sw1ndlerScripts/AlphaZero/main/Loader.lua”))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Sw1ndlerScripts/AlphaZero/main/Loader.lua”))()
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Modules
local Ts = require(ReplicatedStorage.TS)
-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera
-- Library
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/WetCheezit/UI-Libs/main/uwuware.lua"))()
local Math = loadstring(game:HttpGet("https://raw.githubusercontent.com/iRay888/Ray/main/Math"))()
-- Window(s)
local CombatWindow = Library:CreateWindow("Combat")
local EspWindow = Library:CreateWindow("Esp")
local MiscWindow = Library:CreateWindow("Misc")
local Settings = Library:CreateWindow("Settings")
-- Folders
local Main = CombatWindow:AddFolder("Aimbot")
local KnifeAura = CombatWindow:AddFolder("Knife Aura")
local EspMain = EspWindow:AddFolder("Main")
local EspSettings = EspWindow:AddFolder("Settings")
local GunMods = MiscWindow:AddFolder("Gun Mods")
local Misc = MiscWindow:AddFolder("Movement")
local MainSettings = Settings:AddFolder("Settings")
Main:AddToggle({text = "Enabled", flag = "aimbot_enabled"})
--Main:AddToggle({text = "Visible Check", flag = "aimbot_visiblecheck"})
Main:AddList({text = "Aimbot type", flag = "aimbot_type", value = "Redirection", values = {"Redirection", "Lock on"}})
Main:AddList({text = "Hitpart", flag = "aimbot_hitpart", value = "Abdomen", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
Main:AddSlider({text = "Redirection miss %", flag = "aimbot_misspercent", min = 0, max = 100, value = 0})
Main:AddSlider({text = "Aimbot smoothing", flag = "aimbot_smoothing", min = 3, max = 10, value = 5, float = 0.1})
Main:AddToggle({text = "Fov circle", flag = "aimbot_fovcircle"})
Main:AddSlider({text = "Fov radius", flag = "aimbot_fovradius", min = 10, max = 800, value = 100})
Main:AddColor({text = "Fov color", flag = "aimbot_fovcolor", value = Color3.fromRGB(255,255,255)})
KnifeAura:AddToggle({text = "Enabled", flag = "knifeaura_enabled"})
KnifeAura:AddToggle({text = "Auto knife", flag = "knifeaura_autoknife"})
KnifeAura:AddToggle({text = "Kill all", flag = "knifeaura_killall"})
KnifeAura:AddToggle({text = "Instant teleport", flag = "knifeaura_instanttp"})
KnifeAura:AddSlider({text = "Radius", flag = "knifeaura_radius", min = 0, max = 20, suffix = " Studs"})
KnifeAura:AddList({text = "Hitpart", flag = "knifeaura_hitpart", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
KnifeAura:AddLabel({text = "Turn off fly with kill all"})
GunMods:AddToggle({text = "No recoil", flag = "gun_norecoil"})
GunMods:AddToggle({text = "No spread", flag = "gun_nospread"})
Misc:AddToggle({text = "Click TP", flag = "misc_clicktp"})
Misc:AddBind({text = "TP Key", flag = "misc_clicktpbind", key = "Z", callback = function()
local Character = Ts.Characters:GetCharacter(Player)
if (Character and Character:FindFirstChild("Root") and Library.flags.misc_clicktp) then
Character.Root.CFrame = Mouse.Hit * CFrame.new(0, 5, 0)
end
end})
Misc:AddToggle({text = "Fly", flag = "misc_fly"})
Misc:AddSlider({text = "Fly speed", flag = "misc_flyspeed", min = 0, max = 100, value = 100})
EspMain:AddToggle({text = "Enabled", flag = "esp_enabled"})
EspMain:AddToggle({text = "Names", flag = "esp_names"})
EspMain:AddToggle({text = "Distance", flag = "esp_distance"})
EspMain:AddToggle({text = "Weapons", flag = "esp_weapons"})
