Medieval II has a loyal audience still to this day and believe it or not, the game is still attracting new players. But to spice up some of the duller parts of the game, you can use Cheat codes via game console. They are a great way to add all sorts of features like spawning, adding cash to your empire, automatically winning or losing the game, and adding units to your armies. Also don’t forget about money cheats, as the name implies, you can use cheats to give yourself money in the medieval world.
To use cheat codes, you need to know how to access Command console. To open the game console, you need to press the ~key right below the Esc key on your keyboard. If that doesn’t work or you are using a non US keyboard layout, you can try the following keys and see which one works for you.
- ` key (grave),
- ‘ (single quote/ Apostrophe),
- ö
The same key works for opening and closing the game console
Once opened, just type in the command and press ENTER and Voila!
You can use cheat codes to get additional features, unit IDs to spawn military units, trait IDs to give your character certain traits and ancillary IDs.
Medieval 2: Total War Cheats
Name | Syntax | Description |
---|---|---|
add_population | add_population [settlement name] [amount] | This console comand is used to add or remove the amount of population in your desired city. You can specify the settlement name in the syntax. |
add_money | add_money [faction name,] [amount] | This command is used to add or remove the amount of money to your side or any other faction's side. You can specify yourself or the particular faction in the command syntax. |
give_ancillary | give_ancillary [character name] [ancillary id] | give_ancillary command will give your character the required support he wants. |
remove_ancillary | remove_ancillary [character name] [ancillary id] | This console command will remove the ancillary from thr character by specifying his name in the syntax. |
give_trait | give_trait [character name] [trait id] [level] | This command is ued to get a trait for your character for a particular level. |
remove_trait | remove_trait [character name] [trait id] | The remove_trait command will get the trait back from the character. |
toggle_terrain | toggle_terrain [terrain display id] | This console command is used to set the terrain map to its default setting by specifying the id in syntax. |
toggle_fow | toggle_fow | The toggle_fow commnand helps you to enable or disable the Fog of War. |
create_unit | create_unit [settlement / character name] [unit id] [amount] [experience] [armor] [weapon] | You can create a specific type of unit for your army using this command. You have the option to specify weapons and unit members number in the syntax. |
process_cq | process_cq [settlement name] | This command is used to complete all the pending construction in an instant. |
control | control [faction name] | The control cosnole command will replace your current faction with another one you specified. |
show_cursorstat | show_cursorstat | This command is used to get the complete info of a particular region. You can place your cursor on that region and then execute command. |
character_reset | character_reset | The character_reset command will set your character to where he was before your turn started. |
move_character | move_character [character name] [x] [y] | This console command is used to move your character towards specified coordinates. You have to specify the character name and coordinates. |
surrender_regions | surrender_regions [faction name] | The surrender_regions command will force the particular regions to surrender infront of the rebels and give their land to them. |
auto_win | auto_win [attacker / defender] | This console command lets you win the battles. You can use this command during the battle. |
bestbuy | bestbuy | The bestbuy command will make the price of units 10% cheaper, that you can buy easily. |
logon | logon [password] | This command is used to logon to the server using the password. |
logoff | logoff | The logoff console command will log you out of the console server. |
clear_password | clear_password [faction name] | This command is ued to clear the password for a particular game faction. |
set_password | set_password [faction name] [password] [password] | The set_password console command is ued to set the password for a particular game faction. |
set_email | set_email [faction name] [email address] | This console command is ued to set the email address for a particular game faction. |
disable_ai | disable_ai [ai type] | The disable_ai command is used to disable the artificial intellligence in the game. |
halt_ai | halt_ai [faction name] | This command will stop the AI at any turn. You have the option to stop it on your turn or any other faction's turn. |
run_ai | run_ai [x] | This command is used to revert the halt_ai command to enable the AI in the game. |
set_option | set_option [option name] [value] | This command will set a new value to the specified option. You can specify the option and value in the syntax. |
disable_vnvs | disable_vnvs | You can enable or disable the game traits and attributes using this command. |
Medieval 2: Units List with Unit IDs
Unit | Unit ID |
---|---|
Huscarls - Formidable Saxon warriors armed with two-handed axes and protected by mail armour. | Huscarls |
Merchant Cavalry Militia - Poorly trained, but well equipped cavalry who fight with a sword. | Merchant Cavalry Militia |
Urban Militia - Equipped with a sword, well trained and protected by heavy armour these troops are far superior to most militias. | Urban Militia |
Turkish Archers - Used to hunting with a bow these troops are proficient with their bows, but will melt away quickly in melee. | Turkish Archers |
Armenian Archers - Armenian mercenaries from the mountains. Lightly armed, but still effective. | Armenian Archers |
Aztec Archers - Aztec archers are equipped with a basic bow, light armour and a club. | Aztec Archers |
Armenian Cavalry - Armenian mercenaries equipped in a western style, armed with lances and protected by mail. | Armenian Cavalry |
Mercenary Frankish Knights - These Feudal mercenary knights are powerful troops and invaluable to whomever can afford them. | Mercenary Frankish Knights |
Polish Guard - These highly respected and feared troops wear plate armour and are armed with a lance and a sword. | Polish Guard |
Fire Ship - A Dromon modified to carry the medieval naval equivalent of a flamethrower. | Fire Ship |
Retinue Longbowmen - Well armoured professional soldiers. Confident and deadly. | Retinue Longbowmen |
Elephant Artillery - These fearsome beasts have small cannons, comparable to serpentines, mounted on their backs. | Elephant Artillery |
Levy Spearmen - Common folk from villages and towns that have been levied into the army, armed with spears and shields. | Levy Spearmen |
Irish Kerns - Skirmishing unarmoured Irish warriors armed with javelins and handweapon, willing to fight for whomever can pay them. | Irish Kerns |
Turkopoles - Turkopoles are mercenaries hired by Christian forces in the Holy Lands for light cavalry duties, armed with bow and sword. | Turkopoles |
Muslim Archers - Troops comprised of Sicilian Muslims fighting for their city, equipped with bows and light armour. | Muslim Archers |
Dismounted Christian Guard - Christians fighting for the Moors, these elite troops resemble the western knights of the time. | Dismounted Christian Guard |
Italian Militia - Local militias play an important role in Italian armies. These troops are armed with short spear and shield. | Italian Militia |
Pike Militia - Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers. | Pike Militia |
Imperial Knights - These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge. | Imperial Knights |
Camel Gunners - Mounted on a camel this unit fires a powerful musket called a "jezail'. | Camel Gunners |
Crossbow Militia - Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured. | Crossbow Militia |
Peasants - In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder. | Peasants |
Musketeers - The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour. | Musketeers |
Vardariotai - Disciplined and highly trained, the Vardariotai wear light armour and fire a composite bow from horseback. | Vardariotai |
Bombard - Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units. | Bombard |
Woodsmen - Hardy folk from the forests of North Eastern Europe, armed with a large axe. | Woodsmen |
Trebuchet - Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows! | Trebuchet |
Ghazis - Reckless and fanatical religious warriors armed with an axe, capable of devastating attacks. | Ghazis |
Heavy Billmen - Heavily armoured versatile infantry wielding the billhook. | Heavy Billmen |
Grand Bombard - The Grand Bombard has increased range, damage and accuracy compared to the bombard. | Grand Bombard |
Gothic Knights - Impressive looking heavy cavalry, well protected by armour for both rider and mount. Equipped with lance and mace. | Gothic Knights |
Native Mercenaries - Armed with a club and a shield these mercenaries help fill in gaps in your battle line. | Native Mercenaries |
Welsh Spearmen - Fierce Welsh mercenaries, who fight unarmoured, equipped with a spear and capable of forming a defensive ring of spears. | Welsh Spearmen |
Mamluk Archers - Bought as slaves, and trained from boyhood, these formidable soldiers excel at archery, but can also hold their own in melee. | Mamluk Archers |
Kazaks - Kazaks are accustomed to being on horseback; they make good horse archers, but are vulnerable in melee. | Kazaks |
Dromon - Used by the Byzantine Empire since the 6th century, with a central tower with a firing platform for marines. | Dromon |
Dismounted Lithuanian Cavalry - Lithuanian archers are lightly armoured except for a large shield and are armed with a bow and a sword. | Dismounted Lithuanian Cavalry |
Peasants - Aztec peasants are armed with a simple club. | Peasants |
Byzantine Cavalry - Versatile lightly armoured medium cavalry, equally able shooting their bows, or fighting with their swords. | Byzantine Cavalry |
Spear Militia - Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement. | Spear Militia |
Dismounted English Knights - English knights often chose to fight dismounted. With their fearsome poleaxes, they can crush enemy infantry as well as cavalry. | Dismounted English Knights |
Almughavars - Elite light infantry skirmishers armed with javelins and spears, and sometimes armour. | Almughavars |
Ballista - Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease. | Ballista |
Rufus - Rufus and his bodyguard. | Rufus |
Border Horse - Equipped with light mail and spear, this unit is handy for out flanking your opponent and chasing down archers. | Border Horse |
Longbowmen - Armed with the armour piercing longbow, Longbowmen can also plant stakes in front of them to keep cavalry at bay. | Longbowmen |
Archer Militia - A type of trained civilian guard called,' tzakones' responsible for protecting settlements, roads and forts. | Archer Militia |
Bill Militia - Militia unit armed with a billhook and little armour. | Bill Militia |
Turkomans - Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation. | Turkomans |
Noble Knights - Made up from the cream of France's nobility, these elite warriors are deadly in the charge, and unmatched in fighting spirit. | Noble Knights |
Bombard - Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units. | Bombard |
Knights Templar - Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands. | Knights Templar |
Crossbow Militia - Local militia armed with crossbows and some armour, good for ranged combat, but will melt away in melee. | Crossbow Militia |
Dhow - A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops. | Dhow |
Hand Gunners - Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops. | Hand Gunners |
Peasants - In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder. | Peasants |
Christian Guard - Christians fighting for the Moors, these elite troops resemble the western knights of the time. | Christian Guard |
Bodyguard - The retinue of an Aztec general. Armed with a chimalli shield, a maquahuitl club and wearing ichcahuipilli padded armour. | Bodyguard |
Swiss Guard - The Pope's personal loyal guard at home and in battle. Elite troops armed with halberds and protected by plate armour. | Swiss Guard |
Kwarizmian Cavalry - These Khwarizmi are well equipped and protected heavy cavalry ready to fight for whomever can afford them. | Kwarizmian Cavalry |
Peasant Crossbowmen - Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour. | Peasant Crossbowmen |
Afghan Javelinmen - Made up from fierce Afghan tribesmen, these excellent skirmishers hurl javelins at their foes, but can fight at close quarters if necessary. | Afghan Javelinmen |
Cannon - The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots. | Cannon |
Knights of Santiago - Based in Spain, the Knights of Santiago are charged with driving the Moors from Iberia. | Knights of Santiago |
Cog - A small trading vessel armed with a basic armament of soldiers and archers. | Cog |
Dismounted Archers - These light mounted missile troops have dismounted, yet they are still formidable warriors. | Dismounted Archers |
Sudanese Tribesmen - Tribesmen from Africa armed with swords | Sudanese Tribesmen |
Armoured Swordsmen - Footmen of the knightly class able to afford excellent armour and swords, they can punish most other infantry. | Armoured Swordsmen |
Cannon - The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots. | Cannon |
Mercenary Pavise Crossbowmen - These troops are armed with a large shield to hide behind during the slow process of reloading the crossbow. | Mercenary Pavise Crossbowmen |
Catapult - Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots. | Catapult |
Varangian Guard - The Varangian guard are superb two-handed axemen, protected by heavy armour. | Varangian Guard |
Dismounted Tuareg - Fierce and independent nomads armed with a spear but little or no armour. | Dismounted Tuareg |
Mamluks - Bought as slaves, and trained from boyhood and well equipped, these soldiers make formidable heavy cavalry. | Mamluks |
Sipahi Lancers - A better class of Sipahis, better suited to hand to hand combat than their archers counterparts. | Sipahi Lancers |
Basilisk - Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots. | Basilisk |
Carrack - A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean. | Carrack |
Peasants - In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder. | Peasants |
Mongol Infantry - Lightly armoured and equipped with swords and their impressive composite bows, these warriors are still formidable without their horses. | Mongol Infantry |
Elephant Artillery - These fearsome beasts have small cannons, comparable to serpentines, mounted on their backs. | Elephant Artillery |
Dismounted Byzantine Lancers - Well trained and disciplined troops and used throughout the Byzantine Empire, these Lancers are well armoured and equipped. | Dismounted Byzantine Lancers |
Welsh Spearmen - Fierce Welsh mercenaries, who fight unarmoured, equipped with a spear and capable of forming a defensive ring of spears. | Welsh Spearmen |
