Fire Emblem Heroes Gunter Guide and Analysis

Gunter is from the realm of Fire Emblem Fates. He is one of the Arena bonus characters in the April 4 Season.

Gunter is a well-known and respected knight in the Nohr Army. He is extremely strict and sticks through his work ethic. He is also one of Corrin’s retainers.

He is a Green Orb unit with 3★ to 4★ rarity. His movement speed is Cavalry.

Gunter | Fire Emblem Heroes Guide

  • Rarity: 3★ – 4★
    • Color Type: Green
    • Weapon Type: Axe
    • Mode of Travel: Cavalry

    Base Statistics (3★):
    • Base HP: 19 ~ 21
    • ATK: 16 ~ 18
    • SPD: 5 ~ 7
    • DEF: 9 ~ 11
    • RES: 3 ~ 5

    Base Statistics (4★):
    • Base HP: 19 ~ 21
    • ATK: 20 ~ 22
    • SPD: 5 ~ 7
    • DEF: 10 ~ 12
    • RES: 3 ~ 5

    *Base Statistics (5★):
    • Base HP: 19 ~ 21
    • ATK: 25 ~ 27
    • SPD: 6 ~ 8
    • DEF: 10 ~ 12
    • RES: 3 ~ 5

    *Max Statistics (5★):
    • Base HP: 42 ~ 44
    • ATK: 30 ~ 32
    • SPD: 23 ~ 25
    • DEF: 32 ~ 34
    • RES: 16 ~ 18

    You can get Gunter in a Green Orb Summon. As a Cavalry Axe unit we can compare her to Frederick. Their HP and SPD are almost the same like the rest of their stats. Frederick has a slight advantage on ATK (35 vs 32) and DEF (36 vs 33). Gunter, on the other hand, is better at his RES at 18 vs 14.

    Comparing Gunter to Hector, the top ranking Green Axe unit, they are at par when it comes to SPD and RES. For the rest of the stats, Hector proves that he is the top dog. HP is 52 vs 43, ATK is 36 vs 32, DEF is 37 vs 33.

    *Gunter’s rarity at 5★ is accomplished via Unlock Potential.

Skills:

Notable Weapons (might):

• Iron Axe (6)
• Steel Axe (8)
• Silver Axe (11)
• Silver Axe + (15)

Silver Axe is found in various Fire Emblem Series. It doesn’t have any additional effects aside from having 15 Might Points.

Assist Skills:

• Harsh Command

This can convert penalties on a target ally into bonuses.

Passives Skills:

• Armored Blow (1/2/3)

This skill can grant DEF (+2/+4/+6) to Gunter if he initiates the attack during combat.

• Hone ATK (1/2)

This skill can give ATK (+2/+3) to adjacent allies through their next actions at the start of each turn.

• Hone Cavalry

This skill can grant adjacent cavalry allies SPD/ATK+6 through their next actions at the start of each turn.

Gunter | Final Evaluation:

As a Green Axe Unit, we can recommend having him inherit Distant Counter. But since his stats and other skills are average, you might want to save your Hector and his Distant Counter to other deserving units. His Hone ATK is a good catch, you can use it in Passive Type-C Inherit Skills.

Hone ATK has a total of 150 SP to reach max.

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