EspMain:AddToggle({text = "Boxes", flag = "esp_boxes"})
EspMain:AddToggle({text = "Healthbars", flag = "esp_healthbars"})
EspSettings:AddList({text = "Text casing", flag = "esp_textcasing", values = {"Normal", "UPPERCASE", "lowercase"}})
MainSettings:AddBind({text = "Open / Close", key = "RightShift", callback = function()
Library:Close()
end})
MainSettings:AddButton({text = "Copy discord invite", callback = function()
setclipboard("https://discord.gg/etKPjb4n")
end})
MainSettings:AddLabel({text = "WetCheezit#4345"})
MainSettings:AddLabel({text = "siper#9938"})
-- Functions
local function CheckTeam(Target)
return Ts.Teams:GetPlayerTeam(Target) ~= Ts.Teams:GetPlayerTeam(Player)
end
local function GetClosest(Fov)
local Target, Closest = nil, Fov or math.huge
for i,v in pairs(Players:GetPlayers()) do
local Character = Ts.Characters:GetCharacter(v)
if (v ~= Player and CheckTeam(v)) then
if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
end
end
end
return Target
end
local function GetDistanceClosest(MaxDist)
local Target, Closest = nil, MaxDist or math.huge
for i,v in pairs(Players:GetPlayers()) do
local Character = Ts.Characters:GetCharacter(v)
if (v ~= Player and CheckTeam(v)) then
if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
local LocalCharacter = Ts.Characters:GetCharacter(Player)
if (LocalCharacter) then
local LocalRoot = LocalCharacter:FindFirstChild("Root")
local Root = Character:FindFirstChild("Root")
local Distance = (LocalRoot.Position - Root.Position).Magnitude
if (Distance < Closest) then
Closest = Distance
Target = v
end
end
end
end
end
return Target
end
--[[local function IsVisible(Target)
local Character = Ts.Characters:GetCharacter(Target)
local RootPos = Character.Root.Position
local IgnoreList = { CurrentCamera, Character, Character.Root, Ts.Characters:GetCharacter(Player) }
return workspace:FindPartOnRayWithIgnoreList(Ray.new(CurrentCamera.CFrame.p, RootPos - CurrentCamera.CFrame.p), IgnoreList) == nil
end]]--
local function GetKnifeModel()
local Character = Ts.Characters:GetCharacter(Player)
if (Character and Character:FindFirstChild("Backpack") and Character.Backpack:FindFirstChild("Melee")) then
return Character.Backpack.Melee.Value
end
return nil
end
local EspCache = {}
local function ParseText(Text)
local Casing = Library.flags.esp_textcasing
local NewText = Text
if (Casing == "UPPERCASE") then
NewText = NewText:upper()
elseif (Casing == "lowercase") then
NewText = NewText:lower()
end
return NewText
end
local function GetBoundingBox(Character)
local Data = {}
for i,v in pairs(Character.Body:GetChildren()) do
for i2, v2 in pairs(Math.getpartinfo2(v.CFrame, v.Size)) do
Data[#Data + 1] = v2
end
end
return Math.getposlist2(Data)
end
local function Create(Class, Properties)
local Object = Drawing.new(Class)
for i,v in pairs(Properties) do
Object[i] = v
end
return Object
end
local function AddEsp(Player)
if (Player == Players.LocalPlayer) then
return
end
local Objects = {
Box = Create("Quad", {
Visible = false,
Color = Color3.new(1, 1, 1),
Thickness = 1,
Filled = false,
ZIndex = 2,
}),
BoxOutline = Create("Quad", {
Visible = false,
Color = Color3.new(),
Thickness = 3,
Filled = false,
ZIndex = 1,
}),
Name = Create("Text", {
Visible = false,
Color = Color3.new(1, 1, 1),
Text = Player.Name,
Size = 13,
Center = true,
Outline = true,
