How To Make an Overpowered Archmage Build in Skyrim - Part 2

After that, break-in downstairs.

Grab the papers and the horse.

Persuade Louis, and get free horse and gold.

You have to cast a soul trap on your new friend to level conjuration.

Enjoy the view.

Repeat until you max out the conjuration.

After that, get a lift to Markarth.

And speak to Banning at the stables.

Then give more gold to a beggar.

Help out Omluag by the smelter.

After that, head up to the Hag's cure.

Deliver the potion and spiced beef for easy gold.

Next, you need to go to Winterhold.

Pick snowberries and then go off to join the wizards.

Free destruction robes from Mirabelle.

You have to wander over to the hall of countenance.

Buy the conjured dremora lord spell, then head to Windhelm.

After that, run south along the road, and grab three creep clusters.

Head to the Windhelm docks.

Sail to Solstheim.

Head into the temple in Raven rock.

Activate the shrine of Azura for 10% magic resistance.

Head east out of Raven rock, and get yourselves a couple of werebears.

Next, you have to head to White Ridge barrow.

Northern side of Solstheim.

Watch out for the flame cloak spiders and the jumping ones even worse.

Keep your distance.

Hit the books.

Candlelight to show the way.