Roblox Frontlines Script

In this guide, you’ll find all the available scripts for the Roblox Frontlines game along with the procedure of executing the scripts using the Roblox script executor. Additionally, you’ll find out about the perks that you’ll be getting by using these scripts. 

Frontlines

FRONTLINES is a first-person shooter action game. Your primary objective is to rise through the ranks by leveling up, and unlocking a vast arsenal of powerful weapons along the way. Prepare yourself for relentless battles against an enemy team equally determined to dominate the battlefield. Success hinges on your sharpshooting skills, tactical finesse, and teamwork. Engage in fast-paced, high-stakes combat scenarios where every move counts. 

Function of Scripts

The Frontlines script offers a suite of powerful functions to enhance gameplay. These functions will allow you to Silent Aimbot and Fast Speed. By executing the script, you can also WallHack, Fast Speed, Hitbox Expander, Gun Mods, Triggerbot, and many other features.

  • Fast Speed
  • Silent Aimbot
  • Gun Mods
  • Triggerbot
  • ESP All Players
  • Hitbox Expander
  • ESP lines
  • Kill Aura
  • Fast Speed
  • WallHack
  • Noclip

Frontlines script

loadstring(game:HttpGet('https://raw.githubusercontent.com/scarabhub/ScarabHub/main/hub'))()
local utils = getrenv()._G.utils;
local globals = getrenv()._G.globals;
local slapAHoe = getrenv()._G.enums.c_net_msg.MELEE_HIT_SOL;
local cliState = globals.cli_state;
local combatNetShit = globals.combat_net_msg_state;
local fpvEquip = globals.fpv_sol_equipment;
local hitboxHash = globals.soldier_hitbox_hash;
local triggerEvent = utils.gbus.trig_event;
local netShit = utils.net_msg_util.c_prep_net_msg;
function hit(p1)
   local hash = hitboxHash[p1];
   local equipment = fpvEquip.curr_equipment;
   local hitboxPos = equipment.model.hitbox.Position
   if (cliState.id == cliState.fpv_sol_id) then
       netShit(combatNetShit, slapAHoe, hash);
   end
   triggerEvent(utils.gbus.EVENT_ENUM.FPV_SOL_MELEE_SOL_HIT, equipment, p1, hitboxPos);
end;
for i,v in next,workspace:GetChildren() do
   if v:IsA("Model") and v.Name=="soldier_model" and v:FindFirstChild("fpv_humanoid") then
       player = v
   end
end
while task.wait() do
   for i,badBitch in pairs(game.CollectionService:GetTagged("ENEMY_SOLDIER")) do
       player.HumanoidRootPart.CFrame = badBitch.CFrame
       hit(badBitch)
       task.wait()
   end
end
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Frontlines/Modded_Aimhot.lua”, true))()
local services = setmetatable({}, { __index = function(self, key) return game:GetService(key) end })
local client = services.Players.LocalPlayer;
local request = request or http_request
if type(syn) == 'table' and type(syn.request) == 'function' then
request = syn.request
end
local KickClient, LoadFromGithub do
function KickClient(reason)
return client:Kick(reason)
end
local function GetUrl(url)
local response = request({ Url = url, Method = 'GET' })
local success = response.Success;
local body = response.Body;
if not success then
return false, 'Request failed. StatusCode: ' .. response.StatusCode
end
return true, body
end
function LoadFromGithub(owner, repo, file)
local url = 'https://raw.githubusercontent.com/' .. owner .. '/' .. repo .. '/main/' .. file
local success, body = GetUrl(url)
if not success then
return KickClient('Failed to fetch from github. ' .. table.concat({ 'Url:', url, '\n', 'Error:', tostring(body) }))
end
local fn, err = loadstring(body)
if not fn then
return KickClient('Failed to load from github. ' .. table.concat({ 'Url:', url, '\n', 'Error:', tostring(err) }))
end
local results = { pcall(fn) }
local success = table.remove(results, 1)