OutlineColor = Color3.new(),
Font = Drawing.Fonts.Plex
}),
Distance = Create("Text", {
Visible = false,
Color = Color3.new(1, 1, 1),
Size = 13,
Center = true,
Outline = true,
OutlineColor = Color3.new(),
Font = Drawing.Fonts.Plex
}),
Weapon = Create("Text", {
Visible = false,
Color = Color3.new(1, 1, 1),
Size = 13,
Center = false,
Outline = true,
OutlineColor = Color3.new(),
Font = Drawing.Fonts.Plex
}),
Healthbar = Create("Square", {
Visible = false,
Color = Color3.new(0, 1, 0),
Thickness = 1,
Filled = false,
ZIndex = 2
}),
HealthbarOutline = Create("Square", {
Visible = false,
Color = Color3.new(),
Thickness = 3,
Filled = false,
ZIndex = 1
}),
}
local Connection; Connection = RunService.RenderStepped:Connect(function()
local Character = Ts.Characters:GetCharacter(Player)
if (Character and Character:FindFirstChild("Root") and CheckTeam(Player)) then
local _, OnScreen = CurrentCamera:WorldToViewportPoint(Character.Root.Position)
local CanShow = OnScreen and Library.flags.esp_enabled
if (CanShow) then
local Data = GetBoundingBox(Character)
local Health, MaxHealth = Character.Health.Value, Character.Health.MaxHealth.Value
local DistY = Data.Positions.TopLeft.Y - Data.Positions.BottomRight.Y
local HealthbarSize = Vector2.new(2, DistY)
local HealthbarPosition = Vector2.new(Data.Positions.TopLeft.X - (4 + Objects.Healthbar.Size.X), Data.Positions.BottomLeft.Y)
Objects.Box.Visible = CanShow and Library.flags.esp_boxes
Objects.BoxOutline.Visible = CanShow and Library.flags.esp_boxes
for i,v in pairs(Data.Quad) do
Objects.Box[i] = v
Objects.BoxOutline[i] = v
end
Objects.Name.Visible = CanShow and Library.flags.esp_names
Objects.Name.Text = ParseText(Player.Name)
Objects.Name.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.TopLeft.Y - 15)
Objects.Distance.Visible = CanShow and Library.flags.esp_distance
Objects.Distance.Text = ParseText(math.floor((Character.Root.Position - CurrentCamera.CFrame.p).Magnitude) .. " Studs")
Objects.Distance.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.BottomLeft.Y + 3)
Objects.Weapon.Visible = CanShow and Library.flags.esp_weapons
Objects.Weapon.Text = ParseText(Character.Backpack.Equipped.Value and Character.Backpack.Equipped.Value.Name or "UNKNOWN")
Objects.Weapon.Position = Vector2.new(Data.Positions.TopRight.X + 4, Data.Positions.TopRight.Y - 2)
Objects.Healthbar.Visible = CanShow and Library.flags.esp_healthbars
Objects.Healthbar.Size = Vector2.new(HealthbarSize.X, HealthbarSize.Y * math.clamp((Health / MaxHealth), 0, 1))
Objects.Healthbar.Position = HealthbarPosition
Objects.HealthbarOutline.Visible = CanShow and Library.flags.esp_healthbars
Objects.HealthbarOutline.Size = HealthbarSize
Objects.HealthbarOutline.Position = HealthbarPosition
else
for i,v in pairs(Objects) do
v.Visible = false
end
end
else
for i,v in pairs(Objects) do
v.Visible = false
end
end
end)
EspCache[Player] = {
Objects = Objects,
Connection = Connection,
}
end
local function RemoveEsp(Player)
local Data = EspCache[Player]
if (Data) then
Data.Connection:Disconnect()
for i,v in pairs(Data.Objects) do
v:Remove()
v = nil
end
end
end
Library:Init()
-- Fov
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")
RunService.Heartbeat:Connect(function()
CircleInline.Radius = Library.flags.aimbot_fovradius
CircleInline.Thickness = 2
CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleInline.Transparency = 1
