This guide will provide you with the details of all the weapons being used in Crysis 2 Remastered. You will find different features of these weapons like weight, magazine size, and many more.
Weapon Names | Description | |
![]() | AY-69 | AY-69 is a machine pistol that fires bullets. It has a magazine size of 40+1 rounds and maximum ammunition of 440 rounds, and it can fire in fully-automatic or semi-automatic mode. AY-69 weighs 15 pounds, and the projectile lifetime is 2 seconds. |
![]() | C4 | C4 is a powerful explosive that can do a lot of damage. The US Marine Corps and the Korean People’s Army use it to counter the opposing forces. |
![]() | DSG-1 | DSG-1 is a high-powered rifle that can shoot up to 10 rounds before reloading. It is very accurate and has a very long range. |
![]() | Feline | Feline is a submachine gun that can hold up to 60 rounds of ammunition, and it can fire up to 1200 rounds per minute. The ammunition it uses is 4.7mm compact rounds. |
![]() | Fists | These are your basic fists, they deal 80 damage per hit and have infinite ammo, but you will need to recharge them. They are accurate and have a medium to high range, and you can use them against any weapon. |
![]() | FY71 | FY71 is a rifle that fires rounds at a rate of 620 per minute; it is accurate from medium range and can kill an enemy with a single shot. It holds 30 rounds in its magazine and an additional round in the chamber. |
![]() | Gauss Rifle | Gauss Rifle is a powerful weapon that can shoot through walls and inflict a lot of damage. It has a magazine size of 5 rounds and a maximum ammo capacity of 45 rounds; it can fire in semi-automatic mode, is very accurate, and has a long range. |
![]() | Grendel | Grendel is an assault rifle that can fire in three-shot bursts or semi-automatic mode. It has a magazine size of 24 rounds plus one and a maximum ammo capacity of 96 rounds in Crysis 2 and 144 rounds in Crysis 3. The US Marine Corps uses it. |
![]() | Hammer | The Hammer is a Ukrainian Lisunov Arms sidearm that holds nine rounds of .50 Compact ammunition. It has a rate of fire of 200 rounds per minute, and you can fire semi-automatically. |
![]() | HMG | It is a powerful machine gun that can shoot up to 150 rounds, and it fires automatically and has a low to medium rate of fire. |
![]() | Incendiary rounds | Incendiary rounds are bullets that explode, doing more damage than regular bullets. |
![]() | Jackal | The Jackal is a shotgun that can hold up to 7 rounds in its magazine and 25 rounds in total. It can fire automatically and uses 12 gauge buckshot rounds. |
![]() | JAW | The JAW is a rocket launcher that can hold up to 4 rockets, similar to the AT4/Panzerfaust 3. |
![]() | K-Volt | K-Volt is a submachine gun that fires electrostatic pellets. It has a magazine size of 50 rounds and maximum ammunition of 200 rounds. It is accurate and has a medium range. |
![]() | Knife | The Knife is a melee weapon, you can use it to make a rapid stealth kill. It is available in Crysis 2 and Crysis 3 by default. |
![]() | L-TAG | An L-TAG grenade launcher is a weapon that fires smart grenades; it has a magazine size of 5 rounds plus two rounds, for a total of 7 rounds. It can fire in a lever action, and the ammunition type is a 60mm smart grenade. |
Laser sight | The Laser Sight is a single-player attachment, you have to zoom in to project the laser when it is cloaked. Laser Sight is available in Crysis 2 and Crysis 3. | |
![]() | M12 Nova | The M12 Nova is a pistol that holds 20 rounds of ammunition and can fire up to 450 rounds per minute. It uses 9x19mm Parabellum rounds. |
![]() | M17 Frag Grenade | The M17 Frag Grenade is an explosive that you can throw by hand, and it can hold up to 5 grenades. |
![]() | M34 Flashbang | The M34 Flashbang is a small, hand-held explosive that creates a bright flash of light. It is used as a tactical weapon to disorient enemies. It has a maximum of two rounds. |
![]() | Majestic | The Majestic is a revolver that can hold up to 6 rounds at a time. It can be fired semi-automatic and has a rate of fire of 135 RPM. It uses the .50 Compact cartridge. |
![]() | Marshall | The Marshall shotgun is a weapon that fires shot rounds. It has a magazine size of 10 rounds and maximum ammunition of 40 rounds. It is pump-action-fired and has a rate of fire of 55 RPM. The ammunition type is a 12-gauge shot. |
![]() | Mk.60 MOD 0 | The Mk.60 MOD 0 is a medium machine gun that can fire up to 200 rounds before reloading. It fires 7.62mm rounds that can penetrate armor. |
![]() | SCAR | The SCAR is a powerful assault rifle that can fire up to 41 rounds before needing to be reloaded; it can fire in fully-automatic, semi-automatic, or under-barrel attachment mode. The SCAR is gas-operated and has a rotating bolt, which fires very quickly. It does the most damage at close range but can still be effective at medium to long range. |
![]() | SCARAB | The SCARAB is an assault rifle that can hold up to 40 rounds of ammunition at a time. It fires 900 rounds per minute and uses 4 mm sabot SCAR rounds. |
![]() | Swarmer | The Swarmer is a support weapon that fires a salvo of 8 explosive rockets, and it has a magazine size of 64 rockets. |
![]() | X-43 MIKE | The X-43 MIKE is a powerful weapon that damages the longer it hits its target. It has a magazine size of 500 rounds and a maximum of 500 rounds, and it has a high fire rate and poor accuracy, but firing in moderate bursts helps alleviate this. It has a medium-short range or closer; the closer, the better. |