Overpowered Build Guide – Final Fantasy 7

This guide will teach you how to get the best equipment and maximize your stats. You will get to know about the best setup in the game. 

Materia:

Mug: 

Firstly, you have to decide about the Materia. The first one is the Mug. It will let you deal damage and steal items. If you don’t want to steal, you can replace the Mug with the guild toss if you want to fight Maneuver or aerial drain. 

Costly Punch:

The next one is the Costly Punch, which allows you to deal maximum damage. It is helpful with the things like grand horns, movers, and Maneuver. It is also helpful in dealing damage to enemies resistant to magical or physical damage. It does not require such a real game setup. 

The chances to give max damage to the enemy are extremely high and extraordinary, as long as you have a damage limit and HP limit.  

High Jump: 

The high jump is the last command materia, it has good damage, and the reason to use it is that it has a lot of iframes. 

The iframe is a term used in speed running, and you will become untouchable if you use it. It is because it has a lot of iframes. You can use this move against Maneuver, and she won’t be able to damage you. You can use it at any distance and attack them and everything around them. It attacks from the ground and the air. The best feature of it is the invisibility frames. 

SP Master:

SP Master will increase your damage and defense by using SP points. But Maneuver can empty your SP points when she hits you in the hard mode. So you can replace it with SP attacks to boost up your damage. 

If you have enough SP, you will take zero damage. And it is also possible while fighting the Maneuver that you will take zero damage while taking every single hit. It also increases the damage for things like Mug and High Jump, but you need SP to do this. If you don’t like it, you can replace it with anything else if you want, but it is recommended to use SP attacks or SP master.

Quack:

Let’s talk about the magic materia. The first one is Quack.

Quack is a high-damage AOE attack; it is one of the very fast-casting spells. But it only deals with the ground target and has to be semi-close to Zach. It is an excellent attack with many uses, especially on the mission where Zach has to kill one thousand Shinra soldiers. Quack is the AOE attack which is based on Zach’s position. Unfortunately, the only thing it lacks is attacking the flying enemy, which limits its effectiveness. 

Electrocute:

The last materia is Electrocute, which is a great damage, an AOE, and a fast cast. It hits multiple times; you can hit four or five times per cast to larger enemies or bosses, dealing a half million damage in one use. It is an obvious choice when the situation calls for either magic or a huge amount of damage. You can replace this with the energy spell. Try them both and then choose one of them for your playing style. There are also some unique advantages to the energy spell. Electrocute is a random AOE targeted, reigns like six thunderbolts down from the sky. If you are in a larger group, electrocute is a good option. 

Accessories 

When it comes to accessories, you can use different ones according to your play style. 

Ziedrich: 

Ziedrich gives 100 stats to the attack.

Vitality, Spirit, and Magic let you max them out with one materia each. It does have elemental damage but no need to worry about it. It is just a stat stick for you. 

Heike Soul: 

Heike soul combined ten accessories.

It has a consumer effect which increases the potency of the items, which means your potions heal a lot. It also gives a dual cast, so that magic gets cast twice instead of once. It also gives libra, because of which you can see the remaining health and MP of the enemy. It gives level one SP master and breaks all limits of damage. The normal attacks also inflict poison. Silence, Stone, Stop, and death effects, and it also has a base effect of hundred percent, and Stun and Stop are permanent. It uses a potion when your health drops below twenty-five percent. It doubles your items and materials dropped by the enemy. Not only this, but you can also steal it from the enemy. It gives a hundred percent steal rate. 

Genji Shield: 

Genji wall gives us the auto wall, which absorbs all elements and makes you immune to all status effects.

Maneuver can dispel your wall in hard mode. The time it takes you to reapply the wall can kill you. With the help of the auto wall, she could never dispel it. There is no chance of it falling off at the wrong time. Full status immunity is useful for you. Many enemies in this game can inflict poison, stone, stop, and death and protect you from all. The only thing that bypasses it is an absolute stop from the worm enemies, but you will only fight them in some stages. 

Genji Helm:

You can use Genji Helm because with your loadout.

With Genji Helm, you can spam your abilities non-stop without spending any MP or AP, which means you can spam high jump nonstop.