CircleInline.Color = Library.flags.aimbot_fovcolor
CircleInline.Visible = Library.flags.aimbot_fovcircle
CircleInline.ZIndex = 2
CircleOutline.Radius = Library.flags.aimbot_fovradius
CircleOutline.Thickness = 4
CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleOutline.Transparency = 1
CircleOutline.Color = Color3.new()
CircleOutline.Visible = Library.flags.aimbot_fovcircle
CircleOutline.ZIndex = 1
end)
-- Aimbot
local Target
local MeleeTarget
RunService.Heartbeat:Connect(function()
Target = GetClosest(Library.flags.aimbot_fovradius)
MeleeTarget = GetDistanceClosest(Library.flags.knifeaura_radius)
end)
RunService.Heartbeat:Connect(function()
if (Target) then
local Character = Ts.Characters:GetCharacter(Target)
if (Character and Character.Hitbox[Library.flags.aimbot_hitpart]) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
return
end
if (OnScreen and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Lock on") then
mousemoverel((Position.X - Mouse.X) / Library.flags.aimbot_smoothing, (Position.Y - Mouse.Y) / Library.flags.aimbot_smoothing)
end
end
end
end)
RunService.Heartbeat:Connect(function()
local KnifeModel = GetKnifeModel()
if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_autoknife and MeleeTarget and KnifeModel) then
local Character = Ts.Characters:GetCharacter(MeleeTarget)
if (Character) then
local Hitbox = Character:FindFirstChild("Hitbox")
if (Hitbox) then
Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Hitbox[Library.flags.knifeaura_hitpart], Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
end
end
end
end)
local CanKnifeRun = true
RunService.Heartbeat:Connect(function()
if (not CanKnifeRun) then
return
end
CanKnifeRun = false
local KnifeModel = GetKnifeModel()
if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_killall and KnifeModel) then
local Target = GetDistanceClosest()
if (Target) then
local Character = Ts.Characters:GetCharacter(Target)
local LocalCharacter = Ts.Characters:GetCharacter(Player)
if (LocalCharacter) then
local Magnitude = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude
local Mag
local BreakAmount
if (Library.flags.knifeaura_instanttp) then
BreakAmount = math.huge
else
BreakAmount = 50
end
if (Magnitude > BreakAmount) then
for i = 0, Magnitude, 0.05 do
Mag = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude
if (Mag <= BreakAmount) then
break
end
LocalCharacter.Root.CanCollide = false
LocalCharacter.Root.CFrame = LocalCharacter.Root.CFrame:Lerp(Character.Root.CFrame, i / Mag)
task.wait(0.025)
end
end
LocalCharacter.Root.CanCollide = true
LocalCharacter.Root.CFrame = Character.Root.CFrame * CFrame.new(0, 0, 5)
Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Character.Hitbox[Library.flags.knifeaura_hitpart], Character.Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
end
end
end
task.wait(0.35)
CanKnifeRun = true
end)
local OldLookVector = Ts.Input.Reticle.LookVector; do
Ts.Input.Reticle.LookVector = newcclosure(function(...)
if (Library.flags.gun_nospread) then
return CurrentCamera.CFrame.LookVector
end
return OldLookVector(...)
end)
debug.setupvalue(Ts.Input.Reticle.GetPosition, 2, Ts.Input.Reticle.LookVector)
end
local OldFire = Ts.Camera.Recoil.Fire; do
Ts.Camera.Recoil.Fire = newcclosure(function(...)
if (Library.flags.gun_norecoil) then
return
end
return OldFire(...)
