Roblox Car Factory Tycoon Script

In this guide, you’ll find all the available scripts for the Roblox Car Factory Tycoon game along with the procedure of executing the scripts using the Roblox script executor. Additionally, you’ll find out about the perks that you’ll be getting by using these scripts 

Car Factory Tycoon

Car Factory Tycoon is a captivating simulation game within the Roblox universe that puts you in the driver’s seat of your very own car manufacturing empire. You need to create, manage, and expand your automotive kingdom. Hire and oversee workers, and optimise the assembly process to churn out top-notch automobiles. The key to success is producing and selling cars efficiently to accumulate wealth and rise through the ranks of industrial magnates.

Function of Scripts

The Car Factory Tycoon script offers a suite of powerful functions to enhance gameplay. These functions will allow you to auto-build cars, Auto Farm, Auto sell cars, and Auto upgrades. By executing the script, you can also get airdrop, Buy luxury cars, and many other features.

  • Auto Build cars
  • Auto Farm
  • Auto sell cars
  • Auto upgrades
  • Get airdrop
  • Buy luxury cars
  • Redeem all codes

Car Factory Tycoon script

loadstring(game:HttpGet("https://raw.githubusercontent.com/Cxetive/OptixHub/main/loader.lua"))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/hussain1323232234/My-Scripts/main/car%20factory%20tycoon%20script'))()
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "Car Factory Tycoon", HidePremium = false, SaveConfig = false, ConfigFolder = "CFT"})
--[[Local Storage]]
local Factory = tostring(game.Players.LocalPlayer.Team)
local linha
local PL
local CV
for i,v in pairs(game:GetService("Workspace").Tycoons[Factory].Model.Lines:GetChildren()) do
if v.Name ~= 'Exclusive' then
PL = v
--wait(3)
end
end
local Tab = Window:MakeTab({
	Name = "Farming",
	Icon = "rbxassetid://1205680569", --1205680569
	PremiumOnly = false
})




local Section = Tab:AddSection({
	Name = "Fill"
})
Tab:AddLabel("What this do?")
	Tab:AddParagraph("Fill","It grabs 'Metal' and 'Glass' from the pile and adds to every conveyor until the other part explained bellow")
	Tab:AddParagraph("Requirements","Be able to carry 2 items at same time")


	Tab:AddLabel("Why this Slider?")
	Tab:AddParagraph("Welcome to the Slider","This will be the number of your last conveyor, from 1 to 8(next game updates it probably will expand)")


Tab:AddSlider({
	Name = "Last Conveyor",
	Min = 1,
	Max = 8,
	Default = 1,
	Color = Color3.fromRGB(255,255,255),
	Increment = 1,
	--ValueName = "bananas",
	Callback = function(Value)
			linha = ('Conveyor'..Value)
			CV = Value
			--print(linha)
	--	print(Value)
	end    
})
local wor
Tab:AddParagraph("How many workers do you have on last conveyor?","This is to prevent the bug of car getting stuck")
Tab:AddSlider({
	Name = "Last Conveyor Workers",
	Min = 0,
	Max = 5,
	Default = 0,
	Color = Color3.fromRGB(255,255,255),
	Increment = 1,
	--ValueName = "bananas",
	Callback = function(Value)
wor = Value
	end    
})
Tab:AddToggle({
	Name = "Fill",
	Default = false,
	Callback = function(Value)
--collect
getgenv().Fill = Value
if getgenv().Fill == true then
	repeat
		wait()
game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.Collect:InvokeServer('Glass')
game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.Collect:InvokeServer('Metal')


