It’s hard to believe that Guitar Hero has only been around since  November 2005 when you look at the dozen or so titles it has already  spawned. The franchise has grown so large it has already made a  significant cultural impact around the world. Some have even argued that  the combination of music, a sense of timing and hand-eye co-ordination  skills have aided music education in children and even the recovery of  patients. But there is definitely no denying that Guitar Hero has  influenced a massive shift in attitude between the music industry and  video games. Back in 2005 the original Guitar Hero listed tracks were  all performed as covers by studio musicians. Now later versions of the  game not only contain proper recordings from the artists that made them  famous, it even goes so far as to include rendered 3d models of famous  music personalities as playable characters. More on that later.
Guitar Hero 5 features 85 songs by 83 different artists and introduces  30 new artists to the video-game franchise. The younger generation will  also be glad to see that a quarter of these tracks are all less than 18  months old, making this fifth instalment a showcase of “todays” music.  Whatever that is. But Guitar Hero 5 also includes classics from the  70’s, 80’s and 90’s as well. From the finger picking nightmare of  ‘Sultans of Swing’ by Dire Straits through to the bass heavy grooves of  ‘Sex on Fire’ by Kings of Leon, there is something for almost everyone  on disc. Personally the track-listing is probably the most inviting one  seen in the series and includes Muse, A Perfect Circle, Queens of the  Stone Age, The Smashing Pumpkins, The White Stripes, Wolfmother, Bush  and Johnny Cash.

As already mentioned, the Guitar Hero franchise has become so popular  that artists are clambering to be included in not only the track  line-up, but as virtual versions of themselves too. Playing Career mode  and accessing certain tracks will unlock their respective characters  with Guitar Hero 5 including living legend Carlos Santana, the  leggy-licious Shirley Manson (of Garbage), the Man in Black Johnny Cash  and the stage-showboat Matthew Bellamy (of Muse). However it is the  controversial appearance of Kurt Cobain that is causing the most  attention. After more than three years of negotiations, it appears that  people still aren’t happy with the posthumous representation of the  Nirvana front-man. Considering that Cobain always hated the  commercialisation of the music industry, you can kind of understand the  outcry. Especially when you factor in the fact that you can then use  Cobain to perform any track – including singing Stevie Wonder and Queen  songs. Thankfully though, Neversoft has done a very admirable job of  creating accurate avatars for each star and they not only look the part,  but move and behave like their real-life personas as well.
One of the strangest new features in the avatar department however is  the ability to use your Xbox Live ones on the 360 version of the game.  And boy oh boy do they look ridiculous. Considering that Neversoft have  included an impressive customer character creator in the game, it  boggles my brain as to why anyone would opt to use their clunky, plastic  looking Xbox Live avatar instead of an awesome heavy-metal rock-god in  leather with fangs and an army helmet. But the option is a nice touch  for families and kids who get a kick out of seeing their avatars rocking  out. It’s also hilarious to watch your Hobbit-sized Xbox Live Avatar  take to the stage.
For those who don’t use their Xbox Live one, customising your avatar in  Guitar Hero is still one of the highlights and numero 5 has more  features than ever before. It has always astounded me the attention to  detail that Guitar Hero has allowed for with regards to the instrument  customisation. Your guitar, bass, drum kit and microphone can all be  customised from a massive list of actual recognised high-end brand names  like Paul Reed Smith, Seymour Duncan, Zildjian and Audio-Technica. Even  Ernie Ball, Line 6, Marshall Amplification, Tama and VOX all make  appearances.
On the surface, Guitar Hero 5 is very much like World Tour. It allows  for all of the four instruments to be used across all of the included  tracks. But this time around, bands can have any line-up they want,  including four guitarists, three bassists and a drummer or just two  vocalists. Hell you can even have four drummers if you happen to have  enough drum kits just lying around the house. To be honest it’s all  getting a tad confusing with the game still being called Guitar Hero  considering that people might be playing this game without a guitar  controller in sight.
There are some new additions to the formula though. The best one is the  drop-in / out gameplay that lets additional people join in at any stage  in a song (perfect for those party moments when some idiot hears Bon  Jovi playing and wants in on the action). Players can now also modify  the difficulty mid-track as well, which is another newbie friendly  feature that lets people adjust the skill level without forcing everyone  else to quit and wait around.

The other main gameplay mechanics all remain intact from World Tour and  previous games. The guitar, bass and drums all play exactly the same but  with some little refinements here and there, including the addition of a  band multiplier that rewards bands that manage to hit a string of  special notes all in unison. The vocals seem to be vastly improved  though and are now more responsive making singing a more rewarding  experience. Guitar Hero 5 also includes a variety of instrument-based  challenges throughout that may require a guitarist to use their whammy  bar heavily or for a vocalist to recharge their Star Meter five times in  one song. The guitar and bass challenges are fairly demanding and even  when I scored 100% on Beck’s “Gamma Ray” on Medium I still failed to  unlock the highest honour. The challenges simply unlock extra treats  like costumes, accessories and instruments so they are not essential to  the core of the gameplay, but still offer good distraction to those more  seasoned players.
The game is also compatible with Guitar Hero World Tour and Guitar Hero  Greatest Hits tracks as well, but it is important to note that a  whopping 280mb download is required first! Of course players can also  browse the in-game online music store too and download individual tracks  or song packs. Each track is around 40mb (depending on track length)  and will cost around 100 Microsoft points. Every track in the game also  comes complete with handy trivia facts that you can impress friends at a  party with – including one regarding the Beastie Boys and a strange New  Zealand connection.
Overall this game delivers everything you would expect and shows that  there is still life in the music/rhythm video game genre yet. However I  do wonder how much longer the franchise can last. Being a guitarist  myself I feel frustrated being tied down to simply mimicking a track  exactly as I am told. When players are able to add their own creative  flair to the favourite tracks I think we will see a whole new evolution  to the genre. Imagine being able to improvise during The White Stripe’s  ‘Blue Orchid’ by throwing in an extra scale or pausing for effect to let  a bass riff drive through? Drummers and vocalists get to unleash their  own creative madness with freeplay sections of a track so why are  guitarists and bassists stuck doing exactly what is on screen? Guitar  Hero is doing its best in this area with the amazingly detailed inbuilt  GHMusic Studio that allows players to create their own tracks and post  them online. When this creative aspect merges with the main core of the  game, then we’ll have something that both musicians and casual gamers  can appreciate. In the meantime (another track reference), Guitar Hero 5  still rocks the set and is a must buy for those getting a tad bored  with World Tour.