Bulgarian Brigands - Brigands armed with a composite bow, sword, padded armour and shield. | Bulgarian Brigands |
Nubian Archers - Coming from all over Africa these light troops are equipped with a bow and hand weapon. | Nubian Archers |
Tlaxcalan Archers - Archery unit armed with a simple bow and club. Wears padded armour and carries a shield. | Tlaxcalan Archers |
Feudal Knights - Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents. | Feudal Knights |
Highlanders - Fierce and wild warriors from the Scottish Highlands fight with little to no armour and are equipped with an axe. | Highlanders |
Mailed Knights - Encased in mail and equipped with lances and swords these early knights are formidable fighting machines. | Mailed Knights |
Janissary Archers - Janissary archers shower the enemy with arrows, weakening and breaking formations before the infantry move in. | Janissary Archers |
Town Militia - Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with spears. | Town Militia |
Ballista - Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease. | Ballista |
Men At Arms - Well equipped heavy cavalry with plate armour and a lance. | Men At Arms |
Dismounted Feudal Knights - Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. | Dismounted Feudal Knights |
Halberd Militia - These townsfolk carry long halberds that can fend off cavalry and crush the most heavily armoured of foes. | Halberd Militia |
Alan Light Cavalry - Hardy horsemen accustomed to the plains and steppes of Eastern Europe and the Black Sea region. Excellent light cavalry. | Alan Light Cavalry |
Catapult - Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots. | Catapult |
Theigns - Theigns are mail equipped spearmen who fight for Saxon rule. | Theigns |
Mercenary Crossbowmen - Mercenary unit equipped with crossbow, sword and armoured with mail. | Mercenary Crossbowmen |
Peasant Archers - A peasant archer is armed with a small bow and knife. Not to be relied upon. | Peasant Archers |
Venetian Heavy Infantry - Armoured and equipped with a war hammer, this unit's task is to protect the far flung outposts of the Venetian empire. | Venetian Heavy Infantry |
General's Bodyguard - The combination of heavy armour, a fully armoured horse and a lance make these elite warriors mobile killing machines. | General's Bodyguard |
General's Bodyguard - Elite knights hand picked to protect the general. | General's Bodyguard |
Landsknecht Pikemen - Originally from the Holy Roman Empire, these elite mercenaries are armed with pikes and their distinctive slash and puffy clothing | Landsknecht Pikemen |
Papal Guard - The Pope's personal loyal guard at home and in battle. These elite troops are armed with spears, mail armour and shield. | Papal Guard |
Dismounted Light Lancers - Despite preferring to fight on horseback, these lightly armoured warriors have dismounted to fight on foot. | Dismounted Light Lancers |
Dismounted Imperial Knights - These mace wielding fighting machines wear plate armour, but prefer to fight on foot. | Dismounted Imperial Knights |
Scots Guard - These Scottish troops are elite armoured longbowmen, and form part of the French King's guard. | Scots Guard |
Elephants - Armed with deadly arquebuses these riders fire from atop these fearsome beasts, which can trample men into the dust. | Elephants |
Earl's Huscarls - Guards to a Saxon Earl. | Earl's Huscarls |
Tuareg Camel Spearmen - Fierce and independent camel riding nomads armed with a spear but lightly armoured. | Tuareg Camel Spearmen |
Tercio Pikemen - Superior armoured pikemen, known for their discipline and determination. | Tercio Pikemen |
King Richard - King Richard and his bodyguard. | King Richard |
Saracen Militia - Well armoured townsfolk, these spearmen can take care of themselves on the battlefield, and fill out any army. | Saracen Militia |
Coyote Priests - Members of the priesthood who engage in combat. Wearing a coyote suit and armed with a maquahuitl club. | Coyote Priests |
War Galley - War Galleys are larger than normal galleys. Equipped with ballista or catapults. | War Galley |
Spear Militia - Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears. | Spear Militia |
General's Bodyguard - Elite knights hand picked to protect the general. | General's Bodyguard |
Bombard - Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units. | Bombard |
Bohemond of Taranto - Bohemond of Taranto and his bodyguard. | Bohemond of Taranto |
Ribault - A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage. | Ribault |
Hand Gunners - Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons. | Hand Gunners |
Norse Axemen - Formidable axemen from Scandinavia. Equipped with two-handed axes and protected by heavy armour | Norse Axemen |
Portuguese Arquebusiers - Effective unit, capable of giving a volley with their guns, then following up with swords. | Portuguese Arquebusiers |
Peasant Archers - A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers. | Peasant Archers |
Elephant Rocketeer - Rockets on Elephants? Madness! | Elephant Rocketeer |
Dismounted Polish Nobles - Dismounted, they make solid infantry armed with light spears. | Dismounted Polish Nobles |
Highland Nobles - Scottish shock troops wielding a large two-handed sword and armoured in chain. | Highland Nobles |
Bedouin Cavalry - Lightly equipped skirmishing desert dwellers well suited to desert fighting, but not suitable for prolonged melees. | Bedouin Cavalry |
Ribault - A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage. | Ribault |
Serpentine - Light cannon designed for use against troops rather than walls. | Serpentine |
Dismounted Mercenary German Knights - Protected by plate armour and equipped with maces these knights for hire excel at taking on heavily armoured units. | Dismounted Mercenary German Knights |
Monster Ribault - 36 cannon barrels mounted on a wagon frame. Deadly short-ranged defensive gun capable of laying down a tremendous barrage. | Monster Ribault |
Mercenary Galley - A Mercenary Galley. Available to the highest bidder! | Mercenary Galley |
Dismounted Heavy Lancers - Despite preferring to fight on horseback, these heavily armoured warriors have dismounted to fight on foot. | Dismounted Heavy Lancers |
Teutonic Knights - Ruthless Germanic knightly order, well armoured with lances and large maces, these knights love a good melee. | Teutonic Knights |
Cannon - The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots. | Cannon |
Dismounted Broken Lances - Broken lances are well trained and experienced professional soldiers, protected by plate mail, armed with swords. | Dismounted Broken Lances |
Spear Militia - Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears. | Spear Militia |
Aventuros - Impetuous and hot blooded gentry, armed with pikes and excellent armour, this elite unit is one of the best pike units available. | Aventuros |
Bedouin Camel Riders - Hardy but lightly equipped desert skirmishers. They're also useful against light cavalry, as horses detest the smell of camels. | Bedouin Camel Riders |
Kurdish Javelinmen - Hardy troops who soften the enemy with their javelins, then finish them off with their swords. | Kurdish Javelinmen |
Polish Knights - Well armoured and equipped, and practiced in heavy cavalry tactics these knights make a fearsome addition to any Polish army. | Polish Knights |
Yeoman Archers - English freeholders are required by the King to be trained in warfare, Yeoman archers are highly skilled ranged troops. | Yeoman Archers |
Saladin - The Sultan Saladin and his bodyguard. | Saladin |
Voulge Militia - Effective militia equipped with some armour, and the versatile voulge. | Voulge Militia |
Berdiche Axemen - Two-handed axemen used as shock troops. Can be armoured from mail to brigandine. | Berdiche Axemen |
Tabardariyya - Normally found guarding the Sultan's palace, these axe-wielding warriors make excellent fighters. | Tabardariyya |
General's Bodyguard - These warriors are the general's personal guard, fiercely loyal, there is little this unit cannot take on. | General's Bodyguard |
Dismounted Frankish Knights - These Feudal mercenary knights are powerful troops and invaluable for whomever can afford them. | Dismounted Frankish Knights |
Dismounted Arab Cavalry - Arabs from the towns and cities throughout the Middle East. | Dismounted Arab Cavalry |
Cavalry Militia - Cavalry militia are poorly trained and equipped, but are still capable of charging down the right enemy | Cavalry Militia |
Grand Bombard - The Grand Bombard has increased range, damage and accuracy compared to the bombard. | Grand Bombard |
Grande Carrack - A supremely powerful warship. Sporting heavy cannon broadsides and a thick hull. Can travel across the ocean. | Grande Carrack |
Trebuchet - Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows! | Trebuchet |
Conquistadores - Well trained and armed with lance and sword, they make superb heavy cavalry capable of devastating attacks. | Conquistadores |
Dismounted Norman Knights - Exceptional knights, even when dismounted. Armed with swords and mail. | Dismounted Norman Knights |
Norse Archers - Armed with a bow, a sword, shield and light armour, Norse archers are weak at shooting, but can stand their ground in melee. | Norse Archers |
Tsars Guard - Household troops of the Tsar, these are formidable, well armoured elite Eastern European heavy cavalry. | Tsars Guard |
Chivalric Knights - Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill. | Chivalric Knights |
Dismounted Heavy Archers - Despite preferring to fight on horseback, these heavily armoured archers have dismounted to fight on foot. | Dismounted Heavy Archers |
General's Bodyguard - Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general. | General's Bodyguard |
Nubian Spearmen - Useful for guarding flanks, these light troops are armed with a spear but little to no armour. | Nubian Spearmen |
Mongol Horse Archers - The most common troop type amongst the Mongols, these light mounted missile troops combine famed Mongol archery with excellent horsemanship. | Mongol Horse Archers |
Sipahis - Medium armed horse archers, while less mobile than other horse archers, are better suited to hand to hand fighting. | Sipahis |
Genoese Crossbow Militia - Superior Italian crossbow garrison unit armoured with brigandine and a pavise. | Genoese Crossbow Militia |
Noble Highland Archers - The best Scottish archers available, armed with a bow, mail and hand axe, these archers are good in a fight. | Noble Highland Archers |
Dragon Boat - A larger version of the longship, able to carry more men as well as grappling hooks for boarding actions. | Dragon Boat |
Berber Spearmen - Armed with spears these troops can give attackers a nasty surprise, although they are susceptible to prolonged melee attacks. | Berber Spearmen |
Voulgier - Well equipped, these men make solid infantry, and their polearms make them effective against both foot and mounted foes. | Voulgier |
Pilgrims - Civilians making a pilgrimage to the Holy Lands, armed with simple bludgeoning objects. | Pilgrims |
Trebizond Archers - Hailing from the edge of the Black Sea, these well trained archers wear padded armour and use a composite bow. | Trebizond Archers |
Baghlah - Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies. | Baghlah |
Demi Lancers - Armed with a lance but with less armour these units are mobile and deadly. | Demi Lancers |
Hussites - Powerful unit of religious rebels, armed with crossbows and light armour. | Hussites |
Trebuchet - Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows! | Trebuchet |
Arquebusiers - Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt. | Arquebusiers |
Elephants - Armed with deadly arquebuses these riders fire from atop these fearsome beasts, which can trample men into the dust. | Elephants |
Halberd Militia - Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour. | Halberd Militia |
Granadine Lancers - Recruited in Moorish Iberia, these troops are trained and well equipped heavy cavalry, capable of deadly charges. | Granadine Lancers |
Mercenary Cog - A Mercenary Cog. Available to the highest bidder! | Mercenary Cog |
Dismounted Druzhina - Fierce warriors wearing mail armour and armed with a wicked axe. Act as bodyguards for Chieftains. | Dismounted Druzhina |
Bodyguard - Men dedicated to protecting the general. Hand-picked for loyalty and valour. | Bodyguard |
Sabadar Militia - Equipped with axe and composite bow, these excellent, though quite unruly warriors, are Shi-ite militia from Central Asia. | Sabadar Militia |
Bodyguard - Men picked for valour and loyalty to protect the general. | Bodyguard |
Rocket Launcher - Rocket Launcher capable of delivering a great, if inaccurate salvo, over a large area. | Rocket Launcher |
Dismounted Polish Knights - Well trained, elite troops, and well equipped with plate armour and sword. Fighting on foot, these knights make capable heavy infantry. | Dismounted Polish Knights |
Condottieri - Armed with a lance and plate armour these trained and experienced mercenaries are well known for their capricious ways. | Condottieri |
Lanternas - A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley. | Lanternas |
Naffatun - These men throw deadly pots of flaming Naphtha that can seep through any armour. | Naffatun |
Swordsmen Militia - Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements. | Swordsmen Militia |
Norse Swordsmen - Well armed and equipped Norse swordsmen. Able to wear chain and plate armour. | Norse Swordsmen |
Turkish Javelinmen - Turkish Javelinmen are light troops used to harass enemy archers and enemy flanks from a distance. | Turkish Javelinmen |
Carroccio Standard - Wagon bearing Venice's standard to inspire the army, pushed by hardened troops armed with crossbows, swords and light armour. | Carroccio Standard |
Mounted Longbowmen - The advantage of being mounted allows a longbowman to flank his enemies and ride out of danger. Not to be mistaken for true cavalry though. | Mounted Longbowmen |
Norman Knights - Exceptionally fierce knights, wearing heavy mail, and equipped with sturdy lances. | Norman Knights |
Carroccio Standard - Wagon bearing Milan's standard to inspire the army, pushed by elite troops armed with spears and light armour. | Carroccio Standard |
Dismounted Conquistadores - Well armoured and equipped with a sword, Conquistadors make superb heavy infantry capable of devastating attacks. | Dismounted Conquistadores |
Dismounted Chivalric Knights - Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot. | Dismounted Chivalric Knights |
Hussars - Renown for their fast hit and run tactics, Hussars are equipped with light mail, shield, lance and sword. | Hussars |
Polish Nobles - Able to circle in front their enemies and shoot, these excellent troops hurl their javelins before engaging in melee. | Polish Nobles |
Trebuchet - Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows! | Trebuchet |
Flemish Pikemen - Hailing from Flanders, these mercenaries are armed with pikes and wear light armour. | Flemish Pikemen |
Free Company Longbowmen - Mercenary Longbowmen armoured with light mail. Able to lay defensive stakes. | Free Company Longbowmen |
Aztec Spear Throwers - Aztec spear throwing unit. Armed with throwing spears and a macana club. Protected with a small shield. | Aztec Spear Throwers |
