How to find the Cyclops Shield Generator in Subnautica (EVERY LOCATION)

This guide will let you know how to find the Cyclops Shield Generator in Subnautica. It will provide you with every location to find it.

There are three potential locations you can find the Cyclops Shield Generator blueprint, and you will find the blueprint in a Databox.

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To reach the first location, you have to start from the Coral tube that sticks up out of the water and then head about two notches to the left of the southwest until you reach a Medium sized hole in the grand reef biome.

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It is about 500M deep, so it is recommended to bring a sea moth with at least an mk2 depth module and perimeter defense, a seaglide, A knife, and a repair tool.

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The main threats/creatures you will encounter in the grand reef are crab squids and warpers. You need to be wary as crab squids can disable your vehicle, and electronics by setting off an emp, so you must avoid it as best as you can. Warpers can warp you out of your vehicle, or if you are just simply swimming around. If you get warped by chance, you can attack the warper using your knife and when you deal enough damage, it will warp away.

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Once you reach the hole, you need to head down the hole. Once you are down the hole, head north and you will shortly reach the grand reef degasi base.

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Using the same starting point as before, head about two notches to the left of Northwest until you Reach a large reck in the dunes biome.

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It is recommended to bring a sea moth with an mk2 depth module and perimeter defense, a sea glide, A laser cutter, a knife, a high-capacity 02 tanks, and a Stasis rifle.

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The two main threats you may encounter while in the dunes are Warpers and reaper leviathans. You have to avoid warpers and attack them using your knife till they warp away. You must avoid reaper as best as you can but if one starts to come near you, you can use a stasis rifle to freeze it so you can get away, or you can use perimeter defense to warp it off.

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And finally, for the last location, you have to use the same coral tube starting point as before and head about two notches to the right of south west until you reach a large Wreck in the sea treader’s path biome.

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It is recommended to bring a sea moth with an mk2 depth module as well as perimeter defense, a laser cutter, a High-capacity o2 tank, a sea glide, and a knife.

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The only threat you may encounter at this location are warpers which you can try to avoid or you can get them to back off and warp away by attacking them using your survival knife.

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