end)
debug.setupvalue(Ts.Camera.Recoil.Update, 2, Ts.Camera.Recoil.Fire)
end
RunService.Stepped:Connect(function()
local Character = Ts.Characters:GetCharacter(Player)
if (Character) then
local Root = Character:FindFirstChild("Root")
if (Root) then
if (Library.flags.misc_fly) then
local LookVector = CurrentCamera.CFrame.LookVector
local RightVector = CurrentCamera.CFrame.RightVector
local UpVector = Root.CFrame.UpVector
local TargetVelocity = Vector3.new()
local Moving = false
if (UserInputService:IsKeyDown("W")) then
TargetVelocity = TargetVelocity + LookVector
Moving = true
end
if (UserInputService:IsKeyDown("S")) then
TargetVelocity = TargetVelocity + -LookVector
Moving = true
end
if (UserInputService:IsKeyDown("A")) then
TargetVelocity = TargetVelocity + -RightVector
Moving = true
end
if (UserInputService:IsKeyDown("D")) then
TargetVelocity = TargetVelocity + RightVector
Moving = true
end
if (UserInputService:IsKeyDown("Space")) then
TargetVelocity = TargetVelocity + UpVector
Moving = true
end
if (UserInputService:IsKeyDown("LeftShift")) then
TargetVelocity = TargetVelocity + -UpVector
Moving = true
end
Root.Anchored = not Moving
Root.Velocity = TargetVelocity * Library.flags.misc_flyspeed
else
Root.Anchored = false
end
end
end
end)
-- Esp
for i,v in pairs(Players:GetPlayers()) do
AddEsp(v)
end
Players.PlayerAdded:Connect(function(Player)
AddEsp(Player)
end)
Players.PlayerRemoving:Connect(function(Player)
RemoveEsp(Player)
end)
local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
local Args = {...}
local Method = getnamecallmethod()
if (not checkcaller() and Method == "FireServer" and Self.Name == "Projectiles") then
if (Target and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Redirection") then
local Character = Ts.Characters:GetCharacter(Target)
if (Character and Character.Hitbox and Character.Hitbox[Library.flags.aimbot_hitpart] and Args[1] == "__Hit") then
--[[if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
return
end]]--
if (math.random(0, 100) >= Library.flags.aimbot_misspercent) then
Args[3] = Character.Hitbox[Library.flags.aimbot_hitpart].Position
Args[4] = Character.Hitbox[Library.flags.aimbot_hitpart]
Args[6] = Character
end
end
end
elseif (Self.Name == "Item_Melee" and Args[1] == "Stab" and Method == "FireServer") then
if (MeleeTarget and Library.flags.knifeaura_enabled) then
local Character = Ts.Characters:GetCharacter(MeleeTarget)
Args[3] = Character.Hitbox[Library.flags.knifeaura_hitpart]
Args[4] = Character.Hitbox[Library.flags.knifeaura_hitpart].Position
Args[5] = Vector3.new()
end
end
return Old(Self, unpack(Args))
end)
getgenv().silentaim_settings = {
fov = 150,
hitbox = "Head",
fovcircle = true
}
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Modules
local Ts = require(ReplicatedStorage.TS)
-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera
-- Get Closest
local function GetClosest(Fov)
local Target, Closest = nil, Fov or math.huge
for i,v in pairs(Players:GetPlayers()) do
local Character = Ts.Characters:GetCharacter(v)
if (v and Character and v ~= Player and Character.Hitbox and Character.Hitbox:FindFirstChild(getgenv().silentaim_settings.hitbox)) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[getgenv().silentaim_settings.hitbox].Position)
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
end
end
return Target
end
-- Define target and draw circle
local Target
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")
RunService.Stepped:Connect(function()
CircleInline.Radius = getgenv().silentaim_settings.fov
CircleInline.Thickness = 2
CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleInline.Transparency = 1
CircleInline.Color = Color3.fromRGB(255, 255, 255)
CircleInline.Visible = getgenv().silentaim_settings.fovcircle
CircleInline.ZIndex = 2
CircleOutline.Radius = getgenv().silentaim_settings.fov
CircleOutline.Thickness = 4
CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleOutline.Transparency = 1
CircleOutline.Color = Color3.new()
CircleOutline.Visible = getgenv().silentaim_settings.fovcircle
CircleOutline.ZIndex = 1
Target = GetClosest(getgenv().silentaim_settings.fov)
end)
-- Main hooking
local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
local Args = {...}
if (not checkcaller() and Target and Self.Name == "Projectiles") then
Character = Ts.Characters:GetCharacter(Target)
if (Character and Character.Hitbox and Character.Hitbox[getgenv().silentaim_settings.hitbox] and Args[1] == "__Hit") then
Args[3] = Character.Hitbox[getgenv().silentaim_settings.hitbox].Position
Args[4] = Character.Hitbox[getgenv().silentaim_settings.hitbox]
end
end
return Old(Self, unpack(Args))
end)
loadstring(game:HttpGet(('https://pastebin.com/raw/yCrBkPaY'), true))()
How to execute Bad Business scripts?
In order to execute Bad Business scripts you can follow these steps:
- First, you have to copy the Bad Business script.
- Launch the game, and paste the copied script into the designated box in the exploit executer.
- Hit the Execute button to run the exploit and enjoy the free perks.
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