Crossbow Militia - Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured. | Crossbow Militia |
Famiglia Ducale - Armoured in plate and wielding lances, these elite knights defend the Duke's honour. | Famiglia Ducale |
Druzhina - Fierce cavalry warriors wearing mail armour and armed with spear and a wicked axe, acting as bodyguards for Chieftains. | Druzhina |
Latinkon - Western European troops fighting for the Byzantine Empire, these experienced and well trained fighters are armed with lances and swords. | Latinkon |
Cannon - The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots. | Cannon |
Galloglaich - Fierce Scottish warriors who have settled in Ireland. Formidable troops armed with large two-handed axes and wearing light armour. | Galloglaich |
Native Warriors - Very basic warrior armed with a stone axe and small shield. | Native Warriors |
Byzantine Lancers - Well trained and disciplined troops used throughout the Byzantine Empire, these Lancers are well armoured and equipped. | Byzantine Lancers |
Byzantine Guard Archers - Byzantium Guard Archers are well trained missile troops equipped with composite bow, sword, mail and a shield. | Byzantine Guard Archers |
Mercenary Rocket Launcher - Rocket Launcher capable of delivering a great, if inaccurate salvo, over a large area. | Mercenary Rocket Launcher |
Catapult - Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots. | Catapult |
Catapult - Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots. | Catapult |
Militia Cavalry - Poorly trained, these units fight with a spear and sword. | Militia Cavalry |
Boyar Sons - These young adventurers wear light mail or light brigandine armour and carry a javelin and an axe . | Boyar Sons |
Qapukulu - Elite household guards, well armoured and equipped with maces, Qapukulu make for tough opponents in hand to hand combat. | Qapukulu |
Dismounted Latinkon - Western European troops fighting for the Byzantine Empire, these experienced fighters are effective even on foot. | Dismounted Latinkon |
Town Militia - Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears. | Town Militia |
Pavise Spearmen - Lower gentry serving military duty. Wearing good armour and equipped with a spear, able to form a defensive ring of spears. | Pavise Spearmen |
Dismounted Mercenary Knights - These superb fighters can fight mounted or on foot and are well worth their fee. | Dismounted Mercenary Knights |
Italian Spear Militia - Experienced and well trained local militia equipped with good armour and a spear, able to form a defensive ring of spears. | Italian Spear Militia |
Obudshaer - Skilled Danish halberd unit armoured in plate armour. | Obudshaer |
Lithuanian Cavalry - Fierce East European horse archers. Lightly armoured, but still enjoy a good hand to hand scrap. | Lithuanian Cavalry |
Caravel - A small, highly manoeuvrable, three-masted ship used by Spain and Portugal for long voyages of exploration. | Caravel |
Battlefield Assassins - Tracing their history to an obscure order of knights, these battlefield assassins are masters of stealth and death. | Battlefield Assassins |
Byzantine Spearmen - A step up from spearmen militia, these troops are equipped with spear and shield, capable of forming a defensive ring. | Byzantine Spearmen |
Lithuanian Archers - Skilled archery unit lightly armoured but equipped with a large shield. Able to lay stakes at start of battle. | Lithuanian Archers |
Monster Bombard - Massive Siege-Gun. Can destroy nearly any wall in one shot. Has very long range but slow reload time. | Monster Bombard |
Scots Pike Militia - Lowland Scots levied into a militia to defend their settlement. Armed with pikes for good defence against cavalry, but lacking in armour. | Scots Pike Militia |
Bosnian Archers - Bosnian archers are lightly armoured, well trained archers with the added protection of a winged shield | Bosnian Archers |
Mercenary Arquebusiers - Fired at close range, this noisy, Smokey and lethal weapon causes morale damage as well as physical hurt. | Mercenary Arquebusiers |
Dismounted Boyar Sons - These young adventurers wear light mail or light brigandine armour and carry an axe. | Dismounted Boyar Sons |
Arab Cavalry - Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry. | Arab Cavalry |
General's Bodyguard - Elite knights hand picked to protect the general. | General's Bodyguard |
Dismounted Noble Knights - Made up from France's nobility, these elite warriors are as deadly on foot as when mounted. | Dismounted Noble Knights |
Bodyguard - Men dedicated to protecting the general. Hand-picked for loyalty and valour. | Bodyguard |
Dvor Cavalry - In the service of the local Prince or high status Boyar, Dvors are amongst the best missile cavalry available. | Dvor Cavalry |
Culverin - Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops! | Culverin |
Gendarmes - Superb well armoured professional heavy cavalry armed with a lance. | Gendarmes |
Magyar Cavalry - These natural horsemen are armed with a composite bow and wear light armour. | Magyar Cavalry |
Bodyguard - Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general. | Bodyguard |
Flagellants - Religious fanatics into self-mortification who have banded together to travel to the Holy Lands, armed with a mace. | Flagellants |
Norse War Clerics - Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces | Norse War Clerics |
Billmen - A trained billmen can stab, hack and drag down his enemies, including both infantry and cavalry. | Billmen |
Granadine Crossbow Cavalry - These troops combine the crossbow, favoured by Granadine troops, with the Eastern tradition of mobile warfare. | Granadine Crossbow Cavalry |
Broken Lances - Broken lances are well trained and experienced professional soldiers, protected by plate armour, armed with lances and swords. | Broken Lances |
Holk - An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull. | Holk |
Cossack Musketeers - Cossack Musketeers are highly trained gunners in light armour. | Cossack Musketeers |
Dismounted Huscarls - Protected by mail armour and wielding axes, these fearsome warriors are excellent killing machines. | Dismounted Huscarls |
Polish Retainers - Wearing brigandine armour, and armed with a lance and sword, this unit is capable of devastating charges. | Polish Retainers |
Viking Raiders - Wild and hardy warriors from the cold north armed with axes and light armour. | Viking Raiders |
Highland Archers - Archers from the highlands armed with a standard bow and a one-handed axe for melee. | Highland Archers |
Mongol Foot Archers - With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows. | Mongol Foot Archers |
Mongol Light Lancers - Lightly armoured and equipped with lance and hand weapon, these matchless horseman excel at harassing enemy flanks. | Mongol Light Lancers |
Bombard - Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units. | Bombard |
Afghan Javelinmen - Made up from fierce Afghan tribesmen, these excellent skirmishers hurl javelins at their foes, but can fight at close quarters if necessary. | Afghan Javelinmen |
Serbian Hussars - Renown for their hit and run tactics, Hussars are equipped with light mail, shield, lance and sword. | Serbian Hussars |
Sudanese Tribesmen - Tribesmen from Africa armed with swords. | Sudanese Tribesmen |
Gulay Gorod - Wagons that can be formed into a circular barricade, behind from which the troops armed with crossbows can fire. | Gulay Gorod |
Heavy Pike Militia - Levied troops equipped with pikes and protected by heavy armour. Good defence against cavalry. | Heavy Pike Militia |
Town Militia - Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears. | Town Militia |
Serpentine - Light cannon designed for use against troops rather than walls. | Serpentine |
Desert Cavalry - Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers. | Desert Cavalry |
Catalans - Elite mercenaries, originally from Aragon, armed with javelins and light armour. | Catalans |
Cuahchiqueh - Extravagantly dressed elite shock troops. Their well known prowess causes fear to their enemies. | Cuahchiqueh |
Armoured Sergeants - Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears. | Armoured Sergeants |
King Henry V - King Henry and his bodyguard. | King Henry V |
Mercenary Ribault - A small multi-barrel wagon mounted cannon. A good defensive tool able to fire singly or in a six-barrel barrage. | Mercenary Ribault |
Granadine Jinetes - Lightly armoured skirmishers, armed with a javelin, and capable of forming a circle formation providing constant fire against the enemy. | Granadine Jinetes |
Huscarls - Protected by mail armour and wielding axes, these fearsome warriors are effective cavalry. | Huscarls |
Noble Pikemen - Well armoured Pikemen made up of Scottish nobles preferring to fight in the infantry. | Noble Pikemen |
Javelinmen - These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion. | Javelinmen |
Hungarian Nobles - Well equipped with light armour and composite bows, these warriors are good horse archers who are also capable in close combat. | Hungarian Nobles |
Slav Levies - Comprised of commoners from the lower strata of society, these levied troops are armed with spears and little armour. | Slav Levies |
Ottoman Infantry - Hardy soldiers, well armed and well armoured, they fight with both bows and swords. | Ottoman Infantry |
King Harold - King Harold and his bodyguard. | King Harold |
Mortar - A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls. | Mortar |
Knights Hospitaller - Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom. | Knights Hospitaller |
Spear Militia - Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears. | Spear Militia |
Gun Holk - An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons. | Gun Holk |
Forlorn Hope - These desperate men are armed with a massive two-handed sword and thick armour. | Forlorn Hope |
Bombard - Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units. | Bombard |
Free Company Men at Arms - Effective mercenary bands equipped with poleaxes and plate armour. | Free Company Men at Arms |
Monster Bombard - Massive Siege-Gun. Can destroy nearly any wall in one shot. Has very long range but slow reload time. | Monster Bombard |
Peasant Archers - A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers. | Peasant Archers |
Ballista - Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease. | Ballista |
Qilich Arslan - Qilich Arslan and his bodyguard. | Qilich Arslan |
Desert Archers - Hardy men from the desert, adept with the bow, but lacking the equipment for close combat. | Desert Archers |
Mounted Crossbowmen - Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload. | Mounted Crossbowmen |
Portuguese Knights - Elite and experienced knights protected by plate armour, barding and armed with lances and swords. | Portuguese Knights |
Archer Militia - Archer Militia are peasant archers called up to defend settlements. | Archer Militia |
Dismounted Chivalric Knights - Elite heavy infantry influenced by western techniques, well armoured and well trained, but can act rashly. | Dismounted Chivalric Knights |
Peasants - In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder. | Peasants |
Trebuchet - Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows! | Trebuchet |
Archer Militia - Archer Militia are armed with a small bow, knife and if lucky enough, some armour. | Archer Militia |
Peasant Crossbowmen - Wearing little to no armour, but armed with a crossbow these peasants can give far superior troops a nasty surprise. | Peasant Crossbowmen |
Pavise Crossbowmen - These troops are armed with a large shield to protect them during the slow process of reloading their crossbow. | Pavise Crossbowmen |
Dismounted Sipahi Lancers - Dismounted cavalry fighting on foot as competent armoured spearmen. | Dismounted Sipahi Lancers |
Sergeant Spearmen - Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears. | Sergeant Spearmen |
Jaguar Warriors - A fearsome warrior, who through great skill and courage wears the jaguar uniform. Armoured with ichcahuipilli armour, chimalli shield, and wielding maquahuitl | Jaguar Warriors |
Turkish Horse Archers - Lightly armoured troops, who can pepper the enemy with arrows and use their speed to stay out of harm's way. | Turkish Horse Archers |
Ballista - Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease. | Ballista |
Longboat - Usually used as a Viking troop carrier. These ships carry Scandinavian raiding parties across Europe. | Longboat |
Aventurier - Well skilled troops armed with a crossbow and sword and armoured in plate. | Aventurier |
Sword and Buckler Men - Superior swordsmen wearing light armour and an open helmet, and armed with a double-edged sword and buckler. | Sword and Buckler Men |
Aztec Warriors - Aztec warrior armoured with padded armour, a chimalli shield and armed with a maquahuitl club. | Aztec Warriors |
Reiters - Effective gunpowder units, Reiters are armed with a pistol and spear, and protected by plate armour. | Reiters |
General's Bodyguard - Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general. | General's Bodyguard |
Great Cross - Golden cross to inspire the troops, and remind them that they are on God's mission. | Great Cross |
Janissary Heavy Inf - Trained in many weapons, these Janissaries, fight with a halberd and are protected by mail armour. | Janissary Heavy Inf |
King Francis - King Francis and his bodyguard. | King Francis |
Catapult - Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots. | Catapult |
Eagle Warriors - Fearsome warriors garbed in an outfit to resemble an eagle. Armoured with ichcahuipilli, and wielding maquahuitl clubs two-handed. | Eagle Warriors |
Turkomans - Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation. | Turkomans |
Sword Staff Militia - Sword staff wielding militia armoured in plate. | Sword Staff Militia |
Swiss Pikemen - The most renowned mercenaries of their age. Lightly equipped, but exceptionally brave and fierce. | Swiss Pikemen |
Scouts - Cheap to recruit and equip, scouts are useful for running down fleeing troops and scattering archers. | Scouts |
Arrow Warriors - Specialised ranged Aztec troops who wielded javelin-sized arrows which they also used in melee. | Arrow Warriors |
Mongol Heavy Archers - Protected by lamellar armour, giving these horse archers better protection against enemy attacks. | Mongol Heavy Archers |
Archer Militia - Armed with a bow and knife these troops are made up of locals who have been organised to defend their town. | Archer Militia |
Khan's Guard - Magnificently equipped elite troops loyal to the Khan, and willing to protect him at all costs. | Khan's Guard |
Slav Mercenaries - Poorly trained and equipped mercenaries from Eastern Europe, armed with spears. | Slav Mercenaries |
Royal Mamluks - These men are the Sultan's guard and are chosen from the best Mamluk cavalry, making them the elite of the elite. | Royal Mamluks |
Strzelcy - Strzelcy, meaning shooter in Polish, are light horse troops protected by light armour using a small crossbow. | Strzelcy |
Sherwood Archers - Wielding a longbow made of yew, and able to hide in any terrain these men are excellent at ambushes, and are outstanding marksmen. | Sherwood Archers |