if not success then
return KickClient('Failed to execute from github. ' .. table.concat({ 'Url:', url, '\n', 'Error:', tostring(results[1]) }))
end
return unpack(results)
end
end
local ESP = LoadFromGithub('Kiriot22', 'ESP-lib', 'ESP.lua')
local UI = LoadFromGithub('wally-rblx', 'LinoriaLib', 'Library.lua')
local ThemeManager = LoadFromGithub('wally-rblx', 'LinoriaLib', 'addons/ThemeManager.lua')
local SaveManager = LoadFromGithub('wally-rblx', 'LinoriaLib', 'addons/SaveManager.lua')
-- Library addons
SaveManager:IgnoreThemeSettings()
ThemeManager:SetLibrary(UI)
ThemeManager:SetFolder('frontlines-cheat')
SaveManager:SetFolder('frontlines-cheat')
-- Utility functions
local globals = getrenv()._G.globals;
local utils = getrenv()._G.utils;
local enums = getrenv()._G.enums;
local event_enum = utils.gbus.EVENT_ENUM
local global_sol_state = globals.gbl_sol_state
local fpv_sol_recoil = globals.fpv_sol_recoil
local fpv_sol_spread = globals.fpv_sol_spread
local fpv_sol_equipment = globals.fpv_sol_equipment
local fpv_sol_multipliers = globals.fpv_sol_multipliers
local sol_state_class = enums.sol_state_class;
local sol_firearm_operation = enums.sol_firearm_operation;
local sol_time_sequence_value = enums.sol_time_sequence_value;
local getCharacter, getTeam, getHealth, getPlayerFromChar do
local function getPlayerSolId(player)
for idx, plr in next, globals.cli_plrs do
if player == plr then
return idx
end
end
end
function getCharacter(player)
local id = getPlayerSolId(player)
if not id then return end
return global_sol_state.r15_models[id]
end
function getTeam(player)
local id = getPlayerSolId(player)
if not id then return end
return globals.cli_teams[id]
end
function getHealth(player)
local id = getPlayerSolId(player)
if not id then return 0 end
local health = globals.gbl_sol_healths[id]
if not health then return 0 end
return health
end
function getPlayerFromChar(character)
for id, model in next, global_sol_state.r15_models do
if model == character then
return globals.cli_plrs[id]
end
end
end
end
-- Aimbot target selection
local aimbot = {} do
local function isInCircle(point, center, radius)
local rX = point.x - center.x
local rY = point.y - center.y
return (rX*rX) + (rY*rY) <= radius*radius
end
local circle = Drawing.new('Circle')
circle.Position = Vector2.new()
circle.Color = Color3.new(1, 1, 1)
circle.Thickness = 1;
circle.NumSides = 24;
circle.Transparency = 1;
circle.Visible = false;
function aimbot.UpdateCircleState(value)
if type(value) == 'number' then circle.Radius = value end
if type(value) == 'boolean' then circle.Visible = value end
if typeof(value) == 'Color3' then circle.Color = value end
end
services.RunService.Heartbeat:Connect(function(dt)
local center = workspace.CurrentCamera.ViewportSize / 2
circle.Position = center
local clientCharacter = getCharacter(client)
local clientHealth = getHealth(client)
local clientTeam = getTeam(client)
if not clientCharacter then return end
if clientHealth <= 0 then return end
local Choices = {}
for _, plr in next, services.Players:GetPlayers() do
if plr == client then continue end
local character = getCharacter(plr)
local health = getHealth(plr)
local team = getTeam(plr)
local bone = character and character:findFirstChild('Head')
if health > 0 and character and team ~= clientTeam and bone then
local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(bone.Position)
if not vis then continue end
local screenPos = Vector2.new(pos.X, pos.Y)
if Toggles.ShowCircle and Toggles.ShowCircle.Value and (not isInCircle(screenPos, center, circle.Radius)) then
continue
end
local distance = math.floor((screenPos - center).magnitude)
table.insert(Choices, {
Player = plr,
Distance = distance,
