Cyberpunk 2077 is set in a dystopian future where cybernetic modifications are the norm. Combining the best modifications allows players to construct an impressive build, obliterating enemies. This build caters to every playstyle, covering stealth, melee, and sniper aspects. Maximum damage from each weapon is the norm, and various weapons are maxed out for critical damage. Without further ado, let’s dive into this comprehensive guide.
The first weapon used is the Death and Taxes. It’s an iconic variant of the Tsunami Nue pistol and can be obtained from Maiko’s office in the ‘Ex-Factor’ mission. It has a base DPS of 679. It deals Electrical damage to enemies, and bullets are split into two, enhancing accuracy. For the scope, the epic Kanetsugu is equipped. XC-10 Strix is equipped for the silencer as this green uncommon variant enhances critical chance by 10%. It also helps to maintain the stealth damage multiplier, dealing more damage. Three Penetrator mods and a single Crunch mod are also equipped. A Penetrator mod increases critical chance by 3%, and the Crunch mod increases damage by 7%. These mods give this destructive pistol an incredible 94% critical chance.
The second weapon in our armoury is the legendary O’Five sniper rifle. This overpowered sniper rifle is considered a pocket Rocket Launcher. It only has three rounds per magazine, but a single bullet explodes on impact like a rocket, obliterating enemy groups in its range. With a base DPS of 772, this weapon can be obtained by completing the ‘Beat on the Brat-Arroyo’ mission. To unlock this weapon’s full potential, you need a level 20 body. Remember to save your game, so you don’t have to buy this weapon if you lose it. Four Crunch mods are quipped on this high-powered sniper rifle. A single Crunch mod increases damage by 7%.
The third weapon is none other than the iconic Jinchu Maru Katana. This is the most lethal blade in the game and has a base DPS of 2955. It can be obtained by completing the storyline mission ‘Play it Safe.’ It gives a 100% critical chance when in Kerenzikov mode. Three rare Cold Shoulder mods should be quipped on this blade, offering an increase of damage by 5% each. The katana deals double the damage on combo multipliers, which is doubled when facing enemies with twice your health. Players using this blade should be adept at using Kerenzikov to slow down time.
The closing items have Legendary Armadillo mods that increase the character’s armour. The legendary Johnny’s Aviators can increase the critical chance by 4% for the Eyewear slot. The rest of the slots have all armadillo mods, which increase the armour protection of this build.
The legendary Heal-on-Kill is equipped in the first slot. This cyberware restores 10% of health on a successful kill. If you’re using Blades, this jumps to 35%, with 5% from Berserk and 20% from our blade skill. For all other weapons, the Heal-on-kill restores 15% of your health. The second slot is equipped with Mechatronic Core. This vital piece of cyberware increases damage to drones, mechs, and robots by 50%. Incredibly useful when fighting against robots.
Kiroshi Optics MK.3 is equipped for enhancing accuracy. Three Trajectory Analyzer mods are also used. A Trajectory Analyzer mod increases the headshot damage bonus by 25%; combined, these mods total 75%. Headshot damage is more important than critical damage, so remember to stack these mods for an effective build.
With a maximum body level, players can utilize all the top-notch cyberwares in the game. The first slot is equipped with the legendary Bioplastic Blood Vessels. This implant increases health regeneration by 50 points per second outside of combat. Next, you will have the Legendary Bio-Conductor equipped in the second slot. A vital implant for any build, this cyberware reduces all cyberware cooldowns by 30%. Lastly, the legendary Second Heart is equipped in the last slot. It’s a second chance, as it revives you fully when your health falls to 0%. A valuable addition to this build defences.
In the first slot, an uncommon Cataresist is equipped. This implant increases all resistances by 13%. For the second slot, a rare Detoxifier is used. This grants the build immunity to all poison attacks.
The Legendary Kerenzikov is equipped in the first slot. An alternative to Sandevistan, Kerenzikov allows players to slow down time and make critical strikes to eliminate enemies. To activate Kerenzikhov, hold down the aim button, move left or right, and double-tap the dodge button. Generally, Kerenzikov lasts 4 seconds and has a cooldown period of 5 seconds. The second slot is equipped with epic Nanorelays. This implant increases Kerenzikov’s duration by two seconds. In total, Kerenzikov can now be activated for 6 seconds. Kerenzikov pairs perfectly with Blades, offering 100% critical damage when activated.
Legendary Subdermal Armor grants 300 additional armour for the build and is equipped in the first slot. The Legendary Optical Camo grants players invisibility for 15 seconds and is advantageous for sneaking up on enemies. The third slot is equipped with the rare Fireproof Coating. As the name suggests, this cyberware grants immunity from fire damage and attacks.