Heavy Bill Militia - Superior Bill militia, armed with a billhook and heavy armour. | Heavy Bill Militia |
King Guy - King Guy and his bodyguard. | King Guy |
Swiss Pikemen - The most renowned mercenaries of their age. Lightly equipped, but exceptionally brave and fierce | Swiss Pikemen |
Dismounted Dvor - In the service of the local Prince or high status Boyar, Dvor make excellent archers when dismounted. | Dismounted Dvor |
Catapult - Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots. | Catapult |
Cuman Horse Archers - Asiatic Nomads, who fight as mercenary horse archers, wearing little armour and armed with a composite bow. | Cuman Horse Archers |
Peasant Archers - Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife. | Peasant Archers |
Balkan Archers - Poorly trained and equipped archer mercenaries. | Balkan Archers |
Lamtuna Spearmen - Fierce and disciplined Saharan Berbers armed with spears. | Lamtuna Spearmen |
Byzantine Infantry - Byzantine infantry unit equipped with sword, shield and mail armour. | Byzantine Infantry |
Wagon Fort - Wagons that can be formed into a circular barricade, behind from which the troops armed with crossbows can fire. | Wagon Fort |
Ballista - Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease. | Ballista |
Serbian Knights - These wild Eastern mercenaries are elite troops ready to fight for whoever can afford them. | Serbian Knights |
Crossbowmen - Slow to reload, but a potent and easy to use missile weapon firing powerful bolts. | Crossbowmen |
Mongol Heavy Lancers - Elite shock troops who exchange mobility for heavier armour. | Mongol Heavy Lancers |
Azabs - Poorly armed light troops expected to guard bridges and roads and support the heavier troops. | Azabs |
Janissary Musketeers - The Janissary were quick to adopt firearms and use them with the same expertise they had shown with their bows. | Janissary Musketeers |
Grand Master Ulrich - Grand Master Ulrich and his bodyguard. | Grand Master Ulrich |
Native Archers - Native troops armed with a simple bow and a crude stone axe. | Native Archers |
King Wladyslaw - King Wladyslaw and his bodyguard. | King Wladyslaw |
Crusader Knights - These experienced knights in heavy mail seek forgiveness of their sins by going on crusade. | Crusader Knights |
Akinjis - Light cavalry used as mercenaries by Muslim forces. These Akinjis fight unarmoured for speed and are armed with a bow. | Akinjis |
Lad'Ya - Early Russian ship created near Novgorod. Carries soldiers and catapults for raiding land and smashing sea targets. | Lad'Ya |
Skythikon - Asiatic Nomads, who serve the Byzantine Empire as horse archers, wearing little armour and armed with a composite bow. | Skythikon |
Lusitanian Javelinmen - Excellent skirmishes, lightly armoured and fighting with a javelin in Iberian fashion. | Lusitanian Javelinmen |
Tlaxcalan Mercenaries - Highly skilled mercenaries used as shock troops. Armed with a maquahuitl club and wearing padded armour. | Tlaxcalan Mercenaries |
Royal Banderium - Armed with lances and encased in plate armour these loyal warriors act as retinues and bodyguards for royalty. | Royal Banderium |
Dismounted Gothic Knights - Impressive looking knights, well protected by armour and armed with a two-handed sword. | Dismounted Gothic Knights |
Town Militia - Armed with a spear but little armour, these troops are made up of locals who have been organised to defend their town. | Town Militia |
Pikemen - A well trained unit of pikes can create an almost impenetrable wall of steel, particularly effective against cavalry. | Pikemen |
Basilisk - Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots. | Basilisk |
Jinetes - Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords. | Jinetes |
Lancers - The ultimate knights superbly protected by sophisticated plate armour. With good morale and heavy armour, this unit can tackle anything. | Lancers |
Galloglaich - Fierce Scottish warriors who have settled in Ireland. Formidable troops armed with large two-handed axes and wearing light armour. | Galloglaich |
Aztec Spearmen - Aztec spearmen armed with a spear, light armour and shield. | Aztec Spearmen |
Highland Pikemen - Well trained, but sometimes reckless clansmen armed with pikes, able to form a wall of pikes against cavalry. | Highland Pikemen |
Welsh Longbowmen - The first wielders of the longbow. Being totally unarmoured means they need to stay out of melee. Can lay stakes. | Welsh Longbowmen |
Mercenary Monster Ribault - 36 Cannon barrels mounted on a wagon frame. Deadly short-ranged defensive gun capable of laying down a tremendous barrage. | Mercenary Monster Ribault |
English Knights - Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill. | English Knights |
Kataphractoi - Very heavily armoured and equipped with a lance and mace, although somewhat outdated they are still formidable troops. | Kataphractoi |
Transylvanian Peasants - Fierce peasant volunteers from eastern Europe, armed with halberds that can pull a man off a horse. | Transylvanian Peasants |
Duke William - Duke William and his bodyguard. | Duke William |
Noble Swordsmen - Strong Scottish melee unit armed with sword and shield and wearing plate armour. | Noble Swordsmen |
Dismounted French Archers - Protected by brigandine armour, these archers have a horse to ride to battle on, but still fight on foot. | Dismounted French Archers |
Flemish Pikemen - Hailing from Flanders, these mercenaries are armed with pikes and wear light armour. | Flemish Pikemen |
Genoese Crossbowmen - Superior Italian crossbow unit armoured with brigandine and a pavise. | Genoese Crossbowmen |
Galley - Oar powered Mediterranean vessels equipped with a ram and carries archers. | Galley |
Highland Rabble - Ill disciplined and fierce peasants from the Highlands armed with a basic hand weapon. | Highland Rabble |
Bulgarian Brigands - Brigands armed with a composite bow, sword, padded armour and shield. | Bulgarian Brigands |
Hern��n Cort��s - Hern��n Cort��s and his bodyguard. | Hern��n Cort��s |
Crusader Sergeants - Professional hardened warriors, protected by good armour, armed with spears and eager to go on Crusade. | Crusader Sergeants |
Spearmen - Regular troops comprised of freemen, equipped with some armour and a spear, able to form a defensive ring of spears. | Spearmen |
Venetian Archers - Well armoured archery unit with powerful composite bows. Able to stand up to many melee units. | Venetian Archers |
Religious Fanatics - A motley assortment of zealots and maniacs from amongst the common folk of Europe, travelling to the Holy Land. | Religious Fanatics |
Pavise Crossbow Militia - Italian crossbow militia, armoured with mail and a pavise. | Pavise Crossbow Militia |
Mounted Sergeants - These veteran warriors wear light armour and are armed with a spear and a sword. | Mounted Sergeants |
Dismounted Men at Arms - Dismounted, these men are effective and well protected infantry. | Dismounted Men at Arms |
Cavalry Militia - Encased in mail and equipped with lances and swords these troops are effective fighters. | Cavalry Militia |
Mercenary Knights - Capable of deadly charges and impressive melee combat, these mercenary knights are well worth the money. | Mercenary Knights |
Pirate Ship - A Pirate ship! Commanded by a traitorous Admiral seeking fame and fortune! | Pirate Ship |
Hobilars - Light cavalry with spears. Useful for chasing down light infantry, and pursuing fleeing enemy | Hobilars |
Galleass - The strongest galley available to generals. With cannons facing all the way around the prow, it can devastate most opposition. | Galleass |
Albanian Cavalry - Fierce light cavalry with spear and mace | Albanian Cavalry |
Dismounted Portuguese Knights - Elite and experienced knights, protected by plate armour and armed with a poleaxe, who prefer to fight on foot. | Dismounted Portuguese Knights |
Mercenary Spearmen - Mercenaries wearing light armour and equipped with spears, useful for armies lacking sufficient defence against cavalry units. | Mercenary Spearmen |
Unhorsed Knights - Forced to fight on foot, after losing their steeds in battle. These knights are formidable fighters. | Unhorsed Knights |
Welsh Longbowmen - The first wielders of the longbow. Totally unarmoured means they need to stay out of melee. Can lay stakes. | Welsh Longbowmen |
Cossack Cavalry - Fierce and hardy, although lacking in armour, Cossacks are equipped with a sword and composite bow which they use from horseback. | Cossack Cavalry |
Levy Spearmen - Levied troops, comprised of people from captured territories and the bottom rung of nomadic society, armed with spears. | Levy Spearmen |
Grand Bombard - The Grand Bombard has increased range, damage and accuracy compared to the bombard. | Grand Bombard |
Peasant Spearmen - Comprised of free farmers. Trained and armed with spears but unable to afford armour. | Peasant Spearmen |
Zwei Hander - These well trained warriors are protected by plate armour and wield a mighty two-handed sword. | Zwei Hander |
Croat Axemen - Hardy warriors armed with deadly two-handed axes and protected by light armour. Accustomed to fighting in their rugged native terrain. | Croat Axemen |
Mercenary Monster Bombard - Massive Siege-Gun. Can destroy nearly any wall in one shot. Has very long range but slow reload time. | Mercenary Monster Bombard |
Hashashim - The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield. | Hashashim |
Chivalric Knights - Elite cavalry influenced by western techniques, this heavy cavalry is a force to be reckoned with. | Chivalric Knights |
Irish Kerns - Skirmishing unarmoured Irish warriors armed with javelins and handweapon, willing to fight for whomever can pay them. | Irish Kerns |
Grand Bombard - The Grand Bombard has increased range, damage and accuracy compared to the bombard. | Grand Bombard |
Sudanese Gunners - Hailing from all over Africa these well trained troops are armed with an arquebus. | Sudanese Gunners |
Mercenary German Knights - Protected by plate armour and equipped with maces, these knights for hire excel at taking on heavily armoured units. | Mercenary German Knights |
Stradiots - Armed with spear and mace, these unique troops are renowned for their ferocity. | Stradiots |
Sudanese Javelinmen - Good for weakening units and breaking up formations, but will quickly dissolve if caught in melee. | Sudanese Javelinmen |
French Mounted Archers - Professional soldiers equipped with longbows in the English style, and mounted on horses for mobility | French Mounted Archers |
Mutatawwi'a - Wild and fanatical religious volunteers. Untrained and armed only with their zeal and a crude weapon these troops are reckless. | Mutatawwi'a |
Medieval 2: Traits List with Trait IDs
Trait | Trait ID |
---|---|
Promising Commander (Level 1) / Aspiring Commander (Level 2) / Proven Commander (Level 3) / Great Commander (Level 4) / Legendary Commander (Level 5) | GoodCommander |
Unproven Commander (Level 1) / Incompetent Commander (Level 2) / Pathetic Commander (Level 3) / Useless Commander (Level 4) | BadCommander |
Promising Attacker (Level 1) / Confident Attacker (Level 2) / Strong Attacker (Level 3) / Excellent Attacker (Level 4) / Heroic Attacker (Level 5) | GoodAttacker |
Flawed Attacker (Level 1) / Incompetent Attacker (Level 2) / Pathetic Attacker (Level 3) / Usless Attacker (Level 4) | BadAttacker |
Promising Defender (Level 1) / Confident Defender (Level 2) / Strong Defender (Level 3) / Excellent Defender (Level 4) / Heroic Defender (Level 5) | GoodDefender |
Flawed Defender (Level 1) / Incompetent Defender (Level 2) / Pathetic Defender (Level 3) / Useless Defender (Level 4) | BadDefender |
Social Drinker (Level 1) / Gets Merry (Level 2) / Steady Drinker (Level 3) / Drunken Heathen (Level 4) / Alcoholic (Level 5) / Paralytic (Level 6) | Drink |
Strong Language (Level 1) / Foul Mouthed (Level 2) / Spits Venom (Level 3) / Utterly Profane (Level 4) | Feck |
Uninhibited (Level 1) / Shameful (Level 2) / Too Well Groomed (Level 3) / Shameless Queen (Level 4) | Arse |
Red Blooded (Level 1) / Womaniser (Level 2) / Adulterer (Level 3) / Lecherous Fiend (Level 4) / Sexual Predator (Level 5) | Girls |
Sensible Drinker (Level 1) / Sober (Level 2) / Abhors Drink (Level 3) | Sobriety |
Effective Ambusher (Level 1) / Cunning Ambusher (Level 2) / Great Ambusher (Level 3) / Stalks His Prey (Level 4) | GoodAmbusher |
Poor Ambusher (Level 1) / Clumsy Ambusher (Level 2) / Brutally Obvious (Level 3) | BadAmbusher |
Conscientious Trainer (Level 1) / Drillmaster (Level 2) / Harsh Taskmaster (Level 3) | Disciplinarian |
Poor Disciplinarian (Level 1) / Easy on the Men (Level 2) / Way too Leniant (Level 3) | BadDisciplinarian |
Wall Taker (Level 1) / Siege Expert (Level 2) / Siege Master (Level 3) / Unstoppable in Siege (Level 4) | GoodSiegeAttacker |
Poor Besieger (Level 1) / Pathetic Besieger (Level 2) / Beaten by Walls (Level 3) | BadSiegeAttacker |
Good at the Walls (Level 1) / Strong at the Walls (Level 2) / Urban Protector (Level 3) / Savior of Cities (Level 4) | GoodSiegeDefender |
Poor at the Walls (Level 1) / Pathetic at the Walls (Level 2) / Liability In Defence (Level 3) | BadSiegeDefender |
Brave (Level 1) / Dauntless (Level 2) / Courageous (Level 3) / Inspirationally Brave (Level 4) / Has no Fear (Level 5) | Brave |
Faltering Courage (Level 1) / Fears Conflict (Level 2) / Cowardly (Level 3) / Slave to Fear (Level 4) | Coward |
Lazy (Level 1) / Too Comfortable (Level 2) / Slothful (Level 3) / Indolent Lump (Level 4) | Slothful |
Eager (Level 1) / Energetic (Level 2) / Driven (Level 3) / Blessed With Vigor (Level 4) | Energetic |
Fierce in Battle (Level 1) / Crazy in Battle (Level 2) / Berserker (Level 3) | Berserker |
Nervous of Outsiders (Level 1) / Distrusts Foreigners (Level 2) / Total Bigot (Level 3) | Xenophobia |
Tolerant to Foreigners (Level 1) / Welcomes Outlanders (Level 2) / Fascinated by Foreigners (Level 3) | Xenophilia |
Religiously Improper (Level 1) / Humanist (Level 2) / Athiest (Level 3) / Despises Religion (Level 4) | PublicAtheism |
Religiously Proper (Level 1) / Religiously Minded (Level 2) / Religiously Devout (Level 3) / Pious Ruler (Level 4) | PublicFaith |
Budding Bureaucrat (Level 1) / Skilled Bureaucrat (Level 2) / Superb Administrator (Level 3) | GoodAdministrator |
Poor Administrator (Level 1) / Inefficient Administrator (Level 2) / Total Incompetence (Level 3) | BadAdministrator |
Can Tell a Tale (Level 1) / Great Speaker (Level 2) / Inspirational Speaker (Level 3) | InspiringSpeaker |
Poor Speaker (Level 1) / Awkward Speaker (Level 2) / Incredibly Boring (Level 3) | BoringSpeaker |
Well Spoken (Level 1) / Stylish Debater (Level 2) / Prone to Rhetoric (Level 3) | RhetoricSkill |
Promising Strategist (Level 1) / Strategically Sound (Level 2) / Strategist (Level 3) | StrategicSkill |
Promising Tactician (Level 1) / Tactically Sound (Level 2) / Tactician (Level 3) | TacticalSkill |
Talent with Numbers (Level 1) / Good at Math (Level 2) / Mathematician (Level 3) | MathematicsSkill |
Political Promise (Level 1) / Political Animal (Level 2) / Perfect Politician (Level 3) | PoliticsSkill |
Understands Logistics (Level 1) / Logistics Expert (Level 2) / Logistician (Level 3) | LogisticalSkill |
Instigator (Level 1) / Agitator (Level 2) / Provoker (Level 3) / Leader of the Mob (Level 4) | Rabblerouser |
