Roblox Unicorn Tycoon Script

In this guide, you’ll find all the available scripts for the Roblox Unicorn Tycoon game along with the procedure of executing the scripts using the Roblox script executor. Additionally, you’ll find out about the perks that you’ll be getting by using these scripts. 

Unicorn Tycoon

Unicorn Tycoon is a popular game on the Roblox platform. You have to build your own infinite unicorn tower and become a millionaire. You must collect as many hearts as you can and buy unicorns to become a powerful unicorn. Defeat other players and rise up on the leaderboard.

Functions of Scripts

The Roblox scripts empower players with amazing abilities to enhance their gameplay.

The ‘Unicorn Tycoon’ script provides several functions to make your game more enjoyable. The ‘Auto Rate Purchase’ feature streamlines purchase activities, ‘WalkSpeed’ can be used move quickly, ‘Auto Farm’ can automate resource gathering, ‘Auto Collect’ let you collect items efficiently, ‘Heart Deposits’ is a function for managing resources, and ‘Auto Merge’ to streamline merging operations. These features provide players with a big boost for a richer gaming experience.

  • Auto Rate Purchase
  • WalkSpeed
  • Auto Farm
  • Auto Collect
  • Buy unicorns
  • Heart Deposits
  • Auto Merge

Unicorn Tycoon Scripts

The players can use the following scripts to get some special perks in Roblox Unicorn Tycoon:

Script:

-- Game ID: 11397035899
getgenv().autoCollectEnabled = true
getgenv().autoHeartDepositEnabled = true
getgenv().autoMergeEnabled = true
getgenv().autoBuyUnicornsEnabled = true
getgenv().autoRatePurchaseEnabled = true
getgenv().infiniteJumpEnabled = true
getgenv().clickTpEnabled = true
getgenv().clickTpBypassEnabled = true
getgenv().noClipEnabled = true
getgenv().autoBuyUnicornsAmount = nil
-------------------- Config ----------------------
function walkSpeed(speed)
    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
end
function teleportTo(player)
    local localPlayer = game.Players.LocalPlayer
    localPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
    wait()
end
function teleportLocalPlayerBypass(speed)
    if speed == 0 then clickTpBypassEnabled = false return end
    clickTpBypassEnabled = true
    local bodyVelocityEnabled = true
    local UserInputService = game:GetService("UserInputService")
    local localPlayer = game.Players.LocalPlayer
    local mouse = localPlayer:GetMouse()
    local TweenService = game:GetService("TweenService")
    function toPosition(position)
        local character = localPlayer.Character
        if character then
            local humanoidRootPart = character.HumanoidRootPart
            local distance = (humanoidRootPart.Position - mouse.Hit.p).magnitude
            local tweenSpeed = distance / speed
            local tweenInfo = TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear)
            local tweenProperties = {CFrame = CFrame.new(position)}
            TweenService:Create(humanoidRootPart, tweenInfo, tweenProperties):Play()
            if bodyVelocityEnabled then
                local bodyVelocity = Instance.new("BodyVelocity")
                bodyVelocity.Parent = humanoidRootPart
                bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
                bodyVelocity.Velocity = Vector3.new(0, 0, 0)
                wait(tweenSpeed)
                bodyVelocity:Destroy()
            end
        end
    end
    UserInputService.InputBegan:Connect(function(input)
        if clickTpBypassEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 and UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
            local position = mouse.Hit.p
            toPosition(position)
        end
    end)
end
function teleportLocalPlayer(input)
    local Player = game.Players.LocalPlayer
    local Mouse = Player:GetMouse()
    local UIS = game:GetService("UserInputService")
    if clickTpEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
       local Char = Player.Character
       if Char then
          Char:MoveTo(Mouse.Hit.p)
       end
    end
 end
function infiniteJump()
    game:GetService("UserInputService").JumpRequest:Connect(function()
        if not infiniteJumpEnabled then return end
            game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
    end)
end
function noClip()
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local rootPart = character:FindFirstChild("HumanoidRootPart") or character.PrimaryPart
    local function isDescendantOfTerrain(part)
        local terrain = game.Workspace.Terrain
        return terrain and terrain:IsAncestorOf(part)
    end
    game:GetService("RunService").Stepped:Connect(function()
        if noClipEnabled then
            for _, part in ipairs(character:GetDescendants()) do
                if part:IsA("BasePart") and not isDescendantOfTerrain(part) then
                    part.CanCollide = false
                end
            end
        end
    end)
end
function autoRatePurchase()
    spawn(function()
        while wait(0.001) do
            if not autoRatePurchaseEnabled then return end
            game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestRatePurchase:InvokeServer()
        end
    end)
end
function autoCollect()
    spawn(function()
        local character = game.Players.LocalPlayer.Character
        local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
        local tycoons = game:GetService("Workspace").Tycoons
        while wait(0.001) do
            if not autoCollectEnabled then return end
            for i = 1, 8 do
                local tycoonName = "Tycoon_" .. tostring(i)
                local tycoon = tycoons[tycoonName]
                if tycoon then
                    local units = tycoon:FindFirstChild("Units")
                    if units then
                        for j, unit in pairs(units:GetChildren()) do
                            firetouchinterest(humanoidRootPart, unit, 0)
                        end
                    end
                end
            end
        end
    end)
end
function autoHeartDeposit()
    spawn(function()
        while wait(0.001) do
            if not autoHeartDepositEnabled then return end
            game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.DepositUnits:InvokeServer()
        end
    end)
end
function autoMerge()
    spawn(function()
        while wait(0.001) do
            if not autoMergeEnabled then return end
            game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestMerge:InvokeServer()
        end
    end)
end
function autoBuyUnicorns()
    spawn(function()
        while wait(0.001) do
            if not autoBuyUnicornsEnabled and autoBuyUnicornsAmount then return end
            game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestNodePurchase:InvokeServer(autoBuyUnicornsAmount)
        end
    end)
end
-------------------- Functions ----------------------
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local CustomTheme = {
    Main = Color3.fromRGB(131,58,180),
    Second = Color3.fromRGB(0,0,0),
    Stroke = Color3.fromRGB(0,249,31),
    Divider = Color3.fromRGB(0,249,31),
    Text = Color3.fromRGB(255,255,255),
    TextDark = Color3.fromRGB(109,130,124)
}
OrionLib.Themes["Custom"] = CustomTheme
OrionLib.SelectedTheme = "Custom"
local Window = OrionLib:MakeWindow({Name = "🦄 Unicorn Tycoon Exploit by Balgo", HidePremium = false, SaveConfig = true, ConfigFolder = "UnicornTycoon", IntroText = "❗️ Balgo Security"})
local Auto = Window:MakeTab({
	Name = "Auto",
	Icon = "rbxassetid://11560341824",
	PremiumOnly = false
})
Auto:AddDropdown({
	Name = "🦄 Buy Unicorns",
	Options = {"Disable", "1 Unicorn", "5 Unicorns"},
	Selected = 1,
	Color = Color3.fromRGB(51, 204, 51),
	Callback = function(Value)
		autoBuyUnicornsAmount = tonumber(string.match(Value, "%d+"))
		autoBuyUnicorns()
	end
})
Auto:AddToggle({
	Name = "🚗 Auto Collect",
	Callback = function(Value)
        autoCollectEnabled = Value
        autoCollect()
  	end
})
Auto:AddToggle({
	Name = "❤️ Auto Heart Deposit",
	Callback = function(Value)
		autoHeartDepositEnabled = Value
        autoHeartDeposit()
  	end
})
Auto:AddToggle({
	Name = "🔀 Auto Merge",
	Callback = function(Value)
		autoMergeEnabled = Value
        autoMerge()
  	end
})
Auto:AddToggle({
	Name = "⭐️ Auto Rate Purchase",
	Callback = function(Value)
		autoRatePurchaseEnabled = Value
        autoRatePurchase()
  	end
})
local Misc = Window:MakeTab({
	Name = "Misc",
	Icon = "rbxassetid://11560341824",
	PremiumOnly = false
})
Misc:AddSlider({
	Name = "🖱️ Control Click TP Bypass",
	Min = 0,
	Max = 350,
	Default = 0,
	Color = Color3.fromRGB(51, 204, 51),
	Increment = 50,
	ValueName = "Speed (0 To Disable)",
	Callback = function(speed)
		teleportLocalPlayerBypass(speed)
	end
})
Misc:AddSlider({
	Name = "👣 Walk Speed",
	Min = 32,
	Max = 600,
	Default = 32,
	Color = Color3.fromRGB(51, 204, 51),
	Increment = 1,
	ValueName = "Walk Speed",
	Callback = function(Value)
		walkSpeed(Value)
	end
})
Misc:AddToggle({
	Name = "🖱️ Control Click TP",
	Callback = function(Value)
        clickTpEnabled = Value
        game:GetService("UserInputService").InputBegan:Connect(teleportLocalPlayer)
  	end
})
Misc:AddToggle({
	Name = "⚡️ Infinite Jump",
	Callback = function(Value)
		infiniteJumpEnabled = Value
        infiniteJump()
  	end
})
Misc:AddToggle({
	Name = "👻 NoClip",
	Callback = function(Value)
		noClipEnabled = Value
        noClip()
  	end
})
Misc:AddSection({
    Name = "🌌 Teleport To A Player"
})
local playerMap = {}
local playerDropdown = Misc:AddDropdown({
    Name = "👥 Select a player",
    Options = {},
    Callback = function(selectedPlayer)
        local player = playerMap[selectedPlayer]
        if player then
            teleportTo(player)
        end
    end
})
Misc:AddButton({
    Name = "🔄 Refresh Players",
    Callback = function()
        playerMap = {}
        local playerOptions = {}
        for i, player in ipairs(game.Players:GetPlayers()) do
            table.insert(playerOptions, player.Name)
            playerMap[player.Name] = player
        end
        playerDropdown:Refresh(playerOptions, true)
    end
})
-------------------- UI ----------------------

How to execute Roblox Unicorn Tycoon scripts?

To successfully execute the scripts, you can follow these straightforward steps:

  • Begin by copying the script to your clipboard.
  • Launch the game and ensure you are in the game environment.
  • Attach your preferred Roblox executor tool and paste the script into the designated box or field within the executor interface. 
  • Initiate the script execution process by pressing the ‘Execute’ button and enjoy the special perks it brings to your gaming experience.  

Best Roblox Script Executors

The Roblox script executors give you the power to enhance your gaming experience by injecting custom scripts into your favorite games. These versatile executors can unlock a realm of additional functionality that knows no bounds. Whether you’re playing on a PC, mobile device, or any other platform, our curated list of Roblox script executors offers seamless compatibility across the board.

  • Krnl Executor: This roblox script executor gains reputable recognition due to its ability to run complex scripts efficiently.
  • JJ Spoilt Executor: An exceptionally potent anti-ban script executor tool designed for Roblox games, compatible with a wide range of operating systems.
  • Fluxus Executor: An executor with a modest yet advanced user-friendly user interface to execute scripts for the Roblox games.
  • Velyse Executor: The Roblox Valyse Executor is a potent level 8 tool designed for exploiting Roblox games. It provides built-in protection against anti-cheat detection within the game.  
  • Arceus X (Android): The first ever Android Roblox Mod menu that can exploit your game by adding advanced features to the base game.