Character = character,
})
end
end
table.sort(Choices, function(a, b)
return a.Distance < b.Distance
end)
local choice = Choices[1]
if choice then
local plr = choice.Player;
aimbot.target = plr;
ESP.Highlighted = choice.Character
else
aimbot.target = nil;
ESP.Highlighted = nil
end
end)
end
-- visuals
do
ESP:Toggle(false);
ESP.Players = true
ESP.FaceCamera = false;
ESP.TeamMates = false;
ESP.Names = false;
ESP.Tracers = false;
ESP.Boxes = false;
ESP.HighlightColor = Color3.new(1, 1, 1)
ESP.Overrides.GetTeam = getTeam
-- ESP.Overrides.GetPlrFromChar = getPlayerFromChar
function ESP.Overrides.UpdateAllow(self)
if self.Player then
local clientCharacter = getCharacter(client)
local pHealth = getHealth(self.Player)
if not clientCharacter or not clientCharacter.Parent then
return false
end
if pHealth <= 0 then
return false
end
end
return true
end
local function GetTeamColor(self)
local player = self.Player;
local IsSameTeam = ESP:IsTeamMate(player)
if Toggles.HighlightTarget and Toggles.HighlightTarget.Value then
if player == aimbot.target then
return Options.HighlightColor.Value
end
end
if IsSameTeam then return Options.AllyColor.Value end
return Options.EnemyColor.Value
end
for _, plr in next, services.Players:GetPlayers() do
if plr == client then continue end
local character = getCharacter(plr)
if character then
ESP:Add(character, { Name = plr.Name, Player = plr, PrimaryPart = character:WaitForChild('HumanoidRootPart', 10), ColorDynamic = GetTeamColor })
end
end
local function onModelAdded(model)
local plr = getPlayerFromChar(model)
if not plr then return end
if plr == client then return end
ESP:Add(model, { Name = plr.Name, Player = plr, PrimaryPart = model:WaitForChild('HumanoidRootPart', 10), ColorDynamic = GetTeamColor })
end
workspace.ChildAdded:Connect(function(object)
if object.Name == 'r15_rig' then
task.defer(onModelAdded, object)
end
end)
end
-- game modifications
do
local spread = fpv_sol_spread.spread
local attitude_delta = fpv_sol_recoil.attitude_delta
setmetatable(fpv_sol_spread, {
__index = function(self, key)
if key == 'spread' then
if Toggles.NoSpread and Toggles.NoSpread.Value then return 0 end
return spread
end
return rawget(self, key)
end,
__newindex = function(self, key, value)
if key == 'spread' then spread = value; return end
rawset(self, key, value)
end
})
setmetatable(fpv_sol_recoil, {
__index = function(self, key)
if key == 'attitude_delta' then
if Toggles.NoRecoil and Toggles.NoRecoil.Value then return Vector3.new() end
return attitude_delta
end
return rawget(self, key)
end,
__newindex = function(self, key, value)
if key == 'attitude_delta' then attitude_delta = value; return end
rawset(self, key, value)
end
})
rawset(fpv_sol_spread, 'spread', nil)
rawset(fpv_sol_recoil, 'attitude_delta', nil)
local function ApplyWeaponMods(equipment)
local reload_params = equipment.reload_params
local recoil_params = equipment.recoil_params
local aim_sway_params = equipment.aim_sway_params
local time_sequences = equipment.time_sequences
if not reload_params or not aim_sway_params then return end
local function applyProxyMetatable(tbl, events)
if getmetatable(tbl) then return end
local cache = {}
for key in next, events do
cache[key] = tbl[key]
end
setmetatable(tbl, {
__index = function(self, key)
local fn = events[key]
if fn and cache[key] then
local result = fn(cache[key])
if result then
return result
end
return cache[key]
end
return rawget(self, key)
end,
__newindex = function(self, key, value)
if events[key] then
cache[key] = value
return
end
rawset(self, key, value)
end
})
for key in next, events do
rawset(tbl, key, nil)
end
end
local function SpoofReloadTime(old)
if Toggles.NoReload and Toggles.NoReload.Value then