Renowned Victor (Level 1) / Famous Victor (Level 2) / Conquering Hero (Level 3) | VictorVirtue |
Refined Tastes (Level 1) / Expensive Tastes (Level 2) / Exotic Tastes (Level 3) | Epicurean |
Reserved (Level 1) / Stone Faced (Level 2) / Utterly Stoic (Level 3) | Stoic |
Severe (Level 1) / Austere (Level 2) / Severely Austere (Level 3) | Austere |
An Eye for Beauty (Level 1) / Admirer of Beauty (Level 2) / Aesthete (Level 3) | Aesthetic |
Ignorant (Level 1) / Sadly Ignorant (Level 2) / Blissfully Ignorant (Level 3) | Ignorance |
Enjoys a Wager (Level 1) / Gambler (Level 2) / Problem Gambler (Level 3) / Slave to Luck (Level 4) | Gambling |
Espionage (Level 1) / Espionage Expert (Level 2) / Master of Espionage (Level 3) | SpyMaster |
Open to Murder (Level 1) / Mixes with Killers (Level 2) / Master of Assassins (Level 3) | AssassinMaster |
Counter-Spy (Level 1) / Counter-Espionage (Level 2) / Spycatcher (Level 3) | CounterSpy |
Survivor (Level 1) / Blessed Survivor (Level 2) / Instinctive Survivor (Level 3) | AssassinCatcher |
Inconspicuous (Level 1) / Adept Agent (Level 2) / Spy (Level 3) / Adept Spy (Level 4) / Master Spy (Level 5) | GoodSpy |
Conspicuous (Level 1) / Poor Spy (Level 2) / Devoid of Subtlety (Level 3) | BadSpy |
Hired Blade (Level 1) / Assassin (Level 2) / Murderer (Level 3) / Adept Assassin (Level 4) / Master Assassin (Level 5) | GoodAssassin |
Killer on Edge (Level 1) / Not an Assassin (Level 2) / Not a Killer (Level 3) | BadAssassin |
Unconcerned (Level 1) / Lacks Caution (Level 2) / No Sense of Mortality (Level 3) | LaxPersonalSecurity |
Mindful of Risks (Level 1) / Healthy Caution (Level 2) / Morbidly Mortal (Level 3) | HighPersonalSecurity |
Naive (Level 1) / Trusting (Level 2) / Overly Trusting (Level 3) | Trusting |
Slow to Trust (Level 1) / Overly Suspicious (Level 2) / Paranoid (Level 3) / Completely Paranoid (Level 4) | Paranoia |
Promising Diplomat (Level 1) / Good Diplomat (Level 2) / Very Diplomatic (Level 3) / Superb Diplomat (Level 4) / Master of Diplomacy (Level 5) | GoodDiplomat |
Awkward Diplomat (Level 1) / Poor Diplomat (Level 2) / Undiplomatic (Level 3) | BadDiplomat |
Avoids the Truth (Level 1) / Bends the Truth (Level 2) / Liar (Level 3) / Pathological Liar (Level 4) | Liar |
Deep Pockets (Level 1) / Fraudulent (Level 2) / Embezzler (Level 3) | Embezzler |
Convincing (Level 1) / Deceptive (Level 2) / Total Deceiver (Level 3) | DeceiverVirtue |
Honest (Level 1) / Trustworthy (Level 2) / Utterly Immaculate (Level 3) | Upright |
Dubious (Level 1) / Underhanded (Level 2) / Corrupt (Level 3) | Corrupt |
Firm Ruler (Level 1) / Strict Ruler (Level 2) / Total Authoritarian (Level 3) | Authoritarian |
Fair Ruler (Level 1) / Understanding Ruler (Level 2) / Liberal Leader (Level 3) | NonAuthoritarian |
Speaks of Loyalty (Level 1) / Mixed Loyalties (Level 2) / Disloyal (Level 3) / Actively Disloyal (Level 4) | Disloyal |
Generally Loyal (Level 1) / Loyal (Level 2) / Very Loyal (Level 3) / Loyal Beyond Question (Level 4) | Loyal |
Stretches Loyalties (Level 1) / Breaks Loyalties (Level 2) / Changes Loyalties (Level 3) | SmoothTalker |
Trouble at Home (Level 1) / Cuckold (Level 2) / Laughing Stock (Level 3) / Lacks Manhood (Level 4) | Cuckold |
Farming Knowledge (Level 1) / Rural Expert (Level 2) / Agriculturalist (Level 3) | GoodFarmer |
Mining Knowledge (Level 1) / Mining Expert (Level 2) / Geologist (Level 3) | GoodMiner |
Admires Technology (Level 1) / Mechanically Minded (Level 2) / Engineer (Level 3) | GoodEngineer |
Questions Technology (Level 1) / Befuddled by Machines (Level 2) / Distrusts Evil Machinery! (Level 3) | BadEngineer |
Understands Trade (Level 1) / Trader (Level 2) / Master Trader (Level 3) | GoodTrader |
Fiscally Challenged (Level 1) / Incompetent Trader (Level 2) / Trading Liability (Level 3) | BadTrader |
A Sense of Justice (Level 1) / Just (Level 2) / Serves Justice (Level 3) | Just |
Swift to Judge (Level 1) / Lacks Justice (Level 2) / Unjust (Level 3) | Unjust |
Hard Justice (Level 1) / Harsh Justice (Level 2) / Severe Justice (Level 3) | HarshJustice |
Soft Judge (Level 1) / Merciful Judge (Level 2) / Kind Judge (Level 3) | LenientJustice |
Iron Fisted (Level 1) / Harsh Ruler (Level 2) / Cruel Ruler (Level 3) | HarshRuler |
Reasonable Ruler (Level 1) / Kind Ruler (Level 2) / Benevolent Ruler (Level 3) | KindRuler |
Active Builder (Level 1) / Urban Planner (Level 2) / Great Builder (Level 3) | GoodBuilder |
Not Constructive (Level 1) / Sloppy Builder (Level 2) / Abhors Construction (Level 3) | BadBuilder |
Generous (Level 1) / Openly Giving (Level 2) / Overly Generous (Level 3) | Generous |
Mean with Money (Level 1) / Hoarder of Wealth (Level 2) / Miserly (Level 3) | Miserly |
Spooked at Night (Level 1) / Fear of the Dark (Level 2) / Noctophobic (Level 3) | Noctophobia |
Likes the Dark (Level 1) / Effective at Night (Level 2) / Nocturnal (Level 3) | Noctophilia |
Sexually Liberated (Level 1) / Sexually Eccentric (Level 2) / Sexually Debauched (Level 3) / Sexually Perverse (Level 4) / Sexually Corrupt (Level 5) / Diabolically Degenerate (Level 6) | Perverted |
Adopts Scouting (Level 1) / Adept Scout (Level 2) / Reconnaissance Expert (Level 3) | Scout |
Competent Sailor (Level 1) / Fine Officer (Level 2) / Worthy Admiral (Level 3) / Great Admiral (Level 4) / Legendary Admiral (Level 5) | Sailor |
Poor Navigator (Level 1) / No Naval Nouse (Level 2) / Total Landlubber (Level 3) | Landlubber |
Marks of War (Level 1) / Scarred (Level 2) / Terribly Scarred (Level 3) / Brutally Scarred (Level 4) | BattleScarred |
Plotter (Level 1) / Schemer (Level 2) / Grand Conspirator (Level 3) | GoodConspirator |
Poor Plotter (Level 1) / Silly Schemes (Level 2) / Lost the Plot (Level 3) | BadConspirator |
Talkative (Level 1) / Gossips (Level 2) / Utterly Indiscreet (Level 3) | Talkative |
Discreet (Level 1) / Secretive (Level 2) / Impossible to Read (Level 3) | Secretive |
Good with Infantry (Level 1) / Skilled with Infantry (Level 2) / Infantry Master (Level 3) | GoodInfantryGeneral |
Poor with Infantry (Level 1) / Inept with Infantry (Level 2) / Confused with Infantry (Level 3) | BadInfantryGeneral |
Good with Cavalry (Level 1) / Dangerous with Cavalry (Level 2) / Great Cavalry Commander (Level 3) | GoodCavalryGeneral |
Poor with Cavalry (Level 1) / Inept with Cavalry (Level 2) / Shameful with Cavalry (Level 3) | BadCavalryGeneral |
Nervous Near Aztecs (Level 1) / Fears Aztecs (Level 2) / Terrified by Aztec Ways (Level 3) | Fearsaztec |
Despises Aztec Ways (Level 1) / Hates Aztecs (Level 2) / Loathes Heathen Aztecs (Level 3) | Hatesaztec |
Nervous Near Byzantine (Level 1) / Fears the Byzantine (Level 2) / Terrified of Byzantium (Level 3) | Fearsbyzantium |
Dislikes the Byzantines (Level 1) / Hates the Byzantines (Level 2) / Loathes all Byzantines (Level 3) | Hatesbyzantium |
Uncomfortable Near Danes (Level 1) / Fears Danes (Level 2) / Terrified by Danish (Level 3) | Fearsdenmark |
Dislikes the Danes (Level 1) / Hates the Danes (Level 2) / Loathes Disgusting Danish (Level 3) | Hatesdenmark |
Edgey around Egyptians (Level 1) / Fears the Egyptians (Level 2) / Terrified by Egptians (Level 3) | Fearsegypt |
Dislikes the Egyptians (Level 1) / Hates the Egyptians (Level 2) / Loathes the Evil Egyptians (Level 3) | Hatesegypt |
Edgey Around the English (Level 1) / Fears the English (Level 2) / Terrified by the English (Level 3) | Fearsengland |
Dislikes the English (Level 1) / Hates the English (Level 2) / Loathes the Evil English (Level 3) | Hatesengland |
Wary of the French (Level 1) / Fears the French (Level 2) / Terrified by the French (Level 3) | Fearsfrance |
Dislikes the French (Level 1) / Hates the French (Level 2) / Loathes the French Fools (Level 3) | Hatesfrance |
Edgey around Imperials (Level 1) / Fears the Reich (Level 2) / Terrified of the Empire (Level 3) | Fearshre |
Dislikes the Reich (Level 1) / Hates the Reich (Level 2) / Loathes the Empire (Level 3) | Hateshre |
Nervous near Hungarians (Level 1) / Fears Hungarians (Level 2) / Terrified of Hungarians (Level 3) | Fearshungary |
Dislikes Hungarians (Level 1) / Hates the Hungarians (Level 2) / Loathes the Magyar (Level 3) | Hateshungary |
Nervous near Milanese (Level 1) / Fears Milanese (Level 2) / Terrified of Milanese Might (Level 3) | Fearsmilan |
Dislikes Milanese (Level 1) / Hates the Milanese (Level 2) / Loathes the Miserly Milanese (Level 3) | Hatesmilan |
Wary of Mongols (Level 1) / Fears Mongols (Level 2) / Terrified of the Mongols (Level 3) | Fearsmongols |
Dislikes the Mongols (Level 1) / Hates the Mongols (Level 2) / Loathes the Murderous Mongols (Level 3) | Hatesmongols |
Nervous near Moors (Level 1) / Fears the Moors (Level 2) / Terrified of the Moors (Level 3) | Fearsmoors |
Dislikes Moors (Level 1) / Hates the Moors (Level 2) / Loathes the Moors (Level 3) | Hatesmoors |
Wary of the Papacy (Level 1) / Fears the Papacy (Level 2) / Terrified of Papal Forces (Level 3) | Fearspapal_states |
Dislikes the Papacy (Level 1) / Hates the Papacy (Level 2) / Loathes the Papacy (Level 3) | Hatespapal_states |
Wary of Poles (Level 1) / Fears the Poles (Level 2) / Terrified of Poles (Level 3) | Fearspoland |
Dislikes the Poles (Level 1) / Hates the Poles (Level 2) / Loathes Poland (Level 3) | Hatespoland |
Wary of Portugese (Level 1) / Fears Portugese (Level 2) / Terrified of Portugese (Level 3) | Fearsportugal |
Dislikes Portugese (Level 1) / Hates Portugese (Level 2) / Loathes Portugal (Level 3) | Hatesportugal |
Wary of Rebels (Level 1) / Fears Rebelling Forces (Level 2) / Terrified of Rebellion (Level 3) | Fearsslave |
Dislikes Rebels (Level 1) / Hates Rebels (Level 2) / Loathes Rebelious Scum (Level 3) | Hatesslave |
Wary of Russians (Level 1) / Fears Russians (Level 2) / Terrified of Russians (Level 3) | Fearsrussia |
Dislikes Russians (Level 1) / Hates Russians (Level 2) / Loathes Russians (Level 3) | Hatesrussia |
Wary of Scots (Level 1) / Fears Scots (Level 2) / Terrified of Scottish (Level 3) | Fearsscotland |
Dislikes Scots (Level 1) / Hates Scots (Level 2) / Loathes Scottish Scum (Level 3) | Hatesscotland |
Wary of Sicilians (Level 1) / Fears Sicilians (Level 2) / Terrified of Sicilians (Level 3) | Fearssicily |
Dislikes Sicilians (Level 1) / Hates Sicilians (Level 2) / Loathes Sicilian Scum (Level 3) | Hatessicily |
Wary of Spaniards (Level 1) / Fears the Spanish (Level 2) / Terrified of the Spanish (Level 3) | Fearsspain |
Dislikes the Spanish (Level 1) / Hates the Spanish (Level 2) / Loathes the Spanish (Level 3) | Hatesspain |
Wary of Timurids (Level 1) / Fears the Timurids (Level 2) / Terrified of the Timurids (Level 3) | Fearstimurids |
Dislikes the Timurids (Level 1) / Hates the Timurids (Level 2) / Loathes the Invading Timurids (Level 3) | Hatestimurids |
Wary of the Turks (Level 1) / Fears the Turks (Level 2) / Terrified of the Turkish (Level 3) | Fearsturks |
Dislikes the Turks (Level 1) / Hates the Turks (Level 2) / Loathes the Turkish (Level 3) | Hatesturks |
Wary of Venetians (Level 1) / Fears Venetians (Level 2) / Terrified of Venetians (Level 3) | Fearsvenice |
Dislikes the Venetians (Level 1) / Hates the Venetians (Level 2) / Loathes the Venetians (Level 3) | Hatesvenice |
Nervous Battling Catholics (Level 1) / Fears Catholic Warriors (Level 2) / Terrified of Catholic Warriors (Level 3) | Fearscatholic |
Dislikes Catholics (Level 1) / Hates Catholics (Level 2) / Loathes Catholics (Level 3) | Hatescatholic |
Nervous Battling Orthodox (Level 1) / Fears Orthodox Warriors (Level 2) / Terrified of Orthodox Warriors (Level 3) | Fearsorthodox |
Dislikes Orthodox (Level 1) / Hates Orthodox (Level 2) / Loathes Orthodox (Level 3) | Hatesorthodox |
Wary of Muslims (Level 1) / Fears Muslims (Level 2) / Terrified of Islam (Level 3) | Fearsislam |
Dislikes Muslims (Level 1) / Hates Muslims (Level 2) / Loathes Muslims (Level 3) | Hatesislam |
Wary of Heresy (Level 1) / Fears Heretics (Level 2) / Terrified of Heretics (Level 3) | Fearsheretic |
Dislikes Heretics (Level 1) / Hates Heretics (Level 2) / Loathes Heretics (Level 3) | Hatesheretic |
Wary of Pagans (Level 1) / Fears Pagans (Level 2) / Terrified of Pagan Ways (Level 3) | Fearspagan |
Dislikes Pagans (Level 1) / Hates Pagans (Level 2) / Loathes Paganism (Level 3) | Hatespagan |
A Bit Odd (Level 1) / Of Dubious Lineage (Level 2) / Inbred (Level 3) / Woefully Inbred (Level 4) / Spawn of Incest (Level 5) / Betrothed to Mother (Level 6) | Inbred |
Handsome (Level 1) / Physically Attractive (Level 2) / Striking to Behold (Level 3) / Physically Flawless (Level 4) | Handsome |
Plain (Level 1) / A Bit Rough (Level 2) / Ugly (Level 3) / Repulsive to Behold (Level 4) / Cruelly Deformed (Level 5) | Ugly |
Virile (Level 1) / Fertile (Level 2) / Prolific (Level 3) | Fertile |
Effete (Level 1) / Infertile (Level 2) / Lame of Loin (Level 3) | Infertile |
Good with Taxes (Level 1) / Thorough Taxman (Level 2) / Cruelly Exacting Taxman (Level 3) | GoodTaxman |
Poor with Taxes (Level 1) / Sloppy Taxman (Level 2) / Tax Farmer (Level 3) | BadTaxman |
Divorced (Level 1) | Divorced |
Bold Attacker (Level 1) / Risky Attacker (Level 2) / Suicidal Attacker (Level 3) | GoodRiskyAttacker |
Poor Risk Taker (Level 1) / Picks Fights Poorly (Level 2) / Utterly Foolhardy (Level 3) | BadRiskyAttacker |
Calm When Outnumbered (Level 1) / Determined in Defence (Level 2) / Fears no Odds (Level 3) | GoodRiskyDefender |
Poor Against Numbers (Level 1) / Beaten by Odds (Level 2) / Doomed Defender (Level 3) | BadRiskyDefender |
Silly Beliefs (Level 1) / Superstitious (Level 2) / Slave to Superstition (Level 3) | Superstitious |
Mostly Rational (Level 1) / No Nonsense (Level 2) / Utterly Pragmatic (Level 3) | Pragmatic |
Extravagant (Level 1) / Royally Extravagant (Level 2) / Wildly Extravagant (Level 3) | ExpensiveTastes |
Cheap (Level 1) / Tight (Level 2) / Total Cheapskate (Level 3) | Cheapskate |
Feeling Poorly (Level 1) / Delusions of Illness (Level 2) / Hypochondriac (Level 3) | Hypochondriac |
Healthy (Level 1) / In Good Health (Level 2) / Bastion of Health (Level 3) | HaleAndHearty |
Servant of Heaven (Level 1) / Dramatic Visions (Level 2) / Vision of Prophecy (Level 3) | TouchedByTheGods |
Sane (Level 1) | Sane |
Dysfunctional (Level 1) / Quite Mad (Level 2) / Utterly Insane (Level 3) | Insane |
Skewed View (Level 1) / Deranged (Level 2) / Dangerously Mad (Level 3) | Deranged |
Fine with Blood (Level 1) / Sanguinary (Level 2) / Bloodthirsty (Level 3) | Bloodthirsty |
Un-Manly (Level 1) / Disgusted by Blood (Level 2) / Fears Blood (Level 3) | Haemophobic |
Easily Riled (Level 1) / Seethes with Anger (Level 2) / Driven by Rage (Level 3) | Anger |
Crude (Level 1) / Lewd (Level 2) / Shamelessly Lewd (Level 3) | Lewd |
Proper Morals (Level 1) / Prim (Level 2) / Holier than Thou (Level 3) | Prim |
Hesitant Attacker (Level 1) / Over-Cautious Attacker (Level 2) / Indecisive Attacker (Level 3) | IndecisiveAttacker |
Smart (Level 1) / Intelligent (Level 2) / Genius (Level 3) | Intelligent |
Looter (Level 1) / Pillager (Level 2) / Sacker of Cities (Level 3) | Despoiler |
Brutal Conqueror (Level 1) / Exterminator (Level 2) / Butcher (Level 3) | Genocide |
Talent for Command (Level 1) / Natural Commander (Level 2) / Born to Command (Level 3) / Born Conqueror (Level 4) | NaturalMilitarySkill |