--Conveyors
for i = 1, CV do
local PLR = ('Conveyor'..i)
wait()
game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.Drop:InvokeServer(PL.Parent[PLR])
end
until getgenv().Fill == false
end
end
})
local Section = Tab:AddSection({
	Name = "Cars"
})
Tab:AddLabel("And about this one?")
Tab:AddParagraph("Its a checkbox(a loop)","It will complete 5 steps(of 6) and on the last it will place wheels(instead of using the same remote to skip building parts)")
Tab:AddParagraph("Automation","To be able to make it don't get stuck, you will need to have this autofarm enabled with autosell")
Tab:AddParagraph("Full Automation Problems","Since you need to have a supply, you can't supply and carry wheels at same time, so its impossible to do both at same time(unless someone fork and do a pull request to solve this :D)")
Tab:AddToggle({
	Name = "Create Car",
	Default = false,
	Callback = function(Value)
--Create car
getgenv().CC = Value
if getgenv().CC == true then
	repeat
		wait(3)--Anti Stucker on car spawn
for i = wor,4 do
    game:GetService("ReplicatedStorage").Packages.Knit.Services.TycoonService.RF.SpawnCarSegment:InvokeServer(linha)
    --game:GetService("ReplicatedStorage").Packages.Knit.Services.TycoonService.RF.SpawnCarSegment:InvokeServer(conv)
    end
    --place wheel
	wait(1)
for i = 1,4 do
    game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.CollectWheel:InvokeServer(linha)
--    game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.CollectWheel:InvokeServer(conv)
    
    game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RE.PlaceWheel:FireServer(linha)
end
	--wait(3)
	until getgenv().CC == false or getgenv().AutoSell == false
	OrionLib:MakeNotification({
		Name = "End of Vehicle Making!",
		Content = "For a loop, enable autosell or read the text for the reason",
		Image = "rbxassetid://4483345998",
		Time = 10
	})
	end
end
})
local Section = Tab:AddSection({
	Name = "Sell"
})
Tab:AddLabel("How this works?")
Tab:AddParagraph("Another checkbox, another loop","It will sell with a random option, why random option? To sound be more like a human selling for the best price(you know, this is fake, there is no check for best price, its just a random option)(you can still get scammed!)")
Tab:AddToggle({
	Name = "AutoSell",
	Default = false,
	Callback = function(Value)
--sell
getgenv().AutoSell = Value
if getgenv().AutoSell == true then
	repeat
		wait(1)
for i,v in pairs(game:GetService("Workspace").Tycoons[Factory].Model.NPCs:GetChildren()) do
    local ohInstance1 = v 
    local ohString2 = math.random(1,3)--see the random option  game:GetService("ReplicatedStorage").Packages.Knit.Services.TycoonService.RF.AcceptBid:InvokeServer(ohInstance1, ohString2)
    end
until getgenv().AutoSell == false
end    
end
})
local Tab = Window:MakeTab({
	Name = "Car and Teleports",
	Icon = "rbxassetid://8177115582",
	PremiumOnly = false
})
local Section = Tab:AddSection({
	Name = "Driveable Car Mods"
})
Tab:AddLabel("Exactly Change your car stats")
Tab:AddParagraph("MaxSpeed","It being 100 doesn't mean car will not go over 100, this value is different from what game show as SPS")
local MS 
Tab:AddSlider({
	Name = "MaxSpeed",
	Min = 90,
	Max = 400,
	Default = 100,
	Color = Color3.fromRGB(255,255,255),
	Increment = 10,
	--ValueName = "bananas",
	Callback = function(Value)
MS = Value 
	end    
})
Tab:AddParagraph("Torque","You can climb walls if its higher enought, I think")
local T
Tab:AddSlider({
	Name = "Torque",
	Min = 100,
	Max = 10000,
	Default = 200,
	Color = Color3.fromRGB(255,255,255),
	Increment = 100,
	--ValueName = "bananas",
	Callback = function(Value)
T = Value
	end    
})
Tab:AddParagraph("How good it brake","It needs to be negative to brake, if its positive it will 'accelerate'")
local BF
Tab:AddSlider({
	Name = "Brake Force",
	Min = -200,
	Max = 200,
	Default = -50,
	Color = Color3.fromRGB(255,255,255),
	Increment = 10,
	--ValueName = "bananas",
	Callback = function(Value)
BF = Value
	end    
})
Tab:AddParagraph("How much car turn","I don't see changed")
local MSA
Tab:AddSlider({
	Name = "MaxSteerAngle",
	Min = -100,
	Max = 200,
	Default = 20,
	Color = Color3.fromRGB(255,255,255),
	Increment = 10,
	--ValueName = "bananas",
	Callback = function(Value)
MSA = Value
	end    
})
Tab:AddParagraph("The Button","After doing changes, click on it to mod the car your driving/seated")
Tab:AddButton({
	Name = "Mod!",
	Callback = function()
		for _,t in pairs(getgc(true)) do
			if type(t) == 'table' then
			   if rawget(t, "MaxSpeed") then
				   rawset(t, "MaxSpeed", MS)
			   if rawget(t,'Torque') then
				   rawset(t,'Torque', T)
			   if rawget(t,'BrakeForce') then
				   rawset(t,'BrakeForce',BF)
			   if rawget(t,'MaxSteerAngle') then
				   rawset(t,'MaxSteerAngle', MSA)--did not saw a difference from this
			end
			end
			end
			end
			end
			end  	
		end    
})




