Fire Emblem Heroes | Maria Guide & Analysis

Maria is the youngest royal family member of Macedon. She became a hostage of Dolhr, an empire founded by the Manakete race under the guise of helping her kingdom. However, it was actually Dolhr who murdered her father King Osmond. Later on, she was rescued by Marth in Castle Deil where she was kept and chose to fight together with him throughout the war.

Maria appeared in Fire Emblem games such as Fire Emblem: Shadow Dragon and the Blade of Light, Mystery of the Emblem, Shadow Dragon, and New Mystery of the Emblem.

Info

Attribute: Colorless

Weapon: Cane

Class: Infantry

Movement: 2 Spaces

Summoning Rarity: ★★★★ (4) and ★★★★★ (5)

Stats

Base Stats:

RARITY: ★★★★ (4)
HP: 15-17 | ATK: 3-5 | SPD: 7-9 | DEF: 2-4 | RES: 9-11

RARITY: ★★★★★ (5)
HP: 16-18 | ATK: 4-6 | SPD: 7-9 | DEF: 3-5 | RES: 9-11

ATK – Attack | HP – Hit Points | RES – Resistance | DEF – Defense | SPD – Speed

Max Level Stats:

RARITY: ★★★★ (4)
HP: 31-37 | ATK: 21-27 | SPD: 29-35 | DEF: 14-20 | RES: 27-33

RARITY: ★★★★★ (5)
HP: 36-40 | ATK: 23-30 | SPD: 31-37 | DEF: 16-22 | RES: 29-35

Skills:

Weapon Skills:

Assault: Deals 10 damage with a range of 2 spaces and costs 50 SP to activate.
Panic: Deals 7 damange with a range of 2 spaces and costs 150 SP to activate. This will make bonuses on the targeted foe become penalties.

Passive Skills:

RARITY: ★★★ (3): Fortify Res 1 Grants near allied units +2 resistance through their next actions at the start of each turn and costs 50 SP.
RARITY: ★★★★ (5): Fortify Res 2 Grants near allied units +3 resistance through their next actions at the start of each turn and costs 100 SP.
RARITY: ★★★★★ (5): Fortify Res 3 Grants near allied units +4 resistance through their next actions at the start of each turn and costs 200 SP.

Special Skills:

Miracle: If HP is more than 1, survive a lethal attack with 1 HP remaining. It costs 200 SP to activate and cooldown time of 5 turns.
Imbue: When healing an ally with the staff, it increases recovered HP by 10. Cooldown time of 1 turn.

Support Skills:

Heal: Restores 5 HP with a range of 1.
Mend: Restores 10 HP with a range of 1.
Physic: Restores 8 HP to target and all allied units within 2 spaces of target.

Advantages:

Maria’s skill set makes her best suited for a support role than attack or defense. Her raw stats give her a high HP, high ATK, and decent magical resistance. Maria’s passive skill – Fortify Res – is a skill that gives allied units additional resistance stats. Since most heroes are usually high on either attack, defense or speed, an added stat resistance is advantageous. Paired with her passive skill Physic, it heals all allied units within 2 spaces of target which can annoy enemy units due to constant heals.

Disadvantages:

Maria is useful mostly in the beginning of the game but if the battle takes too long, her survival rate decreases. Maria’s defense stat is very low which makes her vulnerable against high physical damage though her magic resistance is high.

Overall:

Maria is first and foremost, a support hero so it’s preferable she is assisted by other heroes. Her skill set makes her the best support hero due to her high HP and high ATK. However, her DEF is very low. As long as she is paired with a tank, high damage hero or long-ranged hero, Maria should last longer in battle. Her special skill lets her survive an attack and heal herself.

Maria’s stats are decent and her skill set is very useful to allied units. As long as she has support from other heroes, she should last in longer battles. This makes her a very decent support hero unit overall.

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