For the build’s operating system, Militech Berserk MK.5 is equipped. Berserk significantly boosts your strengths and resilience. It reduces weapon recoil and sways. Increases melee damage by 15% and armour and resistances by 25%. Defeating enemies in Berserk mode restores 5% health, and you gain 40% more health on Berserk. The Beast Mode mod is recommended, increasing Armor, Re3sistances, and Health regeneration by 15%. More importantly, this mod increases 100% damage from Melee weapons. Devastating Berserk is the second mod to be slotted. It increases critical chance by 15%. Sharpened Berserk, the last mod, increases critical damage by 25%. The effect of Berserk is active for 60 seconds, allowing a period where devastating damage to enemies can be applied.
The legendary skeleton, Synaptic Signal Optimizer, is used in the first slot. This impressive implant boosts your health by 60%. Legendary Microrotors are equipped in the second slot. These increase your attack speed by 25%, allowing more attacks per second and significantly increasing the damage from Melee attacks.
The legendary Ballistic Coprocessor is optional in this build. This implant allows bullets to ricochet to nearby enemies. Explosive rounds are used extensively in this build; there’s little chance of these rounds bouncing away.
Our second melee weapon for this build is Gorilla Arms. Gorilla arms are very powerful and have a base DPS of 1521. These arms charge when equipped and deals charged attacks with subsequent hits. Strong attacks use all the charges and release a powerful, deadly blow that can smash giant robots with a single attack. Animals Knuckles is the first mod equipped with Gorilla Arms. It lets you deal powerful physical damage and causes internal bleeding on successful hits. The Black Market Battery is equipped in the 2nd mod slot. This handy mod increases the arms’ maximum charge and charge damage by 100%. This combines 100% damage from Berserk and 100% from the battery, totalling 200% damage from Gorilla Arms. The rare Sensory Amplifier mod increases health by 15%.
The rare Reinforced Tendons are the obvious choice for this slot. They allow you to execute a double jump. To double-jump, press the jump button when in mid-air.
The Skill distribution is crucial to the functionality of the entire build. This build uses the Holy Triple, where all the top skill trees (Body, Reflexes & Technical Ability) are maxed to Level 20. This distribution lets players use every piece of cyberware and weapon they wish to while conserving the smooth functionality of the build.
By levelling to 20, the Body skill tree opens up. In the Athletics section, the Pack Mule perk allows players to increase carrying capacity by 60. The Regeneration perk allows health to regenerate slowly during combat. The True Grit perk increases stamina by 30%. Epimorphosis perk increases the health regeneration threshold to 75% in combat and 100% outside combat. The Steel Shell perk increases armour by 10%. The Indestructible perk reduces all incoming damage by 10%. The Tenacious V perk allows health regeneration even while getting hit. The Invincible perk increases health by 15%. Lastly, the Steel & Chrome perk increases melee damage by 20%.
In the Assault rifle section, the Eagle Eye perk reduces the time to aim down sight by 50%. The Bullet Jock perk increases damage by 10%. The Savage Stoic perk is the most important in this section, as it increases damage by 35% when standing still.
In the Handgun section, the Brainpower perk is essential as it increases the critical chance by 7% after a successful headshot with a handgun. The Level 20 perk The Good, The Bad and The Ugly increases damage and armour by 30% for 5 seconds after a successful critical hit. This perk is a must-have because this build is focused on critical hits.
The Roaring Waters perk boosts Strong attacks to deal 30% more damage in the Blades section. The Judge, Jury & Executioner perk increases damage by 100% against enemies with maximum health. Float like a Butterfly perk gives 50% increased damage when dodging, which, when using Kerenzikov, will be the norm with Blades. The Deathbolt perk restores 20% of your health and increases movement speed by 30% for 5 seconds upon defeating an enemy. Combined with Heal-on-Kill and Berserk, this perk will give you 35% of your health back on every blade kill. The level 20 perk, Dragon Strike, gives you 40% critical damage on blades.
In the Crafting section, the True Craftsman perk lets you craft items. The Grease Monkey perk allows you to craft epic items. The Cutting Edge perk improves damage on crafted items by 5%. The Edgerunner Artisan perk allows you to craft legendary items. Field Technician perk adds 10% damage by crafted items. Lastly, the ‘Waste Not Want Not” perk lets you keep attached mods when dissembling items.
In the Engineering section, the Insulation perk grants you immunity to shocks.
In the Ninjutsu section of the Cool Skill tree, the Assassin Perk deals 15% more damage to human enemies. The Silent and Deadly perk is a must-have, increasing damage dealt by silenced weapons by 25%. The ‘Strike from the Shadows‘ perk increases critical chance by 7% while sneaking.
In the Cold Blood section, all the perks here are optional, and players can choose which ones will serve their build better.
That’s all from this comprehensive guide. Have fun modifying and customizing the build according to personal tastes and preferences. Remember to equally distribute the skills across Body, Reflexes and Technical Ability for the smooth functioning of any custom build. Thanks for reading this through.