Panel Room Escape Game Walkthrough

The panel room escape game is a game that aims to escape while unraveling the rules of the room. It is a unique escape game developed in a comic. You need to solve the mystery set in each frame, find a new page and aim for escape. The panel room escape game aims to leave the room while figuring out its mysteries. Each image has a riddle that needs to be solved before you can go on to a new page and try to escape. You can locate a new page; the only basic action is pressing. It has many intricate tricks, like changing the other frames when you trigger the trick on one! Despite the slightly challenging difficulty level, a hint feature is also included. You won’t comprehend anything at first, but the room’s big picture will gradually become more apparent as you advance in the game. You are imprisoned “somewhere”, and this guide helps locate the exit as you unravel the puzzle to escape this place.

  • First, knock the plant from the red box and grab a key from the pink box with a pot.
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  • Grab the rod from the table.
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  • Use the key to unlock the drawer and grab a note from the inside.
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  • Go to the next image, peel off the image Exit-Man, and grab a note.
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  • Open the note from your inventory to get a clue.
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  • Go to the next image and put the note in this place.
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  • Go to the image with the bed, slide the pillow, and grab a shovel.
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  • Use this shovel to remove the sand and get a clue.
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  • Slide the robot from the blue image to get another clue.
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  • Put this in the secret locker to unlock the drawer.
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  • Once the drawer is unlocked, grab a clue note from the inside.
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  • Go to the next image to grab an earbud from the shelf.
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  • Grab a switch from the musical instruments.
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  • Click the safe to open the drawer and grab a torch and a scissor.
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  • Use the scissor to cut the wire from the grill.
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  • Cut the pillow using the scissor to get a battery.
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  • Put the battery into the torch from your inventory.
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  • Connect the wire from the backside of the pot to the switch.
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  • Click the compact disk room from the musical instrument to get a sprocket.
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  • Put the sprocket on the backside of the pencil sharpener box.
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  • Connect the pencil to the box and slide the sharpener handle to sharpen the pencil.
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  • Flip the pages of the notebook and sketch the clue using the pencil.
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  • Put the head on the toy from your inventory in the orange image.
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  • Click the arms of the toy to move them up and down.
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  • Move the legs of the toy by clicking them.
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  • Click the head of the toy to get a key into your inventory.
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  • Unlock the robot using the key to grab a screwdriver.
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  • Shut the door of the safe and open the outer door to get a note from it.
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  • Grab a television remote from the floor.
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  • Touch the car to get it into the inventory from the racing area.
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  • Grab the battery from the torch and put it into the television remote.
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  • Use the screwdriver to loose the screws of the frame, slide the mirror to see a television, and turn it on using the remote to get a clue.
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  • Click the buttons to put the code (IVIIIVI) to unlock the lock.
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  • Click the handle from the secret locker to grab an iron frame.
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  • Put the iron frame on the conveyer at this place.
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  • Put the car on the racing track area.
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  • Grab the battery from the television remote and put it into the car.
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  • Again put the car on the racing track, use the remote control to move it forward, and then grab the box from the track.
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  • Get the battery from the car and put it into the torch.
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  • Put the torch light on the floor near the bench and grab a small box.
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  • Use the torch light on the floor near the drawer to get a pistol.
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  • Click the pistol to charge it.
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  • Use the key to unlock the small box and grab a note from the inside.
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  • Grab the rubric cube from the floor near the balls.
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  • Get a magazine book from the bookshelf.
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  • Open the magazine on this page to get a clue.
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  • Open the secret window from the Exit-Man painting to get a battery.
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  • Get a battery from the torch into your inventory.
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  • Open the robot, click the batteries to put them inside, and shut the door.
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  • Click the button from the robot’s chest to open the mouth of the robot and grab a piece.
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  • Put the piece on the rubric cube.
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  • Get a clue of colors from the robot’s mouth, like blue, green, purple, red, white, and yellow.
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  • Click the piece of the purple color rubric cube to get a clue from the yellow and green cubes.
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  • Slide the rubric cube and click the blue colored cube to get a clue.
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  • Again slide the rubric cube, and click the green cube to get a clue from the purple and yellow cubes.
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  • Click all the upward and lifted cubes to unlock the rubric cube and grab a handle.
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  • Put the handle on the drawer, click it to open it, and grab a note from the inside.
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  • Go to the robot and grab the batteries.
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  • Put the battery into the torch.
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  • Place the other battery into the car.
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  • Use the torch to light this place and use the screwdriver to open it.
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  • Slide the torch in this area, put the car on the floor, and use the remote to move it forward.
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  • Use the key to unlock the drawer, click the handle to open it, and grab the cat house from the inside.
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  • Put the flash in this area and grab this book from the floor.
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  • Place the book on the shelf in this sequence to get a clue.
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  • Put this code on the backside of the painting to unlock it.
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  • Once the box is unlocked, grab the painting and a screwdriver.