local Section = Tab:AddSection({
	Name = "Teleports"
})
local car
Tab:AddTextbox({
	Name = "Car Name",
	Default = "Write your car name, the same on Car Dealership",
	TextDisappear = false,
	Callback = function(Value)
	car = Value
	end	  
})
local time
Tab:AddSlider({
	Name = "Time",
	Min = 20,
	Max = 90,
	Default = 21,
	Color = Color3.fromRGB(255,255,255),
	Increment = 1,
	--ValueName = "bananas",
	Callback = function(Value)
time = Value
	end    
})
Tab:AddParagraph("Time Trial","There is a kick if going under 20 seconds")
Tab:AddButton({
	Name = "Trigger Time Trial and teleport to Finish Line",
	Callback = function()
		--car = 'Tiny Cooper'
		local carro 
			local A_1 = "TimeTrial"
		local Event = game:GetService("ReplicatedStorage").Packages.Knit.Services.EventService.RF.StartEvent
		Event:InvokeServer(A_1)
				wait(time)
		for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
		if v.Name == car then
		carro = v 
		warn(v)
		end
		end
		for a,t in pairs(carro:GetDescendants()) do
		if t:IsA('Part') then
		--t.CFrame = game:GetService("Workspace").TimeTrial.Start.CFrame
		t.CFrame = game:GetService("Workspace").TimeTrial.Finish.CFrame
		end
		end  	
	end    
})
Tab:AddButton({
	Name = "Bring Race Checkpoints",
	Callback = function()
local lp = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
for i,v in pairs(game:GetService("Workspace").Race.Checkpoints:GetChildren()) do
v.CFrame = lp
end
  	end    
})
Tab:AddParagraph("Patches of game","You can only collect after it hit the floor/ground")
Tab:AddButton({
	Name = "AirDrop",
	Callback = function()
local old = game:GetService("Workspace")[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame
game:GetService("Workspace")[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game:GetService("Workspace").World.AirDrops.Drops.AirDrop.Base.CFrame
wait()
game:GetService("Workspace")[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = old  	end    
})
--[[
Name = <string> - The name of the button.
Callback = <function> - The function of the button.
]]


local Tab = Window:MakeTab({
	Name = "Credits",
	Icon = "rbxassetid://11921409629",
	PremiumOnly = false
})
Tab:AddLabel("Scripts")
Tab:AddParagraph("Me","Mod Cars, AutoFarm stuff, etc")
Tab:AddLabel("Orion Library")
Tab:AddParagraph("shlexware","On Github")
local Tab = Window:MakeTab({
	Name = "Changelog",
	Icon = "rbxassetid://4834592491",
	PremiumOnly = false
})
local Section = Tab:AddSection({
	Name = "05/02/2023"
})
Tab:AddParagraph("Teleports","Added a teleport to finish line on Time Trial, Bring checkpoints of race and teleport to airdrop")
--[[
Name = <string> - The name of the section.
]]local Section = Tab:AddSection({
	Name = "04/02/2023 DD/MM/YYYY"
})
Tab:AddParagraph("Its alive!","Started adding the autofarm and mod car.")--pain, took me over 8 hours to fix and test stuff, since i'm not an expert when working on UI Libs
OrionLib:Init()

How to execute Car Factory Tycoon scripts? 

In order to execute Car Factory Tycoon scripts you can follow these steps:

  • First, you have to copy the Car Factory Tycoon script.
  • Launch the game, and paste the copied script into the designated box in the exploit executer.
  • Hit the Execute button to run the exploit and enjoy the free perks.

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