This guide will find everything you need to know about Ruiner 2000 in Grand Theft Auto 5 Online.
The Ruiner 2000 is the bunny hopping knight rider car with a parachute. Still, it costs shy of 6 million if you want to buy it, and you can upgrade it in any Los Santos custom shop. You will need a vehicle warehouse to own the thing, with the prices going as low as 1 million for an office and then another 1.5 million for a warehouse to have the prerequisites to buy the thing.
It can be a bit of a hurdle; the car is easy to call being separate from the average mechanic’s cool downtime. It has a second seat for a passenger, such as a friend to help spot targets, an alien to make weird noises for you or a dog when a rockstar makes the inevitable online pets content update. The car can go 119 miles an hour when flat out and pull off wheelies since it classes as a muscle car. Most importantly, it has a few extra perks starting with its ability to jump and has a parachute, both of which can be used together to pull off a trick that exploits the physics engine of GTA 5.
The first one is the super jump, which is done by reversing, jumping and leaning backwards, and then immediately using the parachute to gain some extra height. Doing this will allow you to climb on top of the nearby buildings to help you remain out of the line of fire while you plan on how you’re going to use the car’s other gadgets, such as the missiles. It’s easy to call over most vehicles and allows you to use it in a pinch.
Such as this case, when attacked by some new player on an oppressor, the Ruiner 2000 is one of those vehicles that are great for jumping into the air aiming at the ground target and ripping one off to get a quick and easy kill using the handbrake button. To change the rotational force in mid-air from rolling to flat spinning, if you’re a mouse and keyboard chad on a pc, you will have to change around a few of the controls.
You will need to plug in a controller or play on consoles. In that case, you’ll be able to do this technique with no tweaking required but using the missiles because the missiles on the Ruiner 2000 are super chad auto lock-on mega killer missiles. Flying through the air fails to use chaff or flares at the right moment. Comparing the tracking quality of missiles from different vehicles, you’ll see that the ruiner is top tier. However, the ruiner 2000 does have some of the best weapons in the game.
This car is a regular car when it comes to taking damage. One explosion or one good shot through the window with a regular bullet or a grenade that fell next to it will destroy it. If you’re going to add a mark, your best is to stay low to the ground to allow the ground around you to take the hit from missiles while driving towards the target to avoid the incoming missiles.
While shooting off missiles of your own back at them, if someone is using a minigun or similar weapon, you can use the bottom of the car to protect the vehicle’s occupants by jumping over them but let’s say that you can’t. However, suppose you still want to ruin the enemy, well. In that case, there’s only one thing for it to load fully: start a fully loaded VIP work mission for instant access to one of the most overpowered vehicles in the entire game with the fully loaded ruiner 2000. You get Imani to tick anti-missile lock-on unlimited rockets as it only usually carries eight and armour that’ll take up to 27 missiles to destroy the car.
If you get destroyed because you accidentally jumped into a body of water. In that case, another one will spawn nearby so you can continue ruining people’s death, and that’s pretty much the ruiner 2000 for you. While it does have a few overpowered aspects, it does have a few things that make it rather balanced, Ainley’s one-hit armour and the fact that jumping around and using parachutes is better than simply floating around it.