Quietly Observant (Level 1) / Spying Talent (Level 2) / Natural Spy (Level 3) | NaturalSpySkill |
Diplomatic Nature (Level 1) / Natural Mediator (Level 2) / Diplomatic Genius (Level 3) | NaturalDiplomatSkill |
Cold Killer (Level 1) / Talent for Murder (Level 2) / Born to Kill (Level 3) | NaturalAssassinSkill |
Faction Leader (Level 1) | Factionleader |
Heir Apparent (Level 1) | Factionheir |
Former Successor (Level 1) | Exheir |
Night Fighter (Level 1) | NightBattleCapable |
Loyalty Starting Value (Level 1) | LoyaltyStarter |
Pretentious (Level 1) / Utter Snob (Level 2) | PretentiousWoman |
Humble (Level 1) / Respectful (Level 2) | HumbleWoman |
Attractive (Level 1) / Head Turner (Level 2) / Vision of Beauty (Level 3) | PrettyWoman |
Flawed Features (Level 1) / Hideous (Level 2) | UglyWoman |
Brave Woman (Level 1) / Dauntless Woman (Level 2) | BraveWoman |
Timid (Level 1) / Skittish (Level 2) / Nuerotic (Level 3) | TimidWoman |
Bruised Confidence (Level 1) / Insecure (Level 2) / Desperate (Level 3) | DesperateWoman |
Spirited (Level 1) / Engaging (Level 2) / Self-serving (Level 3) | SpiritedWoman |
Reliable (Level 1) / Faithful (Level 2) / Unquestionably Loyal (Level 3) | FaithfulWoman |
Suggestive (Level 1) / Scarlet Woman (Level 2) / Brazen Hussy (Level 3) | UnchasteWoman |
Simplistic (Level 1) / Vapid (Level 2) / Total Bimbo (Level 3) | VapidWoman |
Intelligent Lady (Level 1) / Educated (Level 2) / Scholarly (Level 3) | EducatedWoman |
Warm (Level 1) / Passionate (Level 2) / Insatiable (Level 3) | PassionateWoman |
Prudish (Level 1) / Cold (Level 2) / Ice Queen (Level 3) | ColdWoman |
Snobbish (Level 1) / Intolerant (Level 2) / Despises Foreigners (Level 3) | BigotWoman |
Tolerant (Level 1) / Accepting (Level 2) / Incredibly Accepting (Level 3) | TolerantWoman |
Potentially Confused (Level 1) / Prefers Women (Level 2) | DykeWoman |
Fecund (Level 1) / Feracious (Level 2) / Always Ripe (Level 3) | FertileWoman |
Infecund (Level 1) / Unprolific (Level 2) / Sterile (Level 3) | InfertileWoman |
Just and Fair (Level 1) / Publically Loved (Level 2) / People's Princess (Level 3) | FairWoman |
Hard But Fair (Level 1) / Harsh Mistress (Level 2) / Cruel Mistress (Level 3) | HarshWoman |
Bean Counter (Level 1) / Bold Barterer (Level 2) / Commercial Conqueror (Level 3) / Robber Baron (Level 4) | GoodMerchant |
Daft Dealer (Level 1) / Easy Target (Level 2) / Open Purse (Level 3) | BadMerchant |
Good with Money (Level 1) / Natural Born Merchant (Level 2) / Mercantile Genius (Level 3) | NaturalMerchantSkill |
Slight Indulgence (Level 1) / Decadent (Level 2) / Gaudy (Level 3) | ExoticTastes |
Capitalist (Level 1) / Market Controller (Level 2) / Monopolist (Level 3) | Monopolist |
A Few Enemies (Level 1) / Several Enemies (Level 2) / A Marked Man (Level 3) | MerchantEnemies |
Slightly Crooked (Level 1) / Shady Dealer (Level 2) | ShadyDealer |
Legal Nouse (Level 1) / Legal Expert (Level 2) | LegalDealer |
Secure Assets (Level 1) / Protected Assets (Level 2) | SecureMerchant |
Hires Guards (Level 1) / Employs Security (Level 2) | SecurityMerchant |
Loyal to Coin (Level 1) / Self Serving (Level 2) | ServesSelfMerchant |
Quite Religious (Level 1) / Dogmatically Religious (Level 2) | ReligiousMerchant |
Knowledge of Customs (Level 1) / Graceful Traveller (Level 2) | WorldlyMerchant |
Diplomatic Ability (Level 1) / Delicate Diplomat (Level 2) / Diplomatic Weapon (Level 3) / Mistress of Negotiations (Level 4) | GoodPrincess |
Lost in Conversation (Level 1) / Not Diplomatic (Level 2) / Royally Offensive (Level 3) | BadPrincess |
Charming Consul (Level 1) / Natural Negotiator (Level 2) / Born Mediator (Level 3) | NaturalPrincess |
Blessed (Level 1) / Divine Connection (Level 2) / Chosen One (Level 3) | NaturalPriestSkill |
Bishop (Level 1) / Cardinal (Level 2) | PriestLevel |
Character Is Pope (Level 1) | IAmPope |
Intuitive Inquisitor (Level 1) / Hunter of Heretics (Level 2) / Born Inquisitor (Level 3) | NaturalInquisitorSkill |
Servant of God (Level 1) / Enemy of Heretics (Level 2) / Purger of Heretics (Level 3) / Conqueror of Heretics (Level 4) / Grand Inquisitor (Level 5) | GoodDenouncer |
Poor Prosecutor (Level 1) / Dubious Denouncer (Level 2) / Pathetic Prosecutor (Level 3) | BadDenouncer |
Somewhat Fair (Level 1) / Fair and Just (Level 2) | FairProsecutor |
Somewhat Unjust (Level 1) / Unfair and Unjust (Level 2) | UnfairProsecutor |
New Faith (Level 1) / New Conviction (Level 2) / Spiritually Reborn (Level 3) | NaturalHereticSkill |
A Bishop (Level 1) | Bishop |
PriestToCardinal (Level 1) / BishopToCardinal (Level 2) | Cardinal |
Aggressive (Level 1) / Warlike (Level 2) / Violent (Level 3) | Warmonger |
Placid (Level 1) / Peaceful (Level 2) / Abhors Violence (Level 3) | Peaceful |
Questionable (Level 1) / Very Questionable (Level 2) / Utterly Corrupt (Level 3) | Corrupted |
Upstanding (Level 1) / Righteous (Level 2) / Immaculately Pure (Level 3) | Righteous |
Secretly Female (Level 1) | SecretlyFemale |
Growing Faith (Level 1) / Strong Faith (Level 2) / Shining Faith (Level 3) / Unquestionable Faith (Level 4) | StrongFaith |
Waning Faith (Level 1) / Wavering Faith (Level 2) / Damaged Faith (Level 3) / Lost Faith (Level 4) | WaveringFaith |
Orthodox (Level 1) / Dogmatic (Level 2) / Utterly Dogmatic (Level 3) | Dogmatic |
Odd Habits (Level 1) / Open-Minded (Level 2) / Quite Unorthodox (Level 3) | OpenMinded |
Blessedly Lucky (Level 1) / Divine Protection (Level 2) / The Chosen One (Level 3) | DivineProtection |
Morbid (Level 1) / Forsaken (Level 2) / Doomsayer (Level 3) | Doomsayer |
Battler of Heresy (Level 1) / Enemy of Heresy (Level 2) / Purger of Heresy (Level 3) | Purifier |
Missionary (Level 1) / Spreader of Faith (Level 2) / Beacon of Faith (Level 3) | Missionary |
Bilingual (Level 1) / Multilingual (Level 2) / Translator (Level 3) | Multilingual |
Not Dogmatic (Level 1) / Respects other Religions (Level 2) / Open to all Religions (Level 3) | ReligiousTolerance |
Dogmatic Beliefs (Level 1) / Religiously Intolerant (Level 2) / Would-be-Inquisitor (Level 3) | ReligiousIntolerance |
Calm (Level 1) / Sworn to Duty (Level 2) / Practically Dauntless (Level 3) | BraveDiplomat |
Somewhat Nervous (Level 1) / Feeling the Risks (Level 2) / Trusts Nobody (Level 3) | CowardDiplomat |
Growing Conviction (Level 1) / Strengthened Resolve (Level 2) / Feeling Invulnerable (Level 3) | GrowingConviction |
Waning Conviction (Level 1) / Questioning Cause (Level 2) / Feeling Vulnerable (Level 3) | WaningConviction |
Little Aptitude (Level 1) / Some Aptitude (Level 2) / Great Aptitude (Level 3) / Powerful Channeler (Level 4) / Creature of Dark Arts (Level 5) | NaturalWitchSkill |
Agitated (Level 1) / Angry (Level 2) / Seething with Rage (Level 3) | Wrath |
No Wrath (Level 1) | Unwrath |
Conforming (Level 1) / Reverant (Level 2) / Godfearing (Level 3) | ForcedReligious |
Thieves' Guild Apprentice (Level 1) / Thieves' Guild Journeyman (Level 2) | ThievesGuildMember |
Trained in Espionage (Level 1) | ThievesGuildTrained |
Assassins' Guild Apprentice (Level 1) / Assassins' Guild Journeyman (Level 2) | AssassinsGuildMember |
Hashashins' Guild Apprentice (Level 1) / Hashashins' Guild Journeyman (Level 2) | HashashinsGuildMember |
Trained Killer (Level 1) | AssassinsGuildTrained |
Theologians' Guild Apprentice (Level 1) / Theologians' Guild Journeyman (Level 2) | TheologiansGuildMember |
Orthodox Instruction (Level 1) | TheologiansGuildTrained |
Merchant's Guild Apprentice (Level 1) | MerchantsGuildMember |
Financial Training (Level 1) | MerchantsGuildTrained |
Crusader (Level 1) / Great Crusader (Level 2) / Grand Crusader (Level 3) | CrusaderHistory |
Holy Soldier (Level 1) / Holy Defender (Level 2) / Holy Warrior (Level 3) | JihadHistory |
Respected by Pope (Level 1) / Adored by Pope (Level 2) / Exhalted by Pope (Level 3) | AdoredByPope |
Pope's Enforcer (Level 1) / Pope's Executioner (Level 2) | PopesEnforcer |
Winning First (Level 1) / Cruel and Cunning (Level 2) / Merciless Mauler (Level 3) / Field Tyrant (Level 4) / Warlord of Terror (Level 5) | BattleDread |
Fair Fighter (Level 1) / Noble in Battle (Level 2) / Bastion of Chivalry (Level 3) / Champion of Honour (Level 4) / Saint of Battle (Level 5) | BattleChivalry |
Mean Leader (Level 1) / Cruel Leader (Level 2) / Merciless Leader (Level 3) / Malevolent Leader (Level 4) / Tyranical Leader (Level 5) | StrategyDread |
Fair in Rule (Level 1) / Noble in Rule (Level 2) / Chivalrous in Rule (Level 3) / Honourable Ruler (Level 4) / Saintly Ruler (Level 5) | StrategyChivalry |
Respects the Enemy (Level 1) / Compassionate Victor (Level 2) / Quite Merciful (Level 3) / Merciful Champion (Level 4) | CaptorChivalry |
Disrespects Prisoners (Level 1) / Lacks Compassion (Level 2) / Quite Merciless (Level 3) / Merciless Conqueror (Level 4) | CaptorDread |
Noble Commander (Level 1) / Honourable Commander (Level 2) / Caring Commander (Level 3) / Merciful Commander (Level 4) | RansomChivalry |
Grim Commander (Level 1) / Cold Commander (Level 2) / Harsh Commander (Level 3) / Merciless Commander (Level 4) | RansomDread |
Good with Artillery (Level 1) / Adept with Artillery (Level 2) / Expert with Artillery (Level 3) / Masterful with Artillery (Level 4) | GoodArtilleryCommander |
Poor with Artillery (Level 1) / Awful with Artillery (Level 2) / Diabolical with Artillery (Level 3) | BadArtilleryCommander |
Good with Guns (Level 1) / Adept with Guns (Level 2) / Expert with Guns (Level 3) / Masterful with Guns (Level 4) | GoodGunpowderCommander |
Poor with Guns (Level 1) / Awful with Guns (Level 2) / Useless with Guns (Level 3) | BadGunpowderCommander |
Hexxed (Level 1) / Cursed (Level 2) / Blighted (Level 3) / Damned (Level 4) | Cursed |
Warts (Level 1) / Flatulant (Level 2) / Boil-ridden (Level 3) | StrickenSilly |
Wracking Cough (Level 1) / Evil Illness (Level 2) / Stricken Down (Level 3) | StrickenSerious |
Quite Objective (Level 1) | Objective |
Quite Subjective (Level 1) | Subjective |
Sociable (Level 1) / Gregarious (Level 2) / Everyone's Friend (Level 3) | Gregarious |
Aloof (Level 1) / Introverted (Level 2) / Totally Closed (Level 3) | Introvert |
Rebelled (Level 1) / Rebelious (Level 2) / Turncoat (Level 3) | ExRebel |
Feels Appreciated (Level 1) / Feels Respected (Level 2) / Feels Honoured (Level 3) | ContentGeneral |
Feels Unappreciated (Level 1) / Feels Disrespected (Level 2) / Feels Dishonoured (Level 3) | DiscontentGeneral |
Eastern Warlord (Level 1) / Mighty Warlord (Level 2) / Khan's Conqueror (Level 3) | EasternWarlord |
Mighty Eagle (Level 1) / Mighty Jaguar (Level 2) / Grand Jaguar (Level 3) | JaguarWarlord |
Dangerous Captain (Level 1) / Famous Pirate (Level 2) / Notorious Pirate (Level 3) | FamousPirate |
Wife is Fair (Level 1) / Wife is Charming (Level 2) / Wife is Lovely (Level 3) | WifeIsCharming |
Wife lacks Charm (Level 1) / Wife is Undesireable (Level 2) / Wife is a Wretch (Level 3) | WifeIsHorrid |
Wife is Fertile (Level 1) / Wife is Very Fertile (Level 2) / Wife is Ripe (Level 3) | WifeIsFertile |
Wife is Barren (Level 1) / Wife is Infertile (Level 2) / Wife is Cursed (Level 3) | WifeIsBarren |
Wife is Useful (Level 1) / Wife is Smart (Level 2) / Wife is Wise (Level 3) | WifeIsWise |
Conqueror (Level 1) / Great Conqueror (Level 2) / Legendary Conqueror (Level 3) / All Conquering (Level 4) | FactionKiller |
Politcally Wise (Level 1) / Politically Strong (Level 2) / Politically Powerful (Level 3) / First Among Firsts (Level 4) | GoodDiplomacy |
Politically Poor (Level 1) / Politically Weak (Level 2) / Politically Powerless (Level 3) | BadDiplomacy |
Proud Legacy (Level 1) / Strong Legacy (Level 2) / Mighty Legacy (Level 3) | FathersLegacy |
Chivalrous Father (Level 1) / Legacy of Chivalry (Level 2) | ChivalryLegacy |
Dreaded Father (Level 1) / Legacy of Dread (Level 2) | DreadLegacy |
Tourney Entrant (Level 1) / Fair Jouster (Level 2) / Good Jouster (Level 3) / Knight of Renown (Level 4) / Tourney Champion (Level 5) | TourneyKnight |
Good Racer (Level 1) / Great Racer (Level 2) / Famous Racer (Level 3) | HorseRacer |
Academy Trained (Level 1) / Officer Training (Level 2) | AcademyTrained |
Religious (Level 1) / Dutifully Religious (Level 2) / Religiously Active (Level 3) / Devoutly Religious (Level 4) | ReligiousActivity |
Neglects Religion (Level 1) / Religiously Ignorant (Level 2) | ReligiousInactivity |
Royal Ties (Level 1) | MarriedAPrincess |
Unlucky Leader (Level 1) / Glory Hunter (Level 2) / Glorious Fool (Level 3) | GloriousFool |
Beyond Battle (Level 1) | TooOldToFight |
Somewhat Senile (Level 1) / Senile (Level 2) / Totally Senile (Level 3) | Senile |
Wife is Admirable (Level 1) / Wife is Noble (Level 2) / Wife is Revered (Level 3) | WifeIsNoble |
Wife is Unpleasant (Level 1) / Wife is Nasty (Level 2) / Wife is Deplorable (Level 3) | WifeIsBitch |
Royal Princess (Level 1) | IAmPrincess |
AgentPiety (Level 1) | AgentPiety |
StrikeThree (Level 1) | InquisitorFailure |
General Religion (Level 1) | ReligionStarter |
Cultured (Level 1) / Very Cultured (Level 2) | Cultured |
MarriedWithLover (Level 1) | HasAdultress |
HeresyImmunityNC (Level 1) | HeresyImmunityNonCatholic |
Three Victims (Level 1) | InquisitorSuccess |
Successful Saboteur (Level 1) / Expert Saboteur (Level 2) / Master Saboteur (Level 3) | GoodSaboteur |
Unsuccessful Saboteur (Level 1) / Inept Saboteur (Level 2) | BadSaboteur |
Medieval 2: Ancillaries List with Ancillary IDs
Ancillary | Ancillary ID |
---|---|
Veteran Warrior - A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry | veteran_warrior |
Mentor - Has always been by his young master's side - wise and trustworthy enough to help raise royalty. +1 Command | mentor |
Veil of Veronica - This veil was used to wipe the sweat from Jesus' brow as he carried the cross, leaving his image imprinted on the cloth. +1 Piety | veil_of_veronica |
Jan ��i��ka - An outstandingly resourceful commander, particularly with makeshift fortifications. +2 Command, +1 Authority, +2 Command when defending, +50 Build Points (required for the construction of siege equipment) | jan_zizka |
Martin Luther - Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times. +2 Piety, -2 from unrest (improves public order) | martin_luther |
Trusty Steed - Noble warriors need a noble and trusty mount such as this fine animal. +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry | trusty_steed |
Dread Knight - That so dread and dangerous a knight would follow this man says a lot about his own menace and capabilities in battle. +2 Dread, +1 Command | knight_dread |
Na��ve Knight - At last, I have found a living saint, and I shall lay down my life to protect him should it be God's will. +2 to personal security (improves the chances of detecting and foiling assassination attempts) | naive_knight |
Francis of Assisi - The founder of the Order of Friars Minor, and truly a living saint. His concern for the poor and nature endear him to countless. +2 Piety, -2 from squalor (increases public order and population growth), +2 to unrest (has a negative effect on public order) | francis_of_assisi |
Secret Love - Finding love on her own terms has made her happy, but should one of her suitors find out��� -1 Charm | secret_love |
Crown of Thorns - The woven chaplet of thorn branches worn by Jesus before His crucifixion. "And the soldiers plaited a crown of thorns, and put it on his head, And said, Hail, King of the Jews!" +2 Piety, +1 Command | crown_of_thorns |