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  • Put the cat house in the drawer, turn on the torch, and grab a rattle from the small door.
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  • Combine the rattle and screwdriver from your inventory.
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  • Use the screwdriver to untie the screws from this place.
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  • Once the door is opened, click the button from the inside, and erase all the colors.
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  • Click the draw button from the top left corner to draw the screen.
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  • Click the handle to open the door to escape the Comic Book.
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  • Slide the Exit-Man painting to get a piece of painting.
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  • Click the small box near the Exit-Man to get another piece of the painting.
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  • Knock the plant from the right side to get another painting piece.
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  • Slide the racing track to find another painting piece.
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  • Grab the rubric cube from the floor near the balls.
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  • Get a game controller from the table.
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  • Now grab a pistol from the right side of the table.
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  • Grab the television remote from the floor near the television.
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  • Slide the cap from the hoodie hanging from the wall and get a key from the neck place.
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  • Use the key to unlock the drawer and grab a cat house and a dust catcher.
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  • Type code (185) on this secret locker from the drawer to unlock it.
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  • Once the drawer is unlocked, grab a screwdriver from the inside.
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  • Use the screwdriver to open the screw from the robot on the shelf.
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  • Grab a battery from the robot once the door is unlocked.
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  • Use the screwdriver to open the rubric cube and get a handle.
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  • Put the handle on the drawer, slide it to open it, and grab a pulley from the inside.
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  • Open the secret box using the screwdriver to grab a painting piece.
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  • Open the rubric cube to get a clue.
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  • Use a screwdriver to open the hidden window from the wall and grab a torch.
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  • Open the torch lid and put the machine inside it from the backside.
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  • Turn on the torch and put the light in this box to get a key.
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  • Put the key on the head of the toy from the table.
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  • Get the books from the bookshelf on the table to get a clue.
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  • Click the buttons from the secret box to put this code (VIXVIIII) on the secret locker from the shelf to open it.
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  • Once the box is unlocked, grab a box and a handle piece from the inside.
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  • Combine the handle piece with the pulley and put it into your inventory.
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  • Load the magazine of the pistol with the bullets from the box.
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  • Use the fire on the balloon from the pistol to get a clue.
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  • Put the pulley on the box from the table.
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  • Slide the pulley to get a pin from the inside.
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  • Put the pin on the game controller at the top side.
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  • Turn on the flash on the backside of the table and use the game controller to grab a car.
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  • Slide the toy car and get a battery from the inside.
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  • Put the battery into the television remote.
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  • Turn on the television using the remote to get a clue.
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  • Open the drawer under the television table and put the cat house inside.
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  • Again turn on the television using the remote to get a clue.
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  • Use the pulley to open the screw from the backside of the painting on the shelf.
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  • Slide the painting, and make this code to get a clue and a key from the inside.
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  • Use this key to unlock the blue drawer and grab a compact disk.
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  • Open the cover and grab the disk.
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  • Open the screw from the side table bookshelf using the pulley to unlock it.
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  • Once opened, uplift the bookshelf and make a stair in this sequence.
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  • Put the stair near the bed, go to the upper portion of the bed, slide the pillow, and grab a wire under it.
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  • Connect the wire with the cable near the musical instrument shelf.
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  • Put the switch on the electricity board from the wall.
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  • Place the disk in the CD room from the amplifier to get a clue.
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  • Grab the secret box handle from the shelf’s lower part.
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  • Put this handle on the box from the door side wall.
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  • Slide the handle to open the box and press this button to turn off and on the light.
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  • Grab a key from the treehouse belly.
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  • Use this key to unlock the backside of the box from the table to grab a sprocket.
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  • Put the sprocket inside the robot from the shelf near the wall.
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  • Press the button to open the mouth of the robot and grab a painting piece.
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  • Turn off the light and get a clue from the robot’s light.
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  • Get another clue from the side table.
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  • Put this code on the secret locker from the side table to unlock it and get scissors.
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  • Turn on the room’s light and cut the string from the chair using the scissor.
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  • Slide the chair from the table, open the drawer, and get a box from the inside.
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  • Go to the upper portion of the room, click the balloon to burst it, and grab another painting piece from the bed.
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  • Click the blue pillow to cut it and grab a screwdriver.
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  • Unlock the screw of the frame from the table using the screwdriver and grab the frame into your inventory.
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  • Dive into the comic book from the floor, put all the painting’ pieces, and combine them in this sequence.
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  • Open the door from the wall and click this button to turn off the light.
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  • Once the light is off, get a clue from all the images.
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  • Click the handle of the door to unlock it.
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  • Use the mirror to get a clue from the door’s handle.
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  • Go to the upper portion of the bed to get another clue.
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  • Put the mirror at the backside of the table from the floor to get another clue.
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  • Place the mirror under the blue table to get another clue.
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  • Click the buttons from the small box to unlock it.
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  • Once the box is opened, grab a key from the inside.
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  • Finally, use this key to unlock the front door.
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