AE Mysteries The Sultan’s Inventor walkthrough Chapter 4.

The Sultan’s Inventor is an adventurous game, in which you have to grab different items and objects from the secret places in the room. This guide helps to find the clues to prove Zara an innocence who is accused of Sultan Omar’s assassination.

This guide helps to escape the main hall and adjacent room by finding clues from the tables, walls, ceiling, shelves, and floor and grabbing a few items from these places. You must follow each step mentioned in the guide to depart from this chapter 4 conveniently.

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

  • First, grab the book of musical notes from the side table and a star from the blue pot.
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  • Grab the spear handle from the front door to get this bucket. Then get the blunt scimitar from the right side window.
  • Sharp the scimitar from this place, grab a rope from this drum, and put the rope on the side table pulley.
  • Place the pulley on the well and put the bucket in the well to grab water.
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  • Put water in the red pot to grab this mechanical flute.
  • Play the flute using this pattern from the musical book to grab three blue gems and a star from the left side horse statue.
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  • Now put the blue gems on the door and play the flute in this pattern to grab the red gem and a star.
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  • Place the red gem in the center of the door to unlock it.
  • Grab a coin from the book, and a stick from the side table, then use this stick to knock the handle for grabbing this coin.
  • Now grab a dented helmet from the floor, a hammer from the soldier’s hand, fix the helmet using the hammer and put it on the head of the soldier to reveal this scenery. Then grab a star from this place.
  • Get a striped key from the neck of the peacock.
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  • Slide the pot to grab a coin.
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  • Use the key to unlock the cat, and play the piano to grab a star and a bird coin.
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  • Slide the pot from the side shelf to grab another bird coin.
  • Put the coins on this map in this pattern to grab a star.
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  • Make this sequence on the right side secret box to grab a star and a key mold from the inside.
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  • Put the (134) code on the next room’s secret box to grab a star and these items.
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  • Make this pattern on this right sideboard to grab a star and a blue flask.
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  • Put the flask in the next room in this sequence to grab a star and a refined mercury tube.
  • Put the key mold in the furnace and add the mercury to make a key.
  • Use this key to unlock the head of the robot from the table to unlock the vent.
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