Fine Cosmetics - Her father has a penchant for making his surroundings more beautiful��� Including his own family. +1 Charm | fine_cosmetics |
Johannes Faustus - An alchemist whispered to practise the most blasphemous arts of necromancy. +2 Dread, -2 Piety, Increases the chance of having children, +4 to your general's hitpoints (how many hits your general can take before dying) | johannes_faustes |
Intrepid Explorer - An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) | intrepid_explorer |
Swiss Guard - The Pope sometimes sends the Swiss Guard to defend those battling in the church's name. +1 to personal security (improves the chances of detecting and foiling assassination attempts) | swiss_guard |
Courtesan - Some women have charms that can grant them access to bedchambers that even the most cunning killer can't hope to breach. +1 to agent's skill | courtesan |
Taticius - One of the Empire's finest naval and field commanders. An outstanding orator and a man of action. +2 Command | taticius |
Academic Advisor - You don't need to know everything if someone else at hand does. 5% bonus on all trade income, 5% bonus on tax income | academic_advisor |
Vlad Tepes - One of the greatest defenders of the Christian front, but known to deal with his enemies in ways that are inhumane. +3 Dread, +3 Command when fighting against Muslims | vlad_tepes |
Nosy Mother - When there are spies within your own home, there's always a sense of unease. -1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) | nosy_mother |
Royal Seminarian - One simply has to be a pious presence when bringing royalty into the fold. +1 Piety, +1 Unorthodoxy | royal_seminarian |
Catamite - Not all men find the opposite sex to be the most distracting... +1 to agent's skill | catamite |
Holy Mantle - A mantle that was once worn by the Prophet Mohammed. +2 Piety | holy_mantle |
Lock of Kaaba - A lock from the door of the holiest place in Islam. +1 Piety | lock_of_kaaba |
Mohammed's Footprint - A footprint of the Prophet Mohammed, preserved in bronze. +1 Piety | mohammeds_footprint |
Apothecary - Dangerous toxins can be used as powerful tonics by those who understand their secrets. Increases the chance of having children, +4 to your general's hitpoints (how many hits your general can take before dying) | apothecary |
Pet Monkey - A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. +1 to agent's skill | pet_monkey |
Pickpocket - An adorable little urchin to behold, but truly a menace with wandering hands. +1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted) | pickpocket |
Reliable Runner - A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. +1 Command | runner |
Meister Eckhart - A master theologian, mystic and philosopher. Widely respected, and perhaps too influential for the Church's liking. +2 Piety, +1 Authority | meister_eckhart |
Holy Grail - The sacred vessel that Jesus drank from at the Last Supper. This cup has the power to heal all wounds. +2 Piety, +5 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds | holy_grail |
Holy Lance - The spear that pierced the side of Jesus during the crucifixion. It is believed that whosoever holds this spear has the power to conquer the world, but losing it means instant death. +1 Piety, +2 Command | holy_lance |
Alchemist - Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. +2 to your general's hitpoints (how many hits your general can take before dying), +1 Command when commanding gunpowder troops | alchemist |
Slaver - Ensures that his lord and master is only ever served by the most capable and obedient of slaves. 15% bonus on all trade income | slaver |
Executioner - The inquisitor himself only sentences the heretics, someone else is needed to administer the punishment. +1 Piety | executioner |
Swordbearer - It is always best to not have to break from combat when one's weapon breaks first. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) | swordbearer |
Faithful Servant - You can always sense how much respect and authority a noble family truly wields by the devotion of its servants. +1 Charm | faithful_servant |
Shipwright - Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea | shipwright |
John Wycliffe - A well-known and respected theologian, responsible for translating the Holy Bible into English. +2 Piety | john_wycliffe |
Dancer - There is no finer way to distract a pack of men than with the swaying of the female form. +2 to agent's skill | dancer |
Swift Steed - A dashing mount that can pass over the land as swiftly as the wind itself. +15% to Movement Points (gives armies the ability to forced march), +1 to public health | swift_steed |
Exotic Gifts - It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. +1 Influence | exotic_gifts |
False Relic - So certain he was that this was a holy relic that he redefined his faith accordingly. +1 Piety | false_relic |
Mother-in-Law - Marrying the daughter of a vile malcontent is a move that this man often rues. -1 Authority, -1 Morale for all troops on the battlefield | evil_mother-in-law |
Hair from Mohammed's Beard - A single strand of Prophet Mohammed's hair, kept in a silver and crystal bottle. +1 Piety | hair_from_mohammeds_beard |
Prototype Handgun - A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against. +1 Assassination+2 to law (improves public order) | handgun |
Stablemaster - Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. +1 Command when commanding cavalry | master_of_horse |
Quartermaster - Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead. +15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting | quartermaster |
Sir William Wallace - He may look like a ruffian, but this patriotic Scot is better educated in both battle and scholarly matters than most Kings. +1 Chivalry, +1 Command, +1 Authority, +2 Morale for all troops on the battlefield, +3 Command when fighting against English | sir_william_wallace |
Donatello - Arguably the finest sculptor in the known world, able to leave an image of life that will shine through the ages. +2 to popularity (improves public order), -3 from squalor (increases public order and population growth) | donatello |
Lancebearer - Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand. +1 Command when commanding cavalry | lancebearer |
Artist - Having a fine artist at hand always leads to having a much finer view. +1 to popularity (improves public order), 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) | artist |
Architect - Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable. 10% discount on construction costs, -2 from squalor (increases public order and population growth) | architect |
Reliable Navigator - When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) | naval_navigator |
Translator - The most valuable companion a diplomat can have when entering lands where his own tongue is simply not recognised. +2 Influence | translator |
Foreign Fruitcake - Forsaking one's wedding vows for a 'woman' that can grow a beard does nothing for a leader's rapport with his men. +1 Dread, -1 Piety, -3 Morale for all troops on the battlefield, -1 from popularity (has a negative effect on public order), Decreases the chance of having children | adultress_she_man |
Beguiling Bard - Charming, entertaining and an excellent distraction. +1 to agent's skill, +1 to personal security (improves the chances of detecting and foiling assassination attempts) | beguiling_bard |
Foreign Dignitary - When one is accompanied by people of import from abroad, it only ever reinforces one's own need for respect. +1 Influence | foreign_dignitary |
Jeanne d'Arc - This angelic girl believes God has chosen her to champion France... And so do the French. +2 Piety, +1 Command, +2 Morale for all troops on the battlefield, +2 Command when fighting against English | joan_of_arc |
Simon de Montfort - An outstanding field commander, known for championing the cause of an elected parliament, rather than a monarchy. +2 Chivalry, +2 Command, -1 Loyalty, +1 to popularity (improves public order) | simon_de_montfort |
Harsh Judge - When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done! -1 from popularity (has a negative effect on public order) | harsh_judge |
Roger de Moulins - One of the Masters of the Knights Hospitaller, adept in the ways of both war and politics. +2 Command, +1 Authority | roger_de_moulins |
Mercenary Captain - Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. 10% discount on unit training costs, 10% bonus to cash gained from looting | mercenary_captain |
Soil of Mohammed's Grave - This soil comes from the sacred grave of the Prophet Mohammed. +1 Piety | soil_from_mohammeds_grave |
Hospitaller Knight - Accompanied by a Hospitaller knight of Saint John, a side effect of dealing with their noble order. +1 Chivalry, +1 Command | knight_stjohn |
Brilliant Fool - He may look like an idiot, but this man is able say the things his monarch needs to hear whether he wants to or not. +1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% bonus on all trade income | fool_brilliant |
Herald - Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. +1 Authority | herald |
Merchant Clerk - An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. +1 Finance | merchant_clerk |
Strapping Stallion - What an impressive and powerful beast this young lady straddles on a daily basis. +10% to Movement Points (gives armies the ability to forced march) | strapping_stallion |
Physician - Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. Increases the chance of having children, Improves the chances of casualties recovering from their wounds | physician |
Nicolau Copernicus - One of the most respected scholars in the field of astronomy. His understanding of the heavens is presently unsurpassed. +1 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted) | nicolau_copernicus |
Magician - Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) | magician |
Shard of the True Cross - A piece of the cross upon which Jesus was crucified, rumoured to have been built from the Tree of Knowledge from the Garden of Eden. +2 Piety, +1 Command | shard_of_the_true_cross |
Musician - Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order) | musician |
Amerigo Vespucci - A magnificent explorer and merchant, sure to be a boon on any voyage that may involve new lands or trade. +15% to Movement Points (gives armies the ability to forced march), +3 to line of sight (increases the range at which enemies are spotted), 10% bonus on all trade income | amerigo_vespucci |
Judge - It's much easier to place trust in the laws of the land when you have men that control the trials themselves. +1 to unrest (has a negative effect on public order), +2 to law (improves public order) | crooked_judge |
Geoffrey Chaucer - A multi-talented Englishman known for his abilities as an author, poet and civil master. 10% discount on construction costs, +1 to popularity (improves public order) | geoffrey_chaucer |
Bodyguard - Even the most able sword-arm can use someone to cover his back. +2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) | bodyguard |
Foodtaster - An expedient servant to have around to avoid sudden death, as well as a disgusting meal. +1 to personal security (improves the chances of detecting and foiling assassination attempts) | foodtaster |
Icon not Made by Hands - Jesus sent this icon to the King of Edessa, to cure him of leprosy. +1 Piety, +1 to public health | icon_not_made_by_hands |
Raphael - A master painter with the softest edge to his stunning work. His prolific output leaves beauty in his trail. +2 to popularity (improves public order), -3 from squalor (increases public order and population growth) | raphael |
Soothsayer - A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. +2 Morale for all troops on the battlefield | soothsayer |
Librarian - There is much knowledge to be found in books, provided you know somebody that knows where to look. +1 Piety | librarian |
Mathematician - Has found cause and justification to employ a scholar well versed in complex calculations. 5% bonus on all trade income, 5% bonus on tax income, +1 Command when commanding artillery | mathematician |
Niccolo Machiavelli - A master musician, poet, and most notably, political philosopher. His approach is considered by many inhumanely clinical. +1 Command, +1 Authority, -1 from squalor (increases public order and population growth), -1 from unrest (improves public order) | machiavelli |
Standard of Mohammed - The Standard of Mohammed is born aloft by the faithful amidst the storm of battle. +1 Piety, +1 Command | standard_of_mohammed |
Actor - Any lord who brings the dramatic arts with him is generally well received by the people. +1 to popularity (improves public order) | actor |
Ark of the Covenant - A sacred container built at the command of Moses, in which rests the stone tablets containing the Ten Commandments. It is said to instantly kill those who touch it. +2 Dread, +1 Command | ark_of_the_covenant |
Money Counter - As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. 5% bonus on all trade income, 10% bonus on tax income | money_counter |
Smothering Guards - Her highness is well protected from both harm, and any chance of being courted. -1 Charm, +3 to personal security (improves the chances of detecting and foiling assassination attempts) | smothering_bodyguard |
Dark Apprentice - The few that actually seek to embrace the darker arts always need a master. +1 Magic,+1 to personal security (improves the chances of detecting and foiling assassination attempts) | dark_apprentice |
Spyglass - Allows a mortal man to spot distant things that are normally privy only to eagles. +2 to line of sight (increases the range at which enemies are spotted) | spyglass |
Torturer - Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. +3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) | torturer |
Gerard de Ridefort - A Master of the Order of the Knights Templar, renowned for surviving his impossibly brave assaults. +1 Command, +1 Authority, +1 Morale for all troops on the battlefield, +2 Command when attacking | gerard_de_ridefort |
Knight of Santiago - The Knights of Santiago are always willing to protect those who would share their noble causes. +1 Chivalry, +1 Command | knight_santiago |
Anthony of Padua - An inspirational preacher, whose saintly virtues hold crowds in thrall of his shining example of piety. +2 Piety, -2 from squalor (increases public order and population growth), +2 to unrest (has a negative effect on public order) | anthony_of_padua |
Keen Scout - A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) | scout |
Black Stallion - A dark swift menacing steed makes light of the tyranny of distance. +25% to Movement Points (gives armies the ability to forced march) | black_stallion |
Choir Boy - This child's voice is a gift from God! One I must keep close at hand��� +1 Piety, +1 Unorthodoxy-1 Purity | choir_boy |
Holy Shroud - The burial cloth of Jesus, on which His image was recorded at his resurrection. It is rumoured to provide protection against criminal bands. +1 Piety, +1 Command when defending walls, +1 to personal security (improves the chances of detecting and foiling assassination attempts) | holy_shroud |
