Roblox Strongman Simulator Script

In this guide, you’ll find all the available scripts for the Roblox Strongman Simulator game along with the procedure of executing the scripts using the Roblox script executor. Additionally, you’ll find out about the perks that you’ll be getting by using these scripts. 

Strongman Simulator

Strongman Simulator is a captivating game thriving within the world of Roblox. In this immersive experience, you’ll embark on a journey to transform your character into a formidable powerhouse through relentless dedication and intense training. Each workout will push your limits and make you stronger, earning you the coveted energy currency that serves as a testament to your progress. You’ll have the opportunity to participate in the challenging task of dragging items across the line.  

Function of Scripts

The Strongman Simulator script offers a suite of powerful functions to enhance gameplay. These functions will allow you to auto-sell, Auto rebirths, Auto workouts, and Auto farm energy. By executing the script, you can also TP to the best area and many other features.

  • Auto sell
  • Auto rebirths
  • Auto workouts
  • Auto farm energy
  • Auto grab
  • Hetch eggs
  • TP to the best area

Strongman Simulator scripts

--// Service \\--
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
 --// Variables \\--
local Player = Players.LocalPlayer
local Draggables = Workspace:WaitForChild("PlayerDraggables"):WaitForChild(Player.UserId)
local Workout = ReplicatedStorage:WaitForChild("StrongMan_UpgradeStrength")
 --// Get Goal \\--
local Areas = Workspace:WaitForChild("Areas")
function GetGoal()
for _, A_1 in next, Areas:GetChildren() do
local Goal = A_1:FindFirstChild("Goal", true)
if Goal and Goal:FindFirstChildOfClass("TouchTransmitter") then
return Goal
end
end
return false
end
 --// Exploit Fix \\--
if not pcall(function() return syn.protect_gui end) then
syn = {}
syn.protect_gui = function(A_1)
A_1.Parent = game:GetService("CoreGui")
end
end
 --// UI Library \\--
local Library = loadstring(game:HttpGetAsync('https://pastebin.com/raw/edJT9EGX'))()
local Window = Library:CreateWindow("Trainer by Ezpi")
 --// Exploit Check \\--
if fireproximityprompt and firetouchinterest then
local Toggle_1 = Window:AddToggle({
text = 'Auto Pull',
flag = 'Enabled',
callback = function()
-- Get Goal
local Goal = GetGoal()
 -- Get Closest Draggable
local Closest = false
local Distance = 100
for _, A_1 in next, Areas:GetDescendants() do
if A_1:IsA("ProximityPrompt") and Player:DistanceFromCharacter(A_1.Parent.Position) < Distance and A_1:FindFirstAncestor("DraggableItems") then
Closest = A_1
Distance = Player:DistanceFromCharacter(A_1.Parent.Position)
end
end
 -- Check Closest
if Closest == false then
StarterGui:SetCore(
"SendNotification",
{
Title = "Ezpi's Trainer",
Text = "No draggable found. :(",
Duration = 10
}
)
end
 -- Loop
Player.Character.HumanoidRootPart.Anchored = true
while Closest and Goal and Library.flags.Enabled and wait() do
-- Use Closest Draggable
fireproximityprompt(Closest, 1)
 -- Pull to end
if Goal then
for _, A_1 in next, Draggables:GetChildren() do
firetouchinterest(Goal, A_1, 0)
firetouchinterest(Goal, A_1, 1)
end
end
end
Player.Character.HumanoidRootPart.Anchored = false
 -- Make sure to finish it
wait(0.2)
if Goal then
for _, A_1 in next, Draggables:GetChildren() do
firetouchinterest(Goal, A_1, 0)
firetouchinterest(Goal, A_1, 1)
end
end
end
})
else
Window:AddLabel("Buy Synapse X\nx.synapse.to")
end
Library:Init()
 --// Auto-Workout \\--
while wait(0.1) do
if Player.Character and Player.Character:FindFirstChild("Weights") then
Workout:InvokeServer()
end
end
loadstring(game:HttpGet("https://raw.githubusercontent.com/Fluxxx222/Strongman-Simulator/main/Strongman%20gui"))()
local library = loadstring(game:HttpGet("https://pastebin.com/raw/CkyR8ePz", true))()
local w = library:CreateWindow('Strongman Simulator')
local Workout_Mul = 1
-- GUI SECTION
w:Section('Re work by SG445')
-- GUI Toggles
local FarmHydra = w:Toggle('Farm energy', {flag = "FarmHydra"})
local FarmSpace = w:Toggle('Farm in space', {flag = "FarmSpace"})
local FarmStrength = w:Toggle('FarmStrength', {flag = "FarmStrength"})
w:Box("CUSTOM WORKOUT MULTIPIER",{type = "number"},function(v)
Workout_Mul = v
end)
-- [[ GUI FUNCTIONS ]] --
 local Best_WorkOut,Best_Num = nil,0
for i,v in pairs(game:GetService("Workspace").Areas:GetDescendants()) do
