BioShock Infinite's Bread Boy Proves Game Development is a Fathomless Mystery

BioShock Infinite’s Bread Boy proves game development is a deep mystery.

The second part of it’s DLC takes place in Paris.

They love big long sticks of bread, it has even been cosplayed.

He became a Bread Boy for a logical game development reason.

Many aspects of design are actually the result of extremely unintuitive tricks.

She explained the logic behind why the boy is dancing with bread, in a thread on Twitter.

They felt that the Paris section was too underpopulated during the development of the Burial at Sea DLC.

They decided that having a human figure running around would bring Paris to life.

They had to draw this from the base game, because they lack resources to create more.

They initially decided to have two dancing kids moving around.

After discovering that it was going to be impossible to have two children dancing in that location, then they changed track.