This strategy guide for Town of Salem will hopefully get you on the path to righteousness and victory, and occasionally murder. It is a 7 to 15 player who-did-it game in which an uninformed majority – which is called town – takes on the informant minority which is the mafia. There are three different teams in the mafia, and on the other hand, the uninformed majority of town has to kill all the mafia and neutral killing roles in order to win. The key obstacle is that the town people don’t know who is who. They don’t even know who their fellow town members are so it is likely that they are going to kill each other. Mafia, on the other hand, is supposed to kill anyone that comes in their way; it can be a witch or a serial killer. The key for mafia is that they know about the other mafia people, and they can talk at night. Therefore, they are able to work better as a team in order to get town members lynched.

The third category is of neutrals: they are neither team by default and they have different winning conditions, for instance, the jester can trick people into lynching them, and werewolf can kill people on full moon nights.

Having talked about the strategic capabilities of different characters, it is better to point out some key info that is very important to know when you get into this game.

The Night action

Some roles have the ability to do things at night, for instance, the bodyguard. If you choose the action of the bodyguard, it will start protecting you during the night time. Many roles have day action too, and right now these roles are Mayer and Jailer, and for these characters, you can choose your action for the day instead of night.

The Last Will

The last will is a very important aspect of the game because it gives you an area to write down your suspicions and your night actions, and if you die overnight, it is revealed to the whole town during the day that who murdered you. It is a legitimate way to give information to the town people even after you have died. So, for instance, if you are playing as a bodyguard, you can write the names of the persons whom you have been bodyguarding that night. Apart from the will, there is also another way of passing information and that is the death note. It’s very similar but it’s only for the killing roles, and it shows up on the dead person’s body the day after they have been killed. The death note looks like this:

The death note can be used to get information, point suspicion, or just for fun.

Chat Log Locator

Another interesting thing about this game is the chat log locator that appears right by your last will. This chat log locator is very important to see what has been previously said, and it can also show you who has voted and who they voted for or against, so it is very important to build perspectives. It’s also a very important way to keep track of the information, and you can also find a lot of clues by using the chat log.

Role Card

Role card is very important because it allows you to see what your role is, your alignment, your ability, your attributes and your goal. This role card gives you a clear idea of what the capabilities of other characters are. If you point a mouse on the role card, it will tell you about the exact victory conditions.

Role List

The role list has all the potential roles that are in the game, but you cannot rely entirely on this because it doesn’t tell you about all the characters. The graveyard is also very important because when you click on it, you can see what the last will was and what the last death note was. This can give you potentially lots of information because, if you see the last dead person was an investigator, you can click on his will and see what he has said even after when he has died.

Starting From Day 0

The day zero in the game is a great opportunity to see the layout and speak to each other, and then it is quickly followed by night one which is the time that you have in order to complete a night action, and you can also write a will this time. This is also a time when mafia can speak to one another. After the night cycle, you enter the day one which is a recap of the mixture of anyone who died last night followed by discussion time which is helpful in resolving the matters and finding out the culprit. After you discuss things, a vote will be initiated and you can vote against anybody that you want to put up on trial. Once the voting is complete, the accused members get a time for defense, and then all the members have to vote again. This time they are supposed to vote either guilty or innocent. This cycle is repeated again and again until a winner emerges.

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