if v.Name == "WorkoutNumber" and v.Value > Best_Num then
Best_WorkOut,Best_Num = v.Parent.Parent,v.Value
end
end
 function FarmSpace()
--clear
 -- Local Player
local Plr = game:GetService("Players").LocalPlayer
local Char = Plr.Character
local RootPart = Char.HumanoidRootPart
local LowerTorso = Char.LowerTorso
 -- Game Stuff
-- local Loader = game:GetService("Workspace").BadgeColliders.FarmBadge
local Space_Item = game:GetService("Workspace").Areas["Area9_Space"].DraggableItems:FindFirstChildOfClass("MeshPart")
 if Space_Item == nil then
-- We need to load part of the map in.
RootPart.CFrame = CFrame.new(-121,12,3526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
return true;
end
 local Space = Space_Item:WaitForChild("InteractionPoint")
local Proximity = Space:FindFirstChild("ProximityPrompt")
 -- Teleport and grab Hydra
RootPart.CFrame = Space.CFrame
wait(0.1)
Proximity:InputHoldBegin()
Proximity:InputHoldEnd()
 -- Teleport us to the finish (I have some nasty hard coded stuff in here.)
repeat
for i,v in pairs(game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId]:GetChildren()) do
v.Anchored = true
v.CFrame = game:GetService("Workspace").Areas["Area9_Space"].Goal.CFrame
wait()
v.Anchored = false
end
wait()
until #game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId]:GetChildren() < 1
 end
 function FarmHydra()
--clear
 -- Local Player
local Plr = game:GetService("Players").LocalPlayer
local Char = Plr.Character
local RootPart = Char.HumanoidRootPart
local LowerTorso = Char.LowerTorso
 -- Game Stuff
-- local Loader = game:GetService("Workspace").BadgeColliders.FarmBadge
local Hydra_Item = game:GetService("Workspace").Areas["Area18_Apartment"].DraggableItems:FindFirstChildOfClass("MeshPart")
 if Hydra_Item == nil then
-- We need to load part of the map in.
RootPart.CFrame = CFrame.new(-117,25,12210, 1, 0, 0, 0, 1, 0, 0, 0, 1)
return true;
end
 local Hydra = Hydra_Item:WaitForChild("InteractionPoint")
local Proximity = Hydra:FindFirstChild("ProximityPrompt")
 -- Teleport and grab Hydra
RootPart.CFrame = Hydra.CFrame
wait(0.1)
Proximity:InputHoldBegin()
Proximity:InputHoldEnd()
 -- Teleport us to the finish (I have some nasty hard coded stuff in here.)
repeat
for i,v in pairs(game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId]:GetChildren()) do
v.Anchored = true
v.CFrame = game:GetService("Workspace").Areas["Area18_Apartment"].Goal.CFrame
wait()
v.Anchored = false
end
wait()
until #game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId]:GetChildren() < 1
 end
 function FarmStrength()
 -- Local Player
local Plr = game:GetService("Players").LocalPlayer
local Char = Plr.Character
local RootPart = Char.HumanoidRootPart
 -- Game Stuff
local Gym = Best_WorkOut
local Proximity = Gym.ProximityPrompt
 -- Teleport to Weights
RootPart.CFrame = Gym.CFrame
wait(0.1)
 -- Start Workout
Proximity:InputHoldBegin()
wait(0.3)
Proximity:InputHoldEnd()
 while w.flags.FarmStrength do
wait(0.1)
game:GetService("ReplicatedStorage")["StrongMan_UpgradeStrength"]:InvokeServer(Workout_Mul)
end
 -- Jump to end Workout
Char.Humanoid.Jump = true
end
 -- [[ GUI LISTENERS ]] --
-- Farm Hydra
spawn(function()
while wait() do
if w.flags.FarmSpace then
FarmSpace()
end
end
end)
 -- Farm Hydra
spawn(function()
while wait() do
if w.flags.FarmHydra then
FarmHydra()
end
end
end)
 -- Farm Strength
spawn(function()
while wait() do
if w.flags.FarmStrength then
FarmStrength()
end
end
end)
loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraIsMe/ToraIsMe/main/0strongman"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraIsMe/ToraIsMe/main/0shazam2", true))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraIsMe/ToraIsMe/main/0shazam", true))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraIsMe2/ToraIsMe2/main/0strongman", true))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ZaRdoOx/Ultra-Hub/main/Main"))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/hngamingroblox/scripts/main/strongman%20simulator'))()

How to execute Strongman Simulator scripts? 

In order to execute Strongman Simulator scripts you can follow these steps:

  • First, you have to copy the Strongman Simulator script.
  • Launch the game, and paste the copied script into the designated box in the exploit executer.
  • Hit the Execute button to run the exploit and enjoy the free perks.

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