return 0.01
end
end
local function SpoofReloadVector(old)
if Toggles.NoReload and Toggles.NoReload.Value then
return { Vector3.new(0, sol_time_sequence_value.AMMO_IN), Vector3.new(0.01, sol_time_sequence_value.END), }
end
end
local function SpoofFireRate(old)
if Toggles.FastFire and Toggles.FastFire.Value then
return old * Options.FastFireMult.Value
end
end
applyProxyMetatable(reload_params, {
dry_reload_duration = SpoofReloadTime,
tac_reload_duration = SpoofReloadTime,
})
applyProxyMetatable(time_sequences, {
[Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.TAC_RELOAD)] = SpoofReloadVector,
[Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.DRY_RELOAD)] = SpoofReloadVector,
[Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.TAC_RELOAD_START)] = SpoofReloadVector,
[Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.DRY_RELOAD_START)] = SpoofReloadVector,
[Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.RELOAD_INCR)] = SpoofReloadVector,
[Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.RELOAD_END)] = SpoofReloadVector,
})
applyProxyMetatable(fpv_sol_multipliers, {
fire_rate = SpoofFireRate,
})
end
if fpv_sol_equipment.curr_equipment then
ApplyWeaponMods(fpv_sol_equipment.curr_equipment)
end
local friendly_params
local enemy_params
local OldTrigEvent = nil
local function TrigEventProxy(event, ...)
local args = { ... }
if event == event_enum.FPV_SOL_BULLET_SPAWN then
local stack = debug.getstack(3)
local discharge_params = nil
for idx, obj in next, stack do
if type(obj) == 'table' and type(rawget(obj, 'fire_params')) == 'table' then
discharge_params = obj;
break
end
end
if Toggles.SilentAim.Value and aimbot.target and discharge_params then
local character = getCharacter(aimbot.target)
local bone = character and character:findFirstChild('Head')
if bone then
local fire_params = discharge_params.fire_params
local fire_multipliers = discharge_params.fire_multipliers
local velocity = fire_params.muzzle_velocity * fire_multipliers.muzzle_velocity;
local velocity_mult = Toggles.BulletVelocity.Value and Options.BulletVelocityMult.Value or 1
args[4] = CFrame.lookAt(args[3], bone.CFrame.p).lookVector * (velocity * velocity_mult)
end
end
if friendly_params and enemy_params then
friendly_params.FilterDescendantsInstances = Toggles.Wallbang.Value and { workspace:findFirstChild('workspace') } or {}
enemy_params.FilterDescendantsInstances = Toggles.Wallbang.Value and { workspace:findFirstChild('workspace') } or {}
end
elseif event == event_enum.FPV_SOL_EQUIP then
ApplyWeaponMods(fpv_sol_equipment.curr_equipment)
end
return OldTrigEvent(event, unpack(args))
end
OldTrigEvent = hookfunction(utils.gbus.trig_event, function(...)
return TrigEventProxy(...)
end)
-- hookfunction didn't work here :(
local OldEvalUdho = utils.math_util.eval_udho
local function EvalUdhoProxy(...)
if Toggles.NoRecoil and Toggles.NoRecoil.Value and debug.info(2, 's'):find('recoil_anim') then
return 0, 0
end
return OldEvalUdho(...)
end
utils.math_util.eval_udho = EvalUdhoProxy
local spawn_bullet = nil;
for _, fn in next, getgc() do
if type(fn) == 'function' then
if islclosure(fn) and (not is_synapse_function(fn)) then
local upvalues = getupvalues(fn)
for _, upv in next, upvalues do
if upv == OldEvalUdho then
setupvalue(fn, _, EvalUdhoProxy)
end
end
if getinfo(fn).name == 'spawn_bullet' then
spawn_bullet = fn
end
end
end
end
if spawn_bullet then
friendly_params = getupvalue(spawn_bullet, 5)
enemy_params = getupvalue(spawn_bullet, 7)
end
end
local window = UI:CreateWindow('Frontlines') do
local tMain = window:AddTab('Main')
local gAimbot = tMain:AddLeftGroupbox('Silent aim')
local gVisuals = tMain:AddRightGroupbox('Visuals')
do
gAimbot:AddToggle('SilentAim', { Text = 'Silent aim' })
gAimbot:AddToggle('Wallbang', { Text = 'Wallbang' })
gAimbot:AddToggle('ShowCircle', { Text = 'Show circle' }):AddColorPicker('CircleColor', { Default = Color3.new(1, 1, 1) })
gAimbot:AddSlider('CircleRadius', { Text = 'Circle radius', Min = 0, Max = 300, Default = 0, Rounding = 0 })
gAimbot:AddToggle('HighlightTarget', { Text = 'Highlight target' }):AddColorPicker('HighlightColor', { Default = Color3.new(1, 1, 1) })
gVisuals:AddToggle('ESPEnabled', { Text = 'Enabled' })
gVisuals:AddDropdown('ESPFlags', { Text = 'ESP Flags', Multi = true, Values = { 'Names', 'Boxes', 'Tracers', } })
gVisuals:AddDropdown('ESPOptions', { Text = 'ESP Options', Multi = true, Values = { 'Show team', 'Face camera' } })
gVisuals:AddLabel('Player colors')
:AddColorPicker('AllyColor', { Default = Color3.fromRGB(0, 255, 140), Title = 'Ally color' })
:AddColorPicker('EnemyColor', { Default = Color3.fromRGB(255, 25, 25), Title = 'Enemy color' });
Toggles.ShowCircle:OnChanged(function() aimbot.UpdateCircleState(Toggles.ShowCircle.Value) end)
Options.CircleColor:OnChanged(function() aimbot.UpdateCircleState(Options.CircleColor.Value) end)
Options.CircleRadius:OnChanged(function() aimbot.UpdateCircleState(Options.CircleRadius.Value) end)
Toggles.ESPEnabled:OnChanged(function() ESP:Toggle(Toggles.ESPEnabled.Value) end)
Options.ESPFlags:OnChanged(function()
local map = Options.ESPFlags.Value
ESP.Names = map.Names or false
ESP.Boxes = map.Boxes or false
ESP.Tracers = map.Tracers or false
end)
Options.ESPOptions:OnChanged(function()
local map = Options.ESPOptions.Value
ESP.FaceCamera = map['Face camera'] or false
ESP.TeamMates = map['Show team'] or false
end)
end
local gModifications = tMain:AddLeftTabbox()
local tWeapons = gModifications:AddTab('Weapons')
do
tWeapons:AddToggle('NoSpread', { Text = 'No spread' })
tWeapons:AddToggle('NoRecoil', { Text = 'No recoil' })
tWeapons:AddToggle('NoReload', { Text = 'Instant reload' })
tWeapons:AddToggle('FastFire', { Text = 'Fire rate' })
tWeapons:AddSlider('FastFireMult', { Text = 'Fire rate multiplier', Min = 1, Max = 2, Rounding = 1, Default = 1 })
tWeapons:AddToggle('BulletVelocity', { Text = 'Increased bullet velocity' })
tWeapons:AddSlider('BulletVelocityMult', { Text = 'Velocity multiplier', Min = 1, Max = 2, Rounding = 1, Default = 1 })
end
local tSettings = window:AddTab('UI Settings') do
ThemeManager:ApplyToTab(tSettings)
local tSaveSettings = tSettings:AddRightGroupbox('Save settings')
local tCredits = tSettings:AddRightGroupbox('Credits')
tSaveSettings:AddButton('Save settings', function()
if SaveManager:Save('Default') then
UI:Notify('Saved settings!', 2)
else
UI:Notify('Failed to save settings', 2)
end
end)
tSaveSettings:AddButton('Load settings', function()
if SaveManager:Load('Default') then
UI:Notify('Loaded settings!', 2)
else
UI:Notify('Failed to save settings', 2)
end
end)
tCredits:AddLabel('wally - Script')
tCredits:AddLabel('Inori - UI library')
tCredits:AddLabel('Kiriot22 - ESP library')
tCredits:AddButton(' discord invite', function()
if pcall(setclipboard, 'https://wally.cool/discord') then
UI:Notify('Copied discord invite!', 3)
else
UI:Notify('Failed to copy discord invite!', 3)
end
end)
end
end
UI:Notify('Frontlines script loaded!', 3)
UI:Notify('Press RightControl to open the menu!', 3)

How to execute Frontlines scripts? 

In order to execute Frontlines scripts you can follow these steps:

  • First, you have to copy the Frontlines script.
  • Launch the game, and paste the copied script into the designated box in the exploit executer.
  • Hit the Execute button to run the exploit and enjoy the free perks.

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