Navarre is from the realm of Fire Emblem: Mystery of the Emblem. He is the featured hero in the Grand Hero Battle: Navarre that runs from April 4 to April 9.

He is also known as the Crimson Fencer or Crimson Swordsman. He is famous for his dual-wielding fighting style and his inclination to work with bandits for unknown reasons. He travels the continent of Archanea in search of an unnamed person.

Navarre is a Red Unit and is yours after completing the Grand Hero Battle: Navarre Hard and Lunatic Stage. After the Grand Hero Battle, you can pull him by choosing the Red Orb in the Summon Pool. His movement speed is Infantry.

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  • Rarity: 3★ – 4★
    • Color Type: Red
    • Weapon Type: Sword
    • Mode of Travel: Infantry

    Base Statistics (3
    ):
    • Base HP: 16 ~ 18
    • ATK: 13 ~ 15
    • SPD: 9 ~ 11
    • DEF: 4 ~ 6
    • RES: 3 ~ 5

    Base Statistics (4
    ):
    • Base HP: 16 ~ 18
    • ATK: 13 ~ 15
    • SPD: 10 ~ 12
    • DEF: 4 ~ 6
    • RES: 3 ~ 5

    *Base Statistics (5
    ):
    • Base HP: 19 ~ 20
    • ATK: 13 ~ 15
    • SPD: 10 ~ 12
    • DEF: 5 ~ 7
    • RES: 4 ~ 6

    *Max Statistics (5):
    • Base HP: 41 ~ 43
    • ATK: 30 ~ 32
    • SPD: 36 ~ 38
    • DEF: 22 ~ 24
    • RES: 23 ~ 25

    You can get Navarre in his Grand Hero Battle: Navarre or as a Red Orb Summon. As a Red Sword Infantry unit we can compare him to Lucina, the top ranking Red Swordswoman. Checking Navarre’s stats he is at par with Lucina’s HP (42 vs 43) and SPD (37 vs 36). His RES is slightly better than Lucina at 24 vs 19. But Lucina takes ATK (34 vs 31) and DEF (25 vs 23).

    *Navarre’s rarity at 5 is accomplished via Unlock Potential.

Skills:

Notable Weapons (might):

• Iron Sword (6)
• Steel Sword (8)
• Killing Edge (7)
• Killing Edge+ (12)

Killing Edge is found in various Fire Emblem Series. It is a lethal sword that can increase the wielder’s critical hit. In Fire Emblem Heroes, it can accelerate a unit’s Special Skill (cooldown -1).

Special Skills:

• Rising Wind
• Blazing Wind

Before combat, unit initiates Rising Wind or Blazing Wind. This Special Skills can damage foes in an area near the target equal to unit’s ATK minus foe’s DEF or RES. On Blazing Wind, it can give a bonus 150% more damage.

Passives Skills:

• Desperation (1/2/3)

This skill can grant Navarre a follow-up attack if his HP is equal or less than (25% / 50% / 75%) and if he initiates the attack.

• Threaten SPD (1/2/3)

This skill can inflict SPD (-3/-4/-5) to foes within 2 tiles through their next actions at the start of each turn.

  • Death Blow 3
    Skill: Passive Skill Type-A
    Hero: Alfonse, Effie, Hawkeye, Klein, Ursula
    Restriction: Staff Users
    This Passive Skill can grant ATK+6 if unit initiates the attack.

    • Moonbow
    Skill: Special Skill
    Hero: Ephraim, Odin, Palla
    Restriction: Staff Users
    This Special Skill can make a unit attack an enemy as if their DEF/RES is -30%.

Navarre has one of the highest SPD in the game. That means he can do follow-up attacks whenever he’s on the offensive. His Passive Skill Desperation 3 seals the deal of making him attack twice and most probably killing his foe. The thing to watch out for Navarre is his low DEF and RES. This is where your Inherit Skills will come in.

By adding Death Blow 3 to Navarre, it can give him an additional ATK+6. With his high SPD and good ATK, he can now defeat an enemy in one turn. With Moonbow as his Special Skill, he can attack the enemy as if DEF/RES is -30%. This will make them softer and easier to kill.

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