Nun - Has formed a bond of friendship with the sister that attended to his nobly-won injuries. +1 Piety, -1 Violence | nun |
Vasco de Gama - An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income | vasco_de_gama |
Pagan Magician - Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. -2 Piety | magician_pagan |
Explosives - Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. +1 Sabotage | explosives |
Treasurer - A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. 5% bonus on all trade income, 5% bonus on tax income | treasurer |
Adultress - Though never publicly seen at his side, it is common knowledge that this woman is there when his wife is not. +1 Dread, -1 Piety, -1 Morale for all troops on the battlefield, Decreases the chance of having children | adultress |
Master Archer - Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. +1 Command | master_of_archers |
Holy Qur'an - This is the oldest existing Qur'an, inscribed on deer skin. +2 Piety | holy_quran |
Obsessed Suitor - So long as this man won't give up on her, it is likely that better suitors probably will. -1 Charm, -2 from personal security (increases the chances of falling victim to assassination) | obsessed_suitor |
Teutonic Knight - Followed by a towering Rhinelander knight from the noble Teutonic order. +1 Chivalry, +1 Command | knight_teutonic |
Holy Chalice - This vessel was used by Jesus at the Last Supper to serve wine. +1 Piety | holy_chalice |
Master Mason - Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. 10% discount on construction costs | master_mason |
Arnold von Winkelried - A great Swiss war hero known for valiantly using his body to cast aside a wall of enemy pikes! +2 Morale for all troops on the battlefield, +2 Command when attacking, +4 to your general's hitpoints (how many hits your general can take before dying) | arnold_von_winkelried |
Bertrand du Guesclin - A fantastic French field commander, and the ideal right hand man for any general raising the Orriflamme. +2 Command, +2 Morale for all troops on the battlefield, +2 Command when fighting against English, +1 Command when fighting against Portugese, +1 Command when fighting against Spanish | bertrand_du_guesclin |
Pierre Ab��lard - A great scholar, known as the man responsible for the fall of the philosophy of 'Realism'. +1 Piety, +1 to popularity (improves public order), -1 from squalor (increases public order and population growth) | pierre_abelard |
Inventor - To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. +30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income | brilliant_inventor |
Diplomatic Escort - If you're going to offend someone very important, it's better to have another body in the way. +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) | diplomatic_escort |
Fool - Actually amused by a colourful buffoon prepared to say or do things upon command. +1 Morale for all troops on the battlefield | fool_usual |
Bard - Minstrel, poet, and chronicler - A fitting companion for a patron of the arts. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) | bard |
Delicate Blade - Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. +1 to personal security (improves the chances of detecting and foiling assassination attempts) | delicate_blade |
Enchanted Broom - If she has dark arcane arts at her disposal, why would she perform household chores? +1 Magic,+15% to Movement Points (gives armies the ability to forced march) | enchanted_broom |
Royal Escort - With important duties abroad, assigning her majesty an escort was to be expected. +2 to personal security (improves the chances of detecting and foiling assassination attempts) | royal_escort |
Astrologer - Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. -1 Piety, +1 Command | astrologer |
Zealous Disciple - I will not leave the Prophet's side, nor let anyone harm him. +1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts) | zealous_disciple |
Sword of Mohammed - A sword belonging to the Prophet Mohammed, decorated in precious stones. +1 Piety, +2 Command | sword_of_mohammed |
Counterfeiter - This failed alchemist may not be able to make gold, but can fashion impressive faux-coinage regardless. +1 Finance | counterfeiter |
Master Smith - Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 10% discount on unit training costs | master_smith |
Fine Armour - An impressive suit of armour, custom fitted to it's owner's frame. +4 to your general's hitpoints (how many hits your general can take before dying) | armour_custom |
Bridle of Constantine - This bridle was fashioned for the horse of Emperor Constantine, with a holy nail from the crucifixion of Christ. It ensures the safety of the rider. +1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) | bridle_of_constantine |
Ornamental Armour - Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. +1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) | armour_ornate |
Tutor - A lord humble enough to admit he still has much to learn is typically one of the smarter ones. +1 Piety, 5% bonus on all trade income | tutor |
Shieldbearer - Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. -1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) | shieldbearer |
Hildegard von Bingen - This woman is renowned theologian and visionary, in the true sense of the word. She is also considered a pioneer in the art of music. +2 Piety, +1 Authority, +3 to popularity (improves public order) | hildegard_von_bingen |
Yappy Little Dog - How can this woman possibly find this evil, overgrown rodent adorable?! -1 Charm | yappy_little_dog |
Drillmaster - Keeps a diligent officer handy to keep his troops vigilant and well-prepared. +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs | drillmaster |
Notorious Berserker - Keeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality. +1 Command, +1 Morale for all troops on the battlefield | knight_beserker |
Military Engineer - Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. +2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) | military_engineer |
Gunner - Have you tried aiming a cannon while struggling to stand upright on deck then? +2 Command at sea | naval_gunner |
Chevalier de Bayard - Known as 'the knight without fear and without reproach', and arguably the bravest man a commander could hope to have in his service. +2 Chivalry, +2 Piety, +2 Command, +2 to line of sight (increases the range at which enemies are spotted) | chevalier_de_bayard |
Poisoner - Able to offer the most subtle and discreet ways of seeing one's enemies disappear. +2 to agent's skill | poisoner |
Exquisite Blade - An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. +1 Assassination | assassins_blade |
Tax Farmer - If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income | tax_farmer |
Francesco Petrarca - An astounding philosopher, scholar and author. His works are considered incredibly influential. +2 Piety, +2 to popularity (improves public order), -1 from squalor (increases public order and population growth) | francesco_petrarca |
Templar Knight - Strong relations with the Templar knights has brought this man under the protection of the order. +1 Chivalry, +1 Command | knight_templar |
Spymaster - Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance. +1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs | spymaster |
Skilled Accomplice - Having an accomplice makes a dirty job easier, but a little more costly too. +1 to agent's skill | accomplice |
The Lemegeton - Also known as the Lesser Key of Solomon, this tome is banned by the church as a grimoire of arts most foul. +2 Magic | the_lemegeton |
George of Antioch - A Sicilian war hero, greatly adept at attacking strategies. Despite his ways of war, he is also a most cultured and a servant of the faith. +1 Piety, +2 Command, +2 to popularity (improves public order) | george_of_antioch |
John Gutenberg - An inventor pioneering a new means of mass producing books, inspiring both literacy and trade. 20% bonus on all trade income, -2 from squalor (increases public order and population growth) | john_gutenberg |
Tooth of Mohammed - A tooth extracted from the Prophet Mohammed. +1 Piety | tooth_of_mohammed |
Overseer - When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income | overseer |
Master of Assassins - Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs | master_of_assassins |
Seal of Solomon - Legend has it that King Solomon's signet ring gave him the power to command demons and speak with animals. +1 Dread, -1 Piety, +2 Command when commanding cavalry | seal_of_solomon |
Iron Crown of Lombardy - This crown was fashioned for Emperor Constantine, with a nail from the crucifixion of Christ. It is believed to protect the head of the wearer from the darts of his enemies. +1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) | iron_crown_of_lombardy |
Marco Polo - A great explorer and capable merchant, famous for his epic journey down the Silk Road to the Far East. +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income | marco_polo |
Chivalrous Knight - The more chivalrous and diligent knights of the realm will only follow a man who is an example to others himself. +2 Chivalry, +1 Command | knight_chivalrous |
Caravan Driver - Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money. +25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) | caravan_driver |
Skilled Courtesan - A woman famous for being an object of desire more than fit for a king, but not so famous for her part in their demises. +2 to agent's skill | femme_fatale |
Key to Holy Kaaba - A key to the door of the holiest place in Islam. +1 Piety | key_to_holy_kaaba |
Siege Engineer - An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. +1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) | siege_engineer |
Niels Ebbesen - Known as the "Tyrant Slayer", he is renowned for his heroics in the struggle for his homelands. +2 Chivalry, +2 Command, +2 Morale for all troops on the battlefield | niels_ebbesen |
Albertus Magnus - A philosopher most remarkable for his belief that science and faith can co-exist in harmony. A trait that endears him to many. +2 to law (improves public order) | albertus_magnus |
Knight of the Crusades - A noble and capable battle companion that follows those who champion worthy causes, such as the Crusades. +2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Violence | knight_crusader |
False Documents - Carries papers of identification and authority that would convince all but their supposed author to be authentic. +1 to agent's skill | false_documents |
Trick Abacus - See, when you carry the two over, it turns out you owe me another hundred florins. +1 Finance | trick_abacus |
Witch Hunter - A would-be inquisitor that has readily partnered with a man of the cloth so he can hunt heretics with the church's blessing. +1 Piety, -1 Unorthodoxy | witch_hunter |
Roger Bacon - An English scholar known for his documented experimentation and 'discovery' of gunpowder. +1 Command when assaulting walls, +2 Command when commanding gunpowder troops | roger_bacon |
Aldus Manutius - One of the men driving the thriving new printing industry, and his invention of the 'Aldine Press'. 20% bonus on all trade income, -2 from squalor (increases public order and population growth) | aldus_manutius |
Peter the Hermit - A powerful rabblerouser known for his humble ascetic outlook that the people seem more than willing to flock behind. +2 to popularity (improves public order), -2 from squalor (increases public order and population growth) | peter_the_hermit |
Eunuch - Some nobles take drastic measures to ensure that the men of their household can be trusted. +1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) | eunuch |
Holy Prepuce - One of the few physical remainders of Jesus left behind on earth. This relic is said to ensure an easy and safe childbirth. +1 Piety, Increases the chance of having children | holy_prepuce |
Michaelangelo - The complete master artist - Sculptor, painter, poet and architect. The inspiration he creates seems certain to outlive him. +2 to popularity (improves public order), -3 from squalor (increases public order and population growth) | michaelangelo |
Deacon - Those that assist the church in its times of need are more likely to be assigned an assistant of their own. +1 Piety | deacon |
Paracelsus - A widely travelled alchemist and physician. Considered heretical by some, but his work with wounds is astounding. +4 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds | paracelsus |
Ordinance Master - One of the few experts on handling the dangerous but powerful new weapons of war that use gunpowder. +1 Command when commanding gunpowder troops, +1 Command when commanding artillery | ordinance_master |
Brilliant Scribe - Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. +1 Authority, 10% bonus on all trade income | scribe_ancillary |
Priest - There are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. +1 Piety | priest |
Monk - A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion��� +1 Piety, -1 Purity | monk |
Stunning Handmaiden - With company this exotic, it's hard for even a princess to remain the centre of attention. -1 Charm | stunning_handmaiden |
Outlander Adultress - Though long campaigns make his lordship's desire for this woman understandable, it's shameful that his wife back home has no chance to see the deception for herself. +1 Dread, -1 Piety, -2 Morale for all troops on the battlefield, -1 from popularity (has a negative effect on public order), Decreases the chance of having children | adultress_foreign |
Doctor - Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. Increases the chance of having children, Improves the chances of casualties recovering from their wounds | doctor |
Tracking Dog - Able to follow trails that no human eye could possibly detect in the first place. +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) | pet_bloodhound |
Fragment of the Black Stone - The Black Stone fell from the sky during the time of Adam and is believed to have the power to cleanse worshippers of their sins. +3 Piety | fragment_of_the_black_stone |
Biographer - When one is forging a great legacy, it must be recorded properly. +1 Authority | biographer |
Ibn Khaldun - A deeply respected scholar, who has addressed many courts as a master of Islamic law, economics, and compiling a history of the world! +2 Piety, +2 Authority, 15% bonus on all trade income | ibn_khaldun |
Chastity Belt - Nothing says "No!" like underwear that requires a key to remove��� -1 Charm, -10% to Movement Points (reduces the distance armies can march) | chastity_belt |
Young Apprentice - Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. +1 Assassination | assassins_apprentice |
Guard Dog - More vigilant, intimidating and loyal than even the most cunning of watchmen. +2 to personal security (improves the chances of detecting and foiling assassination attempts) | pet_guarddog |
Paladin - This defender of the faith has sworn to protect those who would spread it. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Purity+1 Violence | paladin |
More Cheats: