The Sultan’s Inventor is an adventurous game in which you have to grab different items and objects from secret places in the room. This guide helps to find the clues to prove Zara, who is accused of Sultan Omar’s assassination, is innocent.
This guide helps to escape the river deck and adjacent hall by finding clues from the deck, boat, river bank, hallway, and floor and grabbing a few items from these places. You must follow each step mentioned in the guide to depart from this chapter 6 conveniently.
- First, grab the shovel from the bridge.
- Remove the dust using the shovel, and make this sequence from the secret box to grab a star and a hook.
- Grab the oar from the broken boat.
- Use this oar to grab the sword from the tree.
- Get the rope using the sword.
- Place the rope and hook together on this place to get the boat closer.
- Now use the boat to enter this hall and grab a mirror from the left side.
- Put the mirror in this place and grab the key from the right side.
- Use this key to unlock the royal emblem, a mace, and an empty lamp from the floor.
- Put the royal emblem at this place.
- Add the oil from this flask to the empty lamp.
- Lit the lamp from the right side using the oil lamp to reveal the painting right to it.
- Put the items on this board in this sequence to grab a star.
- Then play this game in this pattern to grab another star and Solomon’s Heirloom rings.
- Give these Solomon’s heir rings to the older man and get a second-floor door key to unlock it.
- Go inside the door, grab this stool from the floor, and put it near the wardrobe to get the royal portrait. Then grab the room cleaner from the table.
- Now slide the curtain and grab the knife.
- Use the knife to cut the front curtain and put the portraits in this sequence.
- Put this code on the secret box to grab a star and a wiring piece from the inside.
- Place the wiring piece on the right side pillar in this sequence to adjust the circuit board and get a star.
- Go to the next door to grab the key from the table.
- Use the key to